Squashed commit of the following:
commit 4987983dc6e655183b34258fed905be2fba73e0a Author: lunarcleint <88809950+lunarcleint@users.noreply.github.com> Date: Mon Apr 1 06:32:22 2024 -0700 fix charter bug commit 1135b53d4d4ab48fb74a9d5693579d0a2e4923db Author: lunarcleint <88809950+lunarcleint@users.noreply.github.com> Date: Mon Apr 1 00:46:53 2024 -0700 small changes commit 102931f3511c9f0423cf887ebf91eaeeb1024abe Author: lunarcleint <88809950+lunarcleint@users.noreply.github.com> Date: Sun Mar 31 23:03:03 2024 -0700 update spelling mistakes commit 87ad53ae91bc8b4d3b49af3ebb8c07db9f13765b Author: lunarcleint <88809950+lunarcleint@users.noreply.github.com> Date: Sun Mar 31 22:40:48 2024 -0700 Chart editor updates commit 8f7cae8a80a681158ff125c3e2547c9fd4dee7c1 Author: NeeEoo <NeeEoo@users.noreply.github.com> Date: Mon Apr 1 07:03:30 2024 +0200 Redesigned Chart Editor commit dbb94ba3bd8455a91883d6e5b59b25da87aefa32 Author: NeeEoo <NeeEoo@users.noreply.github.com> Date: Mon Apr 1 02:20:57 2024 +0200 Added Stage Editor
@@ -1,4 +1,5 @@
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story mode
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visual novel
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freeplay
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options
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donate
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<!--
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Created with Funkin Packer v0.0.4 https://neeeoo.github.io/funkin-packer/ and edited by Nex_isDumb
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Created with Funkin Packer v0.1.3 https://neeeoo.github.io/funkin-packer/
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After Width: | Height: | Size: 5.1 KiB |
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After Width: | Height: | Size: 18 KiB |
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After Width: | Height: | Size: 29 KiB |
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After Width: | Height: | Size: 37 KiB |
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After Width: | Height: | Size: 28 KiB |
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||||
<vn>
|
||||
<!-- Characters -->
|
||||
|
||||
<character id="pessy">
|
||||
<name>Pessy</name>
|
||||
<image>pessy</image>
|
||||
<scale>1</scale>
|
||||
<color>653BA9</color>
|
||||
<side>left</side>
|
||||
</character>
|
||||
|
||||
<character id="cody">
|
||||
<name>Cody</name>
|
||||
<image>cody</image>
|
||||
<scale>1</scale>
|
||||
<color>A36BCC</color>
|
||||
<side>right</side>
|
||||
</character>
|
||||
|
||||
<character id="gaysex">
|
||||
<name>Pessy & Cody</name>
|
||||
<image>kiss</image>
|
||||
<scale>1</scale>
|
||||
<color>7c4cb6</color>
|
||||
<side>center</side>
|
||||
<offset>0,50</offset>
|
||||
</character>
|
||||
|
||||
<!-- Dialogue -->
|
||||
<entry id="start" bg="school">
|
||||
The day starts of as usual, with Cody and Pessy meeting each other whilst on the way to school
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Hey Cody! How are you doing?
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Hey Pessy, I'm doing well!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Did you sleep well Cody?
|
||||
<choice id="sleepyes">Yes i did</choice>
|
||||
<choice id="sleepno">No i didn't</choice>
|
||||
</entry>
|
||||
|
||||
<entry id="sleepyes" character="cody" bg="school">
|
||||
I slept well, I dreamt about all the possibilities of what Friday Night Funkin' could include in their next update!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I imagine what the lemon demon songs for the erect difficulty would sound like!
|
||||
</entry>
|
||||
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Oh yeah!! I bet it's gonna sound really creepy but also good!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school" next="talk-current-mods">
|
||||
I bet. The voice actor for him is really good at it!
|
||||
</entry>
|
||||
|
||||
<entry id="sleepno" character="cody" bg="school">
|
||||
I had a horrible nightmare, I dreamt of Friday Night Funkin' getting canceled.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
It was due to the developers being exposed of spending all the kickstarter money on crack. A team member who is against this posted a google doc of the situation on twitter.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Oh man that must have been a really bad nightmare. At least they are now showing teasers online like that erect sampler they showed the other day!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school" next="talk-current-mods">
|
||||
Yeah, I'm really glad that they are now finally doing that after almost 3 years of nothing. The FNF mods were really making this community alive.
|
||||
</entry>
|
||||
|
||||
|
||||
talk about current mods, where each engine talking about each others engines mods and how cool they are
|
||||
|
||||
<entry id="talk-current-mods" character="cody" bg="school">
|
||||
Have you heard about the mod…
|
||||
|
||||
<choice id="talkimpostor">Talk about: Impostor V4</choice>
|
||||
<choice id="talkhotline">Talk about: Hotline 024</choice>
|
||||
<choice id="talkmario">Talk about: Mario's Madness</choice>
|
||||
<choice id="talk17">Talk about: 17 Bucks</choice>
|
||||
</entry>
|
||||
|
||||
<entry id="talkimpostor" character="cody" bg="school">
|
||||
Vs Impostor?
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yea i heard about that! I find it very sus! Ha.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
But actually it's a really good mod. I like how Maroon's parasite form looks! It really fits for his song.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Yeah me too!! My favorite part from Vs Impostor is Finale. That song is so good I love it to death!!!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
I don't blame you! That's the best song from the mod tbh.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Have you heard about Sunday's Desolation?
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Oh yeah I did! That's such a good mod. It's really high quality for a fanmade mod about Wednesday's Infidelity!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yeah, it even has one of your developers for your engine on the team. That's really awesome!!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school" next="fnfstuff">
|
||||
I think that's really cool actually. I like that this mod is all about Oswald from the original mod. Really cool that the team is making a whole mod about him!
|
||||
</entry>
|
||||
|
||||
—-
|
||||
|
||||
<entry id="talkhotline" character="cody" bg="school">
|
||||
Hotline 024?
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yea i heard about that! I really like Nikku's character design, and how she can mimic other voices!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Yeah!! There's even a whole tricky-themed song in the mod, and even Nikku is mimicking Tricky's voice at certain parts!!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Kinda sucks that the original tricky mod was made on Kade Engine, Kevin is just really too much of a hardcoding guy and he is really unoptimized. I don't like talking to him that much.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I do see him hanging out with the other engines. But lately his popularity has kinda stopped.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yeah… I do admit he's the reason why people started modding FNF though, he's the one that started FNF modding!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I agree… He actually makes me feel nostalgic of the early era of FNF modding…
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Have you seen Cyber Sensation recently?
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I did actually! Unfortunate that it got canceled though…
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school" next="fnfstuff">
|
||||
Yeah… the creator had to leave the community. Got exhausted from the game.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I don't blame her. FNF does get really tiring after a good while.
|
||||
</entry>
|
||||
|
||||
—---
|
||||
|
||||
<entry id="talkmario" character="cody" bg="school">
|
||||
Mario's Madness?
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yeah! That's one of the trending mods right now! I like how All-Stars play out. It's such a sad but awesome ending!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I agree!! Some people are mad about it, but to be honest BF wins too much. He had to lose at some point.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
True. Sometimes all good things must come to an end.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
heyy mmv2 reference!! That's from the dialogue when mario sees bf again before All-Stars happens lol!!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
omg LMAO cody you're so funny!!!
|
||||
</entry>
|
||||
|
||||
<entry bg="school">
|
||||
They laughed for a solid 5 minutes.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
haha….. Anyways, did you hear about Gorefield getting a big update?
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Yeah I did!! V2 is such a huge improvement from V1 it's insane.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yeah!! I like how Cataclysm goes… It's pretty similar to All-Stars
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
It's a really awesome song to be honest!! Such an awesome ending to the mod. I like that there are flashbacks of the previous songs played and that they are being controlled by Godfield.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Again, it's like how All-Stars play out! Like how Ultra M is controlling the past enemies the player faced against at Act 4.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school" next="fnfstuff">
|
||||
I really like that mods do that.
|
||||
</entry>
|
||||
|
||||
—---
|
||||
|
||||
|
||||
<entry id="talk17" character="cody" bg="school">
|
||||
17 Bucks?
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yeah I have! The charm of it is actually so amazing.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I agree, my favorite song from the mod is Kevinteenbucks.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Cool! Mine is Fitin'. The song loops forever but to be honest that's really funny to me!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I think that's funny too! That's actually my first time seeing a mod do that when I first played it.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yeah, it's pretty awesome! Pretty cool how people in this community can code such cool things.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Have you heard about YTP Invasion?
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Yeah!! It's not out yet, but it's going to really soon!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yup.. I think it's gonna drop this month actually!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Whaaat, really??
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yes, they announced that sometime ago on their twitter account! They released a trailer about it and everyone got super hyped about it!!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Woahhh… cool!! What is it all about?
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Well basically, it's a mod about iconic Youtube Poop (YTP for short) characters rap battling against boyfriend.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school" next="fnfstuff">
|
||||
Sounds cool! I think that's gonna be a really awesome mod everyone will love.
|
||||
</entry>
|
||||
|
||||
—---
|
||||
|
||||
|
||||
talk about some stuff that's been happening with the base game
|
||||
|
||||
<entry id="fnfstuff" character="cody" bg="school">
|
||||
Did you see that new FNF blog that recently got released? It shows the new chart editor that's with the base game!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
I saw!!! It looked really cool. I saw it looked inspired by your editor.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I know! It feels inspired by yours too!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yeah! I rembeber adding waveforms way back! Also they added your note selection and dragging!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
That just makes me really happy. Even though I'm not that much of a popular engine, the FNF developers still might have taken some inpriation from me. Which is awesome considering they defenitely took some from you!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
That shows they take advice from FNF modders and FNF engine developers! They care about the community.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
That may be true because they also updated their erect songs after dropping the erect sampler!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
They did? Wow! That's actually really awesome. What songs did they change?
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
So far we only know Fresh and Pico. They dropped the updated versions on their Tiktok account.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Oh cool! I didn't really like how BF sounded in Pico. His vocals were kinda just all over the place.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Yeah they actually changed that! His vocals became less intense and are actually more calm now.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school" next="personaltalk">
|
||||
That's awesome. I really can't wait for the update!
|
||||
</entry>
|
||||
|
||||
—-
|
||||
|
||||
small personal talk
|
||||
|
||||
<entry id="personaltalk" bg="school">
|
||||
The both of them start thinking about their personal things. Both of them think they should share it to the other.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I recently transitioned from alpha to beta state the other day.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Oh really? That's great news! Good job on making progress on your engine!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Thank you! I'm actually excited to release this engine at some point.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I also heard that you started working on the final version of psych. That's pretty cool!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
I heard it's gonna have a stage editor! I'm really excited to see that!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Yea and I'm also working on adding Language support, and a new chart editor.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Oh awesome!! That's cool that you're finishing your engine. I can't wait for it to drop!
|
||||
</entry>
|
||||
|
||||
<entry bg="school" next="crush">
|
||||
They both went silent for a moment.
|
||||
</entry>
|
||||
|
||||
—--
|
||||
|
||||
talking about crushes
|
||||
|
||||
<entry id="crush" character="pessy" bg="school">
|
||||
I have a crush on this engine where you can softcode literally anything…
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
R…really? Who is this engine you're talking about…?
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
…Y-...you…
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
…W-what? Oh my god… I think I'm blushing…!!
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
…yeah…
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
…well…
|
||||
|
||||
<option id="crushaccepted">Tell Pessy your feelings for her</option>
|
||||
<option id="friendzone">I don't feel the same way</option>
|
||||
</entry>
|
||||
|
||||
<entry id="crushaccepted" character="cody" bg="school">
|
||||
I have a crush on an engine that is user-friendly and has lua scripting…
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
…Cody…
|
||||
</entry>
|
||||
|
||||
<entry bg="school">
|
||||
Pessy leans to Cody for a kiss.
|
||||
|
||||
<choice id="kiss">Kiss Pessy</choice>
|
||||
<choice id="no-kiss">Reject the kiss</choice>
|
||||
</entry>
|
||||
|
||||
<entry id="kiss" bg="school">
|
||||
Cody leans to Pessy to kiss her.
|
||||
</entry>
|
||||
|
||||
<entry character="gaysex" bg="school">
|
||||
*muwha* *sloppy kisses*
|
||||
</entry>
|
||||
|
||||
<entry character="gaysex" bg="school">
|
||||
*drools* *muwah muah*
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
…that… was something.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Cody… I love you.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
…I… love you too…
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
…
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school" next="ending">
|
||||
…
|
||||
</entry>
|
||||
|
||||
<entry bg="school" next="ending">
|
||||
Pessy looks at her clock. It seems they are running late for class!
|
||||
</entry>
|
||||
|
||||
|
||||
<entry id="no-kiss" bg="school">
|
||||
Cody backs up.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Hey wait… I don't really wanna start this relationship yet.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Oh… well that's alright. Do you wanna have a date sometime later then?
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school" next="ending">
|
||||
Sure. I think we gotta develop our feelings for each other first before we take it to the next level.
|
||||
</entry>
|
||||
|
||||
<entry bg="school" next="ending">
|
||||
Pessy looks at her clock. It seems they are running late for class!
|
||||
</entry>
|
||||
|
||||
|
||||
<entry id="friendzone" character="cody" bg="school">
|
||||
…Pessy… I really don't want to hurt your feelings, but I don't feel the same way for you…
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Oh… well… I'm sorry for being weird there…
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
It's ok Pessy… I think it's best if we just stay as friends.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Alrighty… I'm ok with that.
|
||||
</entry>
|
||||
|
||||
<entry bg="school" next="ending">
|
||||
Pessy looks at her clock. It seems they are running late for class!
|
||||
</entry>
|
||||
|
||||
—
|
||||
|
||||
ending
|
||||
|
||||
<entry id="ending" character="pessy" bg="school">
|
||||
We should probably get to class now!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
It was really fun talking to you.
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Same here.
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school">
|
||||
Well I will see you sometime later, ok?
|
||||
</entry>
|
||||
|
||||
<entry character="pessy" bg="school">
|
||||
Alrighty… Bye Cody!!
|
||||
</entry>
|
||||
|
||||
<entry character="cody" bg="school" next="credits">
|
||||
Bye Pessy!
|
||||
</entry>
|
||||
|
||||
Credits:
|
||||
|
||||
<entry id="credits" bg="school">
|
||||
Credits:
|
||||
Coding: Ne_Eo
|
||||
Music & Sfx: Bromaster819
|
||||
Writing: Syrup, Bromaster819, Ne_Eo, SlightlyCreative, swordcube
|
||||
Art: Mkv8
|
||||
</entry>
|
||||
|
||||
<entry bg="school">
|
||||
Time spent writing this novel: 3h 19m
|
||||
Time since idea: 3h 57m
|
||||
</entry>
|
||||
|
||||
<entry bg="school">
|
||||
Replay?
|
||||
|
||||
<choice id="start">Yes</choice>
|
||||
<choice id="exit">Exit</choice>
|
||||
</entry>
|
||||
|
||||
|
||||
</vn>
|
||||
@@ -2,6 +2,11 @@
|
||||
|
||||
// Used in charter by waveforms
|
||||
|
||||
#define HEIGHT 0.05 // Height of the Bar
|
||||
#define BACKLIGHT 0.6 // Backlight
|
||||
#define BRIGHTNESS 0.33 // overall Brightness
|
||||
#define GLOW 1.25 // Glow intensity of the Bar
|
||||
|
||||
const vec3 gradient1 = vec3(114.0/255.0, 81.0/255.0, 135.0/255.0);
|
||||
const vec3 gradient2 = vec3(144.0/255.0, 80.0/255.0, 186.0/255.0);
|
||||
|
||||
@@ -18,6 +23,8 @@ uniform ivec2 waveformSize;
|
||||
|
||||
uniform bool lowDetail;
|
||||
|
||||
uniform float time;
|
||||
|
||||
float getAmplitude(vec2 pixel) {
|
||||
float pixelID = floor((pixel.y+pixelOffset)/3.0);
|
||||
|
||||
@@ -52,26 +59,7 @@ void outlineWaveform(vec2 pixel, vec2 offset) {
|
||||
float ampwidth = (1.0-amplitude) * textureRes.x;
|
||||
|
||||
if (!inWaveForm(pixel, ampwidth))
|
||||
gl_FragColor -= outlinecolor*mix(0.5, 0.8, amplitude);
|
||||
}
|
||||
|
||||
void highDetailWaveform(vec2 pixel, float amplitude, float ampwidth) {
|
||||
vec3 gradientColor = mix(gradient1, gradient2, openfl_TextureCoordv.x);
|
||||
gradientColor *= pixel.y+pixelOffset>playerPosition ? 0.7 : 1.0;
|
||||
gradientColor = mix(gradientColor, gradientColor * vec3(1.8), map(getHightlight(amplitude), 0.0, 1.0, 0.5, 1.0));
|
||||
|
||||
float ampwidthHighlight = getAmpWidth(amplitude/3.0);
|
||||
if (inWaveForm(pixel, ampwidthHighlight))
|
||||
gradientColor = mix(gradientColor, gradientColor * vec3(1.8), map(getHightlight(ampwidthHighlight), 0.0, 1.0, 0.5, 1.0));
|
||||
|
||||
gl_FragColor = vec4(vec3(gradientColor * mix(0.5, 0.8, amplitude))*openfl_Alphav, openfl_Alphav);
|
||||
|
||||
outlineWaveform(pixel, vec2(0.0, -1.0));
|
||||
outlineWaveform(pixel, vec2(0.0, 1.0));
|
||||
}
|
||||
|
||||
void lowDetailWaveform(vec2 pixel, float amplitude, float ampwidth) {
|
||||
gl_FragColor = vec4(lowdetailcol * (pixel.y+pixelOffset>playerPosition ? 0.7 : 1.0), 1.0);
|
||||
gl_FragColor = vec4(vec3(0.), 1.);
|
||||
}
|
||||
|
||||
void main()
|
||||
@@ -80,9 +68,21 @@ void main()
|
||||
float amplitude = getAmplitude(pixel);
|
||||
float ampwidth = getAmpWidth(amplitude);
|
||||
|
||||
gl_FragColor = vec4(0.0);
|
||||
if (!inWaveForm(pixel, ampwidth)) return;
|
||||
gl_FragColor = vec4(vec3(0.0), .1);
|
||||
|
||||
if (lowDetail) lowDetailWaveform(pixel, amplitude, ampwidth);
|
||||
else highDetailWaveform(pixel, amplitude, ampwidth);
|
||||
vec2 uv = openfl_TextureCoordv.xy - 0.5;
|
||||
|
||||
float c = BACKLIGHT;
|
||||
float a = abs(uv.x);
|
||||
float s = 1.0 - smoothstep(0.0, ampwidth/textureRes.x, a);
|
||||
c *= 1.33 - smoothstep(0.0, 0.5, a);
|
||||
c*=c*c;
|
||||
c += s*.5;
|
||||
|
||||
if (inWaveForm(pixel, ampwidth))
|
||||
c += s;
|
||||
|
||||
gl_FragColor = vec4((cos(6.283 * (uv.y + time + vec3(0.0,.33,0.66)))*map(getHightlight(amplitude), 0.0, 1.0, 0.5, 1.0)) + GLOW, 1.0) * c * BRIGHTNESS;
|
||||
gl_FragColor.xyz *= map(getHightlight(amplitude), 0.0, 1.0, 0.5, 1.0);
|
||||
gl_FragColor.xyz *= pixel.y+pixelOffset>playerPosition ? 0.6 : 1.0;
|
||||
}
|
||||