From 04a2f72d9570c0c4b70625be797fbd50799af4bb Mon Sep 17 00:00:00 2001 From: lunarcleint Date: Sat, 22 Feb 2025 17:09:19 -0700 Subject: [PATCH] fix weird cursor stuff on windows >:D --- source/funkin/editors/character/CharacterEditor.hx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/funkin/editors/character/CharacterEditor.hx b/source/funkin/editors/character/CharacterEditor.hx index ce2c85e4..da6fc370 100644 --- a/source/funkin/editors/character/CharacterEditor.hx +++ b/source/funkin/editors/character/CharacterEditor.hx @@ -381,7 +381,7 @@ class CharacterEditor extends UIState { inline function handleMouseOffsets() { if (draggingCharacter) { - cameraHoverDummy.cursor = #if (mac) DRAG; #elseif (linux) DRAG; #else CLICK; #end + cameraHoverDummy.cursor = DRAG; if (FlxG.mouse.justReleased) { draggingOffset.x /= character.scale.x; @@ -401,7 +401,7 @@ class CharacterEditor extends UIState { StageEditor.calcSpriteBounds(character); var bounds:FlxRect = cast character.extra.get(StageEditor.exID("bounds")); if (bounds.containsPoint(point)) { - cameraHoverDummy.cursor = #if (mac) DRAG_OPEN; #elseif (linux) CLICK; #else MOVE; #end + cameraHoverDummy.cursor = #if (mac) DRAG_OPEN; #else CLICK; #end if (FlxG.mouse.justPressed) draggingCharacter = true; }