Merge remote-tracking branch 'public/main'
This commit is contained in:
@@ -12,6 +12,8 @@ class GlobalScript {
|
||||
public static var scripts:ScriptPack;
|
||||
|
||||
private static var initialized:Bool = false;
|
||||
private static var reloading:Bool = false;
|
||||
private static var _lastAllow_Reload:Bool = false;
|
||||
|
||||
public static function init() {
|
||||
if(initialized) return;
|
||||
@@ -46,16 +48,12 @@ class GlobalScript {
|
||||
});
|
||||
FlxG.signals.postUpdate.add(function() {
|
||||
call("postUpdate", [FlxG.elapsed]);
|
||||
if (FlxG.keys.justPressed.F5) {
|
||||
if (scripts.scripts.length > 0) {
|
||||
Logs.trace('Reloading global script...', WARNING, YELLOW);
|
||||
scripts.reload();
|
||||
Logs.trace('Global script successfully reloaded.', WARNING, GREEN);
|
||||
} else {
|
||||
Logs.trace('Loading global script...', WARNING, YELLOW);
|
||||
onModSwitch(#if MOD_SUPPORT ModsFolder.currentModFolder #else null #end);
|
||||
}
|
||||
|
||||
if (reloading) {
|
||||
reloading = false;
|
||||
MusicBeatState.ALLOW_DEBUG_RELOAD = _lastAllow_Reload;
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.F2)
|
||||
NativeAPI.allocConsole();
|
||||
});
|
||||
@@ -74,13 +72,29 @@ class GlobalScript {
|
||||
FlxG.signals.preStateSwitch.add(function() {
|
||||
call("preStateSwitch", []);
|
||||
});
|
||||
|
||||
FlxG.signals.preUpdate.add(function() {
|
||||
call("preUpdate", [FlxG.elapsed]);
|
||||
call("update", [FlxG.elapsed]);
|
||||
});
|
||||
|
||||
// Commented this out, because it might be the cause why global runs twice - Neo
|
||||
//onModSwitch(#if MOD_SUPPORT ModsFolder.currentModFolder #else null #end);
|
||||
if (FlxG.keys.pressed.SHIFT) {
|
||||
var resetKey = FlxG.keys.justPressed.F5; // we default the key to F5, but really this shouldn't matter, as every state will be at minimum a MusicBeatState.
|
||||
if ((FlxG.state is MusicBeatState)) resetKey = cast(FlxG.state, MusicBeatState).controls.DEBUG_RELOAD;
|
||||
|
||||
// If we want, we could just make reseting GlobalScript it's own keybind, but for now this works.
|
||||
if (resetKey) {
|
||||
reloading = true;
|
||||
Logs.trace("Reloading Global Scripts...", INFO, YELLOW);
|
||||
|
||||
// yeah its a bit messy, sorry. This just prevents actually reloading the actual state.
|
||||
_lastAllow_Reload = MusicBeatState.ALLOW_DEBUG_RELOAD;
|
||||
MusicBeatState.ALLOW_DEBUG_RELOAD = false;
|
||||
|
||||
// Would be better to just re-initalize GlobalScript so there aren't any lose ends.
|
||||
onModSwitch(#if MOD_SUPPORT ModsFolder.currentModFolder #else null #end);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static function event<T:CancellableEvent>(name:String, event:T):T {
|
||||
@@ -93,6 +107,7 @@ class GlobalScript {
|
||||
if (scripts != null)
|
||||
scripts.call(name, args);
|
||||
}
|
||||
|
||||
public static function onModSwitch(newMod:String) {
|
||||
call("destroy");
|
||||
scripts = FlxDestroyUtil.destroy(scripts);
|
||||
|
||||
Reference in New Issue
Block a user