you can maximize windows now + messageboxes

This commit is contained in:
Yoshman29
2022-10-28 00:36:19 +02:00
parent 2398a44ed8
commit 0aba35ccf3
17 changed files with 250 additions and 61 deletions
@@ -6,15 +6,9 @@ class WindowCaptionButton extends FlxSprite {
public var icon:FlxSprite;
public var window:Window;
public static var anims:Array<String> = ["minimize", "maximize", "close", "restore", "help"];
public static var anims:Array<String> = ["close", "maximize", "minimize", "help", "restore"];
public function new(window:Window, i:Int) {
// super(0, 0, "", function() {
// switch(i) {
// case 0:
// window.close();
// }
// });
super(0, 0);
this.window = window;
ID = i;
@@ -22,12 +16,9 @@ class WindowCaptionButton extends FlxSprite {
loadGraphic(Paths.image(DesktopMain.theme.captionButtons.sprite), true, Std.int(DesktopMain.theme.captionButtons.size.x), Std.int(DesktopMain.theme.captionButtons.size.y));
for(k=>e in anims) {
animation.add(e, [for(l in 0...6) k + (l * anims.length)], 0, true);
animation.add(e, [for(l in 0...8) k + (l * anims.length)], 0, true);
}
animation.play(anims[ID]);
// resize(18, 18);
// color = (i > 0) ? 0xFF8888FF : 0xFFFF0000;
}
public override function draw() {
@@ -40,26 +31,45 @@ class WindowCaptionButton extends FlxSprite {
return;
}
var mouseInput = DesktopMain.instance.mouseInput;
if (DesktopMain.instance.mouseInput.overlaps(this, camera)) {
if (mouseInput.justReleased) {
switch(ID) {
case 0:
window.close();
case 1:
visible = switch(ID) {
case 1 | 2: window.resizeable || window.canMinimize;
case 3: window.canHelp;
default: true;
};
if(switch(ID) {
case 0: window.canClose;
case 1: window.resizeable;
case 2: window.canMinimize;
case 3: window.canHelp;
default: true;
}) {
if (DesktopMain.instance.mouseInput.overlaps(this, camera)) {
if (mouseInput.justReleased) {
switch(ID) {
case 0:
if (window.canClose) window.close();
case 1:
if (window.resizeable) (window.maximized ? window.restore : window.maximize)();
case 2:
if (window.canMinimize) window.minimize();
}
mouseInput.cancel();
return;
}
mouseInput.cancel();
return;
}
if (mouseInput.pressed || mouseInput.justPressed) {
animation.curAnim.curFrame = 2;
} else {
animation.curAnim.curFrame = 1;
}
mouseInput.cancel(); // prevents controls behind this one from updating input
} else
animation.curAnim.curFrame = 0;
if (!window.focused) animation.curAnim.curFrame += 3;
if (mouseInput.pressed || mouseInput.justPressed) {
animation.curAnim.curFrame = 2;
} else {
animation.curAnim.curFrame = 1;
}
mouseInput.cancel(); // prevents controls behind this one from updating input
} else
animation.curAnim.curFrame = 0;
} else {
animation.curAnim.curFrame = 3;
}
if (!window.focused) animation.curAnim.curFrame += 4;
super.update(elapsed);
}