Bring dev/scripted-game-modes
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@@ -402,4 +402,4 @@ class Script extends FlxBasic implements IFlxDestroyable {
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* Called when the script is loaded.
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*/
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public function onLoad() {}
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}
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}
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@@ -1,5 +1,7 @@
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package funkin.backend.scripting.events.menu.freeplay;
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import funkin.menus.FreeplayState.FreeplayGameMode;
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final class FreeplaySongSelectEvent extends CancellableEvent {
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/**
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* Song name that is about to be played
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@@ -14,11 +16,26 @@ final class FreeplaySongSelectEvent extends CancellableEvent {
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*/
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public var variant:String;
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/**
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* Whenever opponent mode is enabled or not.
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* Used game mode's data.
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*/
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public var opponentMode:Bool;
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/**
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* Whenever coop mode is enabled.
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*/
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public var coopMode:Bool;
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public var gameMode:FreeplayGameMode;
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// Backwards compat
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@:noCompletion public var opponentMode(get, set):Bool;
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@:noCompletion private function get_opponentMode() return gameMode.modeID == "codename.opponent" || gameMode.modeID == "codename.coop-opponent";
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@:noCompletion private function set_opponentMode(val:Bool) {
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gameMode = coopMode ?
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(val ? new FreeplayGameMode("Co-Op Mode (Switched)", "codename.coop-opponent", ["coop-switched", "opponent", "coop"]) : new FreeplayGameMode("Opponent Mode", "codename.opponent", ["opponent"])) :
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(val ? new FreeplayGameMode("Opponent Mode", "codename.opponent", ["opponent"]) : null);
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return val;
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}
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@:noCompletion public var coopMode(get, set):Bool;
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@:noCompletion private function get_coopMode() return gameMode.modeID == "codename.coop" || gameMode.modeID == "codename.coop-opponent";
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@:noCompletion private function set_coopMode(val:Bool) {
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gameMode = opponentMode ?
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(val ? new FreeplayGameMode("Co-Op Mode (Switched)", "codename.coop-opponent", ["coop-switched", "opponent", "coop"]) : new FreeplayGameMode("Co-Op Mode", "codename.coop", ["coop"])) :
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(val ? new FreeplayGameMode("Co-Op Mode", "codename.coop", ["coop"]) : null);
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return val;
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}
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}
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