diff --git a/.github/workflows/linux.yml b/.github/workflows/linux.yml index 9461ff91..f2bd4153 100644 --- a/.github/workflows/linux.yml +++ b/.github/workflows/linux.yml @@ -8,14 +8,12 @@ jobs: name: Linux Build runs-on: ubuntu-latest steps: - - name: Pulling the new commit + - name: Pulling the source uses: actions/checkout@v2 - name: Setting up Haxe uses: krdlab/setup-haxe@v1 with: haxe-version: 4.2.5 - - name: Show current dir - run: pwd - name: Cache Haxelibs and build uses: actions/cache@v3 with: @@ -38,17 +36,17 @@ jobs: - name: Building the game run: | haxelib run lime build linux - - name: Artifact upload (entire build) + - name: Uploading artifact (entire build) uses: actions/upload-artifact@v2 with: name: Codename Engine path: export/release/linux/bin - - name: Artifact upload (executable) + - name: Uploading artifact (executable) uses: actions/upload-artifact@v2 with: name: Update-Linux path: export/release/linux/bin/CodenameEngine - - name: Clear cache + - name: Clearing already existing cache uses: actions/github-script@v6 with: script: | @@ -67,7 +65,7 @@ jobs: console.log("Cache cleared.") } } - - name: Cache... again + - name: Uploading new cache uses: actions/cache@v3 with: # caching again since for some reason it doesnt work with the first post cache shit diff --git a/.github/workflows/macos.yml b/.github/workflows/macos.yml index 3987635f..0c9670a9 100644 --- a/.github/workflows/macos.yml +++ b/.github/workflows/macos.yml @@ -14,8 +14,6 @@ jobs: uses: krdlab/setup-haxe@v1 with: haxe-version: 4.2.5 - - name: Show current dir - run: pwd - name: Cache Haxelibs and build uses: actions/cache@v3 with: @@ -38,17 +36,17 @@ jobs: - name: Building the game run: | haxelib run lime build mac - - name: Artifact upload (entire build) + - name: Uploading artifact (entire build) uses: actions/upload-artifact@v2 with: name: Codename Engine path: export/release/macos/bin - - name: Artifact upload (executable) + - name: Uploading artifact (executable) uses: actions/upload-artifact@v2 with: name: Update-Mac path: export/release/macos/bin/CodenameEngine - - name: Clear cache + - name: Clearing already existing cache uses: actions/github-script@v6 with: script: | @@ -67,7 +65,7 @@ jobs: console.log("Cache cleared.") } } - - name: Cache... again + - name: Uploading new cache uses: actions/cache@v3 with: # caching again since for some reason it doesnt work with the first post cache shit diff --git a/.github/workflows/windows.yml b/.github/workflows/windows.yml index 0704d8c2..853c8c69 100644 --- a/.github/workflows/windows.yml +++ b/.github/workflows/windows.yml @@ -14,8 +14,6 @@ jobs: uses: krdlab/setup-haxe@v1 with: haxe-version: 4.2.5 - - name: Show current dir - run: pwd - name: Cache Haxelibs and build uses: actions/cache@v3 with: @@ -34,17 +32,17 @@ jobs: - name: Building the game run: | haxelib run lime build windows - - name: Artifact upload (entire build) + - name: Uploading artifact (entire build) uses: actions/upload-artifact@v2 with: name: Codename Engine path: export/release/windows/bin - - name: Artifact upload (executable) + - name: Uploading artifact (executable) uses: actions/upload-artifact@v2 with: name: Update-Windows path: export/release/windows/bin/CodenameEngine.exe - - name: Clear cache + - name: Clearing already existing cache uses: actions/github-script@v6 with: script: | @@ -63,7 +61,7 @@ jobs: console.log("Cache cleared.") } } - - name: Cache... again + - name: Uploading new cache uses: actions/cache@v3 with: # caching again since for some reason it doesnt work with the first post cache shit diff --git a/README.md b/README.md index 9ec25064..021e87a3 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,9 @@ Also, `lime test windows` uses the source assets folder instead of the export on 5. This is what your Installation details panel should look like. Once correct, press "Install". - ⚠ This will download around 1.07 GB of data from the internet, and will require around 5.5 GB of available space on your computer. -![Installation details](art/github/windows-installation-details.png) +

+ +

6. Once the installation is done, close Visual Studio Installer. 7. Download and install [`git-scm`](https://git-scm.com/download/win). @@ -55,11 +57,9 @@ Also, `lime test windows` uses the source assets folder instead of the export on 3. Open a terminal in the Codename Engine source folder, and run `update.sh`. 4. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time) - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly. - -
-

MacOS

+ MacOS ##### Requires testing 1. Install `Xcode` to allow C++ app building.