From 137af7fdb6b639f2b7a98d0b803598471f41f40e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E2=8D=9A=7ENex?= <87421482+NexIsDumb@users.noreply.github.com> Date: Mon, 12 May 2025 02:23:44 +0200 Subject: [PATCH] lil dialogue fix if u had another dialogue starting in the callback, in the new script Dialogue.cutscene would be always null --- source/funkin/game/cutscenes/DialogueCutscene.hx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/funkin/game/cutscenes/DialogueCutscene.hx b/source/funkin/game/cutscenes/DialogueCutscene.hx index b9a7c134..2690396d 100644 --- a/source/funkin/game/cutscenes/DialogueCutscene.hx +++ b/source/funkin/game/cutscenes/DialogueCutscene.hx @@ -197,7 +197,7 @@ class DialogueCutscene extends Cutscene { dialogueScript.destroy(); super.destroy(); - cutscene = null; + if (cutscene == this) cutscene = null; FlxG.cameras.remove(dialogueCamera); } }