Remove old library modification codes

This commit is contained in:
Ralty
2026-03-01 14:15:02 +07:00
parent 5a176e0ccc
commit 143cc447c8
23 changed files with 0 additions and 12629 deletions
@@ -1,31 +0,0 @@
package funkin.backend.system.modules;
import haxe.io.Path;
/*
* A class that simply points OpenALSoft to a custom configuration file when
* the game starts up.
*
* The config overrides a few global OpenALSoft settings with the aim of
* improving audio quality on desktop targets.
*/
@:keepInit class ALSoftConfig
{
#if desktop
static function __init__():Void
{
var origin:String = #if hl Sys.getCwd() #else Sys.programPath() #end;
var configPath:String = Path.directory(Path.withoutExtension(origin));
#if windows
configPath += "/plugins/alsoft.ini";
#elseif mac
configPath = Path.directory(configPath) + "/Resources/plugins/alsoft.conf";
#else
configPath += "/plugins/alsoft.conf";
#end
Sys.putEnv("ALSOFT_CONF", configPath);
}
#end
}
@@ -1,69 +0,0 @@
package funkin.backend.system.modules;
import flixel.FlxState;
import flixel.sound.FlxSound;
import funkin.backend.utils.NativeAPI;
import lime.media.AudioManager;
import lime.media.AudioSource;
import haxe.Timer;
/**
* if you are stealing this keep this comment at least please lol
*
* hi gray itsa me yoshicrafter29 i fixed it hehe
*/
@:dox(hide)
class AudioSwitchFix {
public static function onAudioDisconnected() @:privateAccess {
var sources:Array<{source:AudioSource, playing:Bool, time:Float, gain:Float, pitch:Float, position:lime.math.Vector4}> = [];
for (source in AudioSource.activeSources) {
var wasPlaying = source.playing;
sources.push({
source: source,
playing: wasPlaying,
time: source.currentTime,
gain: source.gain,
pitch: source.pitch,
position: source.position
});
source.__backend.dispose();
if (wasPlaying) source.__backend.playing = true;
}
AudioManager.shutdown();
AudioManager.init();
// #if !lime_doc_gen
// if (AudioManager.context.type == OPENAL)
// {
// var alc = AudioManager.context.openal;
// var device = alc.openDevice();
// var ctx = alc.createContext(device);
// alc.makeContextCurrent(ctx);
// alc.processContext(ctx);
// }
// #end
for (d in sources) {
d.source.__backend.init();
d.source.currentTime = d.time;
d.source.gain = d.gain;
d.source.pitch = d.pitch;
d.source.position = d.position;
if (d.playing) d.source.play();
}
Main.changeID++;
Main.audioDisconnected = false;
}
private static var timer:Timer;
private static function onRun() if (Main.audioDisconnected) onAudioDisconnected();
public static function init() {
NativeAPI.registerAudio();
if (timer == null) (timer = new Timer(1000)).run = onRun;
}
}