createPost -> postCreate
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@@ -16,7 +16,7 @@ interface CharacterScript {
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/**
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* Triggered after the character has been entirely loaded.
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*/
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public function createPost():Void;
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public function postCreate():Void;
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/**
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* Triggered every frame.
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@@ -51,7 +51,7 @@ interface GlobalScript {
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*
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* @param elapsed Time elapsed since last frame
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*/
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public function updatePost(elapsed:Float):Void;
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public function postUpdate(elapsed:Float):Void;
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/**
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* Called before the game draws on screen.
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@@ -20,7 +20,7 @@ interface PlayStateScript {
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/**
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* Triggered at the very end of PlayState's creation
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*/
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public function createPost():Void;
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public function postCreate():Void;
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/**
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* Triggered every frame.
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@@ -32,7 +32,7 @@ interface PlayStateScript {
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* Triggered at the end of every frame.
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* @param elapsed Time elapsed since last frame.
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*/
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public function updatePost(elapsed:Float):Void;
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public function postUpdate(elapsed:Float):Void;
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/**
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* Triggered every step
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@@ -80,7 +80,7 @@ interface PlayStateScript {
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* Triggered after the input system updates.
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* @param note Event object with the pressed, justPressed and justReleased notes.
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*/
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public function inputUpdatePost(event:InputSystemEvent):Void;
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public function inputPostUpdate(event:InputSystemEvent):Void;
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/**
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* Triggered on each note creation
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