fixed zooming sprites except smoke?
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@@ -47,10 +47,9 @@ function update() {
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}
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function genericScale(sprite, relative, doX, doY) {
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if (FlxG.keys.pressed.ALT) {
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relative.x *= 2;
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relative.y *= 2;
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}
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var relativeMult = 1 / (FlxMath.lerp(1, stageCamera.zoom, sprite.zoomFactor) / stageCamera.zoom) * (FlxG.keys.pressed.ALT ? 2 : 1);
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relative.x *= relativeMult;
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relative.y *= relativeMult;
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var width = sprite.frameWidth * storedScale.x;
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var height = sprite.frameHeight * storedScale.y;
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