organized readme + other platforms
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# Friday Night Funkin' - Codename Engine (WIP)
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## PLEASE NOTE - THIS IS STILL IN A BETA STATE
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<details>
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<summary><h2>⚠ WARNING ⚠</h2></summary>
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Early alpha of Codename Engine, known issues:
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## PLEASE NOTE - THIS IS STILL IN A BETA STATE
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Known issues in the beta:
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- Some options are missing
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- Week 5 has no monster animation
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- Week 6 still have no dialogue
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Build instructions are below. Press TAB on the main menu to switch mods.
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Also, `lime test windows` uses the source assets folder instead of the export one.
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Also, `lime test windows` uses the source assets folder instead of the export one for easier development.
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</details>
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<details>
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<summary><h2>Credits</h2></summary>
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## CREDITS
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- Credits to [Ne_Eo](https://twitter.com/Ne_Eo_Twitch) and the [3D-HaxeFlixel](https://github.com/lunarcleint/3D-HaxeFlixel) repository for Away3D Flixel support
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- Credits to Smokey555 for the fancy Animate Atlas code (might be replaced soon)
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- Credits to the [FlxAnimate](https://github.com/Dot-Stuff/flxanimate) team for the Animate Atlas support.
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- Credits to Smokey555 for the backup Animate Atlas to spritesheet code.
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</details>
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<details>
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<summary><h2>How to build</h2></summary>
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### **Open the instructions for your platform**
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> **Open the instructions for your platform**
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<details>
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<summary><h3>Windows</h3></summary>
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<summary><h4>Windows</h4></summary>
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##### Tested on Windows 10 21H2
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1. Install the [latest version of Haxe](https://haxe.org/download/).
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@@ -42,6 +49,28 @@ Also, `lime test windows` uses the source assets folder instead of the export on
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9. On the command prompt, run `update.bat`, and wait for the libraries to install.
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10. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time)
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- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.
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</details>
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<details>
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<summary><h4>Linux</h4></summary>
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##### Requires testing
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1. Install `g++`, if not present already.
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2. Download and install [`git-scm`](https://git-scm.com/download/linux).
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3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
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4. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
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- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
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</details>
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<details>
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<summary><h4>MacOS</h4></summary>
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##### Requires testing
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1. Install `Xcode` to allow C++ app building.
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2. Download and install [`git-scm`](https://git-scm.com/download/mac).
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3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
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</details>
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</details>
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