stress cutscene progress

This commit is contained in:
Yoshman29
2023-02-02 23:06:38 +01:00
parent 858aa39647
commit 25afb382db
19 changed files with 230842 additions and 50 deletions
+5 -4
View File
@@ -1,6 +1,7 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" isGF="true" x="175" y="325">
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="sad" anim="GF Crying at Gunpoint" fps="24" loop="true" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11,12"/>
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275">
<anim name="danceLeft" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
<anim name="danceRight" anim="GF Dancing at Gunpoint" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
<anim name="dance-cutscene" anim="GF Dancing at Gunpoint" fps="24" loop="true" />
<anim name="sad" anim="GF Crying at Gunpoint" fps="24" loop="true" indices="0,1,2,3,4,5,6,7,8,9,10,11,12"/>
</character>
+1 -1
View File
@@ -14,6 +14,6 @@ function onPlaySingAnim(event) {
}
function update(elapsed) {
if (animation.curAnim == null || (animation.curAnim.name.substr(0, 5) == "shoot" && animation.curAnim.finished))
if (getAnimName() == null || (getAnimName().substr(0, 5) == "shoot" && isAnimFinished()))
dance();
}
+4 -4
View File
@@ -1,16 +1,16 @@
<!DOCTYPE codename-engine-character>
<character isPlayer="false" flipX="false" icon="pico" x="140" y="-125">
<character isPlayer="false" flipX="false" icon="pico" x="-50" y="-120" camx="195" camy="365">
<!-- Left Animations -->
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<anim name="shoot2" anim="Pico shoot 2" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="-1" y="-128" />
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<!-- Right Animations-->
<anim name="shoot3" anim="Pico shoot 3" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="412" y="-64" />
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
<anim name="shoot4" anim="Pico shoot 4" fps="24" loop="false" indices="0,1,2,3" />
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" x="439" y="-19" />
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
</character>