From 26a49796ca1372f15d3e2ceb6d7b9ec1fd3c319b Mon Sep 17 00:00:00 2001 From: lunarcleint <88809950+lunarcleint@users.noreply.github.com> Date: Sat, 3 Feb 2024 22:49:07 -0700 Subject: [PATCH] patch notes --- PATCHNOTES.md | 81 +++++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 2 ++ 2 files changed, 83 insertions(+) create mode 100644 PATCHNOTES.md diff --git a/PATCHNOTES.md b/PATCHNOTES.md new file mode 100644 index 00000000..a3bb0d90 --- /dev/null +++ b/PATCHNOTES.md @@ -0,0 +1,81 @@ +# The Charter Update +## All major chart editors are finished as of this update (finally...) +## Engine goes from alpha to beta state : D + +
+

Patch Notes

+ +- CHARTER FEATURES + - BIG BOY FEATURES + - Note Types in charter + - New Difficulty is now implemented + - Snaps for notes/events + - Multiple Vocals Support + - Playback speed in charter + - New SEXY assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭) + - NEW EVENTS (Camera events, play animation, scroll speed change) + - Events window is now scrollable (more events, more room) + - Custom Properities in Meta (Editable in Charter :D) + - SMALLER BUT STILL COOL + - Multiple Icons now show for strumlines with multiple characters + - Note hoverer to show where the note your going to place is going to go + - UI got some slight reworks (top bar/elements) + - Event files can be packed together (image/script/json all in a .pack) + - Optimized notes in charter (Faster loading, can handle a billion now so cool neo!!) + - editor Song pos now stays the same even after playtesting + - Other shit i forgot all of it 😭 + - BUG FIXES: + - DUPILACATED EVENTS NOW WORK!!! + - Song position line no longer gitters + - UNDOs are more stable now + - Drags work much better + - Freezes fixed (deleting strumlines) +- ENGINE FEATURES + - BIG BOY FEATURES + - Position custom characters in stage xml + - Asesprite sprites support + - Edit Draw call directly from the sprite (sprite.onDraw = (spr:FlxSprite) -> {spr.draw();}) + - Scripted Asset Libararies (so cool) + - Proper addon support (multiple addons at the same time) + - MusicBeatTransition is more scriptable + - Moddable Game Over Event!! + - Reworked Lagless Credits Codename Engine's Contributors Menu + - New Credit Mode for GitHub accounts (aswell lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api) + - MANY OG GAME WEEK STUFF!! (still wip and softcoded!) + - Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6) + - Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb) + - Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b) + - SMALLER BUT STILL COOL + - Ability to set Controls.hx variables + - You can now easily check if a cutscene was seen (And make it auto play or not; Check startCutscene() code for more details in PlayState) + - onScriptCreated event in global.hx + - Addons priority (being able to load addons before or after a mod) + - Added Script.fromString to add scripts without pescky new files!! + - 9 Splice Sprites can render smaller than their atlas + - Able to turn off gitaroo easter egg (finally...) + - Auto complete in certain text fields (characters/stages/notetypes) + - HSCRIPT FEATURES: + - Added is for checking var type + - Maps iterator for (key=>value in map) + - FIXED CRASH ON EMPTY SCRIPTS!!!!! +- BUG FIXES + -Fix events to be more stable + -Fix for onBeat sprites type with also customizable beat intervals and offset (and decide if also skipping negative beats so for example before the song starts) + -Fix for pressing F5 in editor breaking it + -Fix when getting GitHub data and a redirect happens + -Fix for healthbar incorrectly colored in opponent mode + -Lots and lots of grammar and wording fixes (so true bro -lunar) + -Lots and lots of other optimizations made + -Video cutscenes are ALOT more stable (thanks majigsaw :D) + -3D now works (so cool i love away3d in 2024) +- CHANGES + -onDestroy has been renamed to destroy in all instances + -Strumline Pos X in editors is now a ratio (0.25 for bf, 0.75 for dad) + -BY DEFAULT when in Story Mode, the arrows tween in happens only if there was a transition + -onBeatHit renamed to beatHit in gameover substate (stepHit added) + -Alt Animation Events can now control both poses and idle (may need to be readded in pre existing charts) + -Autocomplete textboxes added + -Some other shit idk ill add it whenever someone tells me backward compat is broke 💔 +
+ +thanks so much for the support and always being there cne community, it really does mean alot to us < 3 diff --git a/README.md b/README.md index 94550aef..8f4d51f8 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,8 @@ Codename Engine is a new Friday Night Funkin' Engine aimed for easier modding, a ### It includes many new features, as seen [here](FEATURES.md) +### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md) + ## How to download Latest builds for the engine can be found in the [Actions](https://github.com/YoshiCrafter29/CodenameEngine/actions) tab.