From 2b77d2820c793572e7e037631381cb4f3b74a757 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?=E2=8D=9A=7ENex?=
<87421482+NexIsDumb@users.noreply.github.com>
Date: Tue, 16 Sep 2025 02:32:46 +0200
Subject: [PATCH] oops x2
---
building/README.md | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/building/README.md b/building/README.md
index f69ca6a7..35cde845 100644
--- a/building/README.md
+++ b/building/README.md
@@ -35,6 +35,6 @@ Here's the full guide on how to setup and compile Codename Engine!
> [!TIP]
-> You can also run `.\cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!
-> For example `.\cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally).
-> - If you're running the terminal from the project's main folder, use instead `.\building\cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.
\ No newline at end of file
+> You can also run `./cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!
+> For example `./cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally).
+> - If you're running the terminal from the project's main folder, use instead `./building/cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.