From 2b77d2820c793572e7e037631381cb4f3b74a757 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E2=8D=9A=7ENex?= <87421482+NexIsDumb@users.noreply.github.com> Date: Tue, 16 Sep 2025 02:32:46 +0200 Subject: [PATCH] oops x2 --- building/README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/building/README.md b/building/README.md index f69ca6a7..35cde845 100644 --- a/building/README.md +++ b/building/README.md @@ -35,6 +35,6 @@ Here's the full guide on how to setup and compile Codename Engine!
> [!TIP] -> You can also run `.\cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!
-> For example `.\cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally). -> - If you're running the terminal from the project's main folder, use instead `.\building\cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform. \ No newline at end of file +> You can also run `./cne-windows.bat -help` or `./cne-unix.sh -help` (depending on your platform) to check out more useful commands!
+> For example `./cne-windows test` or `./cne-unix.sh test` builds the game and uses the source assets folder instead of the export one for easier development (although you can still use `lime test` normally). +> - If you're running the terminal from the project's main folder, use instead `./building/cne-windows.bat -COMMAND HERE` or `./building/cne-unix.sh -COMMAND HERE` depending on your platform.