fpsLerpTo should use getFPSRatio
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@@ -38,6 +38,6 @@ class FlxInterpolateColor {
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alpha = (color.alphaFloat - alpha) * ratio + alpha;
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alpha = (color.alphaFloat - alpha) * ratio + alpha;
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}
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}
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public inline function fpsLerpTo(color:FlxColor, ratio:Float)
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public inline function fpsLerpTo(color:FlxColor, ratio:Float, ?delta:Float)
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lerpTo(color, ratio * 60 * FlxG.elapsed);
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lerpTo(color, CoolUtil.getFPSRatio(ratio, delta));
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}
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}
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