fpsLerpTo should use getFPSRatio

This commit is contained in:
Ralty
2025-08-10 07:03:43 +07:00
parent ce98ad0645
commit 2eac58aaa5
@@ -38,6 +38,6 @@ class FlxInterpolateColor {
alpha = (color.alphaFloat - alpha) * ratio + alpha;
}
public inline function fpsLerpTo(color:FlxColor, ratio:Float)
lerpTo(color, ratio * 60 * FlxG.elapsed);
public inline function fpsLerpTo(color:FlxColor, ratio:Float, ?delta:Float)
lerpTo(color, CoolUtil.getFPSRatio(ratio, delta));
}