Fix Mismatching Audio Streamed Buffer Size

This commit is contained in:
Ralty
2025-07-13 21:10:42 +07:00
parent e669eb32af
commit 2ead99cdf4
3 changed files with 19 additions and 17 deletions
+4 -5
View File
@@ -164,20 +164,19 @@ import lime.media.openal.AL;
var buffer = __source.buffer;
var wordSize = buffer.bitsPerSample >> 3, bitUnsignedSize = 1 << buffer.bitsPerSample, bitSize = 1 << (buffer.bitsPerSample - 1);
var pos = Math.floor(samples * buffer.channels * wordSize);
var n = Math.floor(Math.min(buffer.sampleRate / 80, 600)), b = 0, w = 0, c = 0, i = 0, size = 0, buf;
var pos = Math.floor(samples * buffer.channels * wordSize), size = 0, i = 0, buf;
pos -= pos % wordSize;
if (backend.streamed) {
buf = backend.bufferDatas[i = NativeAudioSource.STREAM_MAX_BUFFERS - backend.queuedBuffers] #if !js .buffer #end;
pos %= (size = NativeAudioSource.STREAM_BUFFER_SIZE * wordSize);
size = backend.bufferSize;
}
else {
buf = buffer.data #if !js .buffer #end;
size = #if js buf.byteLength #else buf.length #end;
}
pos -= pos % wordSize;
var n = Math.floor(Math.min(buffer.sampleRate / 80, 512)), b = 0, w = 0, c = 0;
while (n > 0) {
if (wordSize == 1) b = #if js buf[pos] #else buf.get(pos) #end - bitSize;
else {