dont use StageCharPos in StageEditor
it screws up layering.
This commit is contained in:
@@ -251,14 +251,22 @@ class StageEditor extends UIState {
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}
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if(sprite is StageCharPos) {
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var charPos:StageCharPos = cast sprite;
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// TODO: fix default characters not being added
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var charName = switch(charPos.name) {
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case "boyfriend": "bf";
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case "girlfriend": "gf";
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default: charPos.name;
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var charName = switch(node.name) {
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case "dad" | "opponent": "dad";
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case "gf" | "girlfriend": "gf";
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case "bf" | "boyfriend" | "player": "bf";
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default: (charPos.flipX) ? "bf" : "dad";
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}
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//name = charPos.name;
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var char = new Character(0,0, charName, stage.isCharFlipped(charPos.name, charName == "bf"), true);
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var char = new Character(0,0, charName, charPos.flipX, true);
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charName = switch(node.name) {
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case "dad" | "opponent": "NO_DELETE_dad";
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case "gf" | "girlfriend": "NO_DELETE_girlfriend";
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case "bf" | "boyfriend" | "player": "NO_DELETE_boyfriend";
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default: node.att.name;
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}
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char.name = charName;
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char.debugMode = true;
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// Play first anim, and make it the last frame
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@@ -272,19 +280,24 @@ class StageEditor extends UIState {
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// Add it to the stage
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char.visible = true;
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char.alpha = 0.5;
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function setEx(name:String, value:Dynamic) {
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char.extra.set(exID(name), value);
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charPos.extra.set(exID(name), value);
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}
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setEx("node", node);
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setEx("pos", charPos);
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setEx("char", char);
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char.alpha = 0.75;
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char.extra.set(exID("node"), node);
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char.extra.set(exID("spacingX"), charPos.charSpacingX);
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char.extra.set(exID("spacingY"), charPos.charSpacingY);
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char.extra.set(exID("camX"), charPos.camxoffset);
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char.extra.set(exID("camY"), charPos.camyoffset);
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char.extra.set(exID("parentNode"), parent);
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char.extra.set(exID("highMemory"), parent.name == "highMemory");
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char.extra.set(exID("lowMemory"), parent.name == "lowMemory");
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setEx("parentNode", parent);
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setEx("highMemory", parent.name == "highMemory");
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setEx("lowMemory", parent.name == "lowMemory");
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chars.push(char);
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stage.applyCharStuff(char, charPos.name, 0);
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charMap[charName] = char;
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remove(charPos, true);
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charPos.destroy();
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sprite = char;
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}
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order.push(sprite);
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orderNodes.push(node);
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@@ -295,14 +308,6 @@ class StageEditor extends UIState {
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stage.loadXml(stage.stageXML, true);
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add(stage);
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for(char in chars) {
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var charPos = char.extra.get(exID("pos"));
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//var node:Access = cast char.extra.get(exID("node"));
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stage.applyCharStuff(char, charPos.name, 0);
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charMap[charPos.name] = char;
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}
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setZoom(stage.defaultZoom);
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topMenuSpr = new UITopMenu(topMenu);
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@@ -319,7 +324,7 @@ class StageEditor extends UIState {
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stageSpritesWindow.bottomAlpha = 0.5;
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stageSpritesWindow.buttonSpacing = 0;
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stageSpritesWindow.dragCallback = (button, oldID, newID) -> {
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var sprite:FunkinSprite = button.getSprite();
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var sprite:FlxBasic = (button is StageUnknownButton) ? cast(button, StageUnknownButton).basic : button.getSprite();
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var idx = members.indexOf(sprite);
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members.splice(idx, 1);
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members.insert(newID, sprite);
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@@ -354,23 +359,22 @@ class StageEditor extends UIState {
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}
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for (i=>sprite in order) {
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var xml = (sprite != null) ? xmlMap.get(sprite) : orderNodes[i];
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if(xml != null) {
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if(sprite is FunkinSprite) {
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if (xml != null) {
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if (sprite is Character) {
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var char:Character = cast sprite;
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var button = new StageCharacterButton(0,0, char, xml);
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char.extra.set(exID("button"), button);
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stageSpritesWindow.add(button);
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} else if (sprite is FunkinSprite) {
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var sprite:FunkinSprite = cast sprite;
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var type = sprite.extra.get(exID("type"));
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var button:StageElementButton = (type == "box" || type == "solid") ? new StageSolidButton(0,0, sprite, xml) : new StageSpriteButton(0,0, sprite, xml);
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sprite.extra.set(exID("button"), button);
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stageSpritesWindow.add(button);
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}
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else if(sprite is StageCharPos) {
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var charPos:StageCharPos = cast sprite;
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var char = charMap[charPos.name];
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var button = new StageCharacterButton(0,0, charPos, xml);
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char.extra.set(exID("button"), button);
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charPos.extra.set(exID("button"), button);
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stageSpritesWindow.add(button);
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} else if(sprite == null) {
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var button = new StageUnknownButton(0,0, xml);
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var basic = new FlxBasic(); // prevent awkward layering
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insert(i, basic);
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var button = new StageUnknownButton(0,0, basic, xml);
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stageSpritesWindow.add(button);
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}
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}
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@@ -510,7 +514,7 @@ class StageEditor extends UIState {
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function _sprite_new(_) {
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var node:Access = new Access(Xml.createElement("sprite"));
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stage.stageXML.x.addChild(node.x);
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node.att.name = "sprite_" + stageSpritesWindow.buttons.length;
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node.att.name = "sprite_" + stageSpritesWindow.buttons.members.length;
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var sprite:FunkinSprite = new FunkinSprite();
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insert(members.indexOf(stage), sprite);
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@@ -534,16 +538,10 @@ class StageEditor extends UIState {
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function _character_new(_) {
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var node:Access = new Access(Xml.createElement("char"));
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stage.stageXML.x.addChild(node.x);
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node.att.name = "character_" + stageSpritesWindow.buttons.length;
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node.att.name = "character_" + stageSpritesWindow.buttons.members.length;
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var charPos = new StageCharPos();
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charPos.visible = charPos.active = false;
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charPos.name = "character_" + stageSpritesWindow.buttons.length;
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charPos.extra.set(exID("extraChar"), true);
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stage.characterPoses[charPos.name] = charPos;
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var char = new Character(0,0, "bf", stage.isCharFlipped(charPos.name, true), true);
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char.name = "bf";
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var char = new Character(0,0, "bf", false, true);
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char.name = node.att.name;
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char.debugMode = true;
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// Play first anim, and make it the last frame
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var animToPlay = char.getAnimOrder()[0];
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@@ -556,26 +554,25 @@ class StageEditor extends UIState {
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// Add it to the stage
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char.visible = true;
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char.alpha = 0.5;
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function setEx(name:String, value:Dynamic) {
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char.extra.set(exID(name), value);
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charPos.extra.set(exID(name), value);
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}
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setEx("node", node);
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setEx("pos", charPos);
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setEx("char", char);
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char.alpha = 0.75;
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setEx("parentNode", stage.stageXML);
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setEx("highMemory", false);
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setEx("lowMemory", false);
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char.extra.set(exID("node"), node);
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char.extra.set(exID("spacingX"), 20);
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char.extra.set(exID("spacingY"), 0);
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char.extra.set(exID("camX"), 0);
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char.extra.set(exID("camY"), 0);
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char.extra.set(exID("parentNode"), stage.stageXML);
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char.extra.set(exID("highMemory"), false);
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char.extra.set(exID("lowMemory"), false);
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xmlMap.set(char, node);
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chars.push(char);
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stage.applyCharStuff(char, charPos.name, 0);
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charMap[charPos.name] = char;
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insert(members.indexOf(stage), char);
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charMap[node.att.name] = char;
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var button = new StageCharacterButton(0,0, charPos, node);
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var button = new StageCharacterButton(0,0, char, node);
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char.extra.set(exID("button"), button);
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charPos.extra.set(exID("button"), button);
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stageSpritesWindow.add(button);
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}
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@@ -659,33 +656,26 @@ class StageEditor extends UIState {
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newNode = spriteXML;
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} else if(button is StageCharacterButton) {
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var button:StageCharacterButton = cast button;
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var charPos:StageCharPos = button.charPos;
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var char:Character = cast charPos.extra.get(exID("char"));
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var node:Access = cast charPos.extra.get(exID("node"));
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var nodeName = switch(charPos.name) {
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case "boyfriend": "boyfriend";
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case "dad": "dad";
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case "girlfriend": "girlfriend";
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default: "character";
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}
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var defaultPos = Stage.getDefaultPos(charPos.name);
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var charXML:Xml = Xml.createElement(nodeName);
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if(nodeName == "character")
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saveToXml(charXML, "name", char.curCharacter);
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saveToXml(charXML, "x", charPos.x, defaultPos.x);
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saveToXml(charXML, "y", charPos.y, defaultPos.y);
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saveToXml(charXML, "camxoffset", charPos.camxoffset, 0);
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saveToXml(charXML, "camyoffset", charPos.camyoffset, 0);
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saveToXml(charXML, "skewx", charPos.skewX, 0);
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saveToXml(charXML, "skewy", charPos.skewY, 0);
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saveToXml(charXML, "spacingx", charPos.charSpacingX, 20);
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saveToXml(charXML, "spacingy", charPos.charSpacingY, 0);
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saveToXml(charXML, "alpha", charPos.alpha, 1);
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saveToXml(charXML, "angle", charPos.angle, 0);
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saveToXml(charXML, "zoomfactor", charPos.zoomFactor, 1);
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saveToXml(charXML, "flipX", charPos.flipX, defaultPos.flip);
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savePointToXml(charXML, "scroll", charPos.scrollFactor, defaultPos.scroll);
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savePointToXml(charXML, "scale", charPos.scale, 1);
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var char:Character = button.char;
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var node:Access = cast char.extra.get(exID("node"));
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var defaultPos = Stage.getDefaultPos(char.name.replace("NO_DELETE_", ""));
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var charXML:Xml = Xml.createElement(node.name);
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if(!char.name.startsWith("NO_DELETE_"))
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saveToXml(charXML, "name", char.name);
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saveToXml(charXML, "x", char.x, defaultPos.x);
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saveToXml(charXML, "y", char.y, defaultPos.y);
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saveToXml(charXML, "camxoffset", char.extra.get(exID("camX")), 0);
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saveToXml(charXML, "camyoffset", char.extra.get(exID("camY")), 0);
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saveToXml(charXML, "skewx", char.skew.x, 0);
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saveToXml(charXML, "skewy", char.skew.y, 0);
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saveToXml(charXML, "spacingx", char.extra.get(exID("spacingX")), 20);
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saveToXml(charXML, "spacingy", char.extra.get(exID("spacingY")), 0);
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saveToXml(charXML, "alpha", char.alpha / 0.75, 1);
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saveToXml(charXML, "angle", char.angle, 0);
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saveToXml(charXML, "zoomfactor", char.zoomFactor, 1);
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saveToXml(charXML, "flipX", char.isPlayer, defaultPos.flip);
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savePointToXml(charXML, "scroll", char.scrollFactor, defaultPos.scroll);
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savePointToXml(charXML, "scale", char.scale.scaleNew(button.charScale), 1);
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// TODO: save custom parameters
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newNode = charXML;
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} else if(button is StageUnknownButton) {
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@@ -871,13 +861,13 @@ class StageEditor extends UIState {
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}
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function _view_focusdad(_) {
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focusCharacter(charMap["dad"]);
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focusCharacter(charMap["NO_DELETE_dad"]);
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}
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function _view_focusgf(_) {
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focusCharacter(charMap["girlfriend"]);
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focusCharacter(charMap["NO_DELETE_girlfriend"]);
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}
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function _view_focusbf(_) {
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focusCharacter(charMap["boyfriend"]);
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focusCharacter(charMap["NO_DELETE_boyfriend"]);
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}
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function focusCharacter(char:Character) {
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@@ -1,17 +1,19 @@
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package funkin.editors.stage.elements;
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import funkin.editors.stage.StageEditor.StageXMLEditScreen;
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import funkin.editors.ui.notifications.UIBaseNotification;
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import funkin.editors.ui.UIState;
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import funkin.game.Character;
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import funkin.game.Stage.StageCharPos;
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import haxe.xml.Access;
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class StageCharacterButton extends StageElementButton {
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public var charPos:StageCharPos;
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public var char:Character;
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using StringTools;
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public function new(x:Float,y:Float, charPos:StageCharPos, xml:Access) {
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this.charPos = charPos;
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this.char = charPos.extra.get(StageEditor.exID("char"));
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class StageCharacterButton extends StageElementButton {
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public var char:Character;
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public var charScale(get, null):Float;
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public function new(x:Float,y:Float, char:Character, xml:Access) {
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this.char = char;
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super(x,y, xml);
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color = 0xff7aa8ff;
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@@ -27,13 +29,7 @@ class StageCharacterButton extends StageElementButton {
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public override function updateInfo() {
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char.visible = !isHidden;
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char.alpha = 0.5 * charPos.alpha;
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var charScale = (char.xml.has.scale ? Std.parseFloat(char.xml.att.scale).getDefault(1) : 1);
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charPos.scale.x = char.scale.x / charScale;
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charPos.scale.y = char.scale.y / charScale;
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charPos.x = char.x;
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charPos.y = char.y;
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char.scale.copyFrom(charPos.scale);
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char.scale.scale(1 / charScale);
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super.updateInfo();
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char.scale.scale(charScale);
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}
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@@ -58,52 +54,69 @@ class StageCharacterButton extends StageElementButton {
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FlxG.state.openSubState(new StageXMLEditScreen(this.xml, updateInfo, "Character"));
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}
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}
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//public override function onEdit() {
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// UIState.state.displayNotification(new UIBaseNotification("Editing a character isnt implemented yet!", 2, BOTTOM_LEFT));
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// CoolUtil.playMenuSFX(WARNING, 0.45);
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//}
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public override function onDelete() {
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if (char.name.startsWith("NO_DELETE_")) {
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var text = "This character position is required in stages!";
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if (char.name == "NO_DELTE_girlfriend" && FlxG.random.bool(1))
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text = "You can't delete Girlfriend";
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UIState.state.displayNotification(new UIBaseNotification(text, 2, BOTTOM_LEFT));
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return;
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}
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char.destroy();
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xml.x.parent.removeChild(xml.x);
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StageEditor.instance.stage.characterPoses.remove(xml.att.name);
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StageEditor.instance.xmlMap.remove(char);
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StageEditor.instance.stageSpritesWindow.remove(this);
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}
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public override function onVisiblityToggle() {
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isHidden = !isHidden;
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updateInfo();
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}
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public override function getName():String {
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return charPos.name;
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return char.name.replace("NO_DELETE_", "");
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}
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public override function getPos():FlxPoint {
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return FlxPoint.get(charPos.x, charPos.y);
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return FlxPoint.get(char.x, char.y);
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}
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public override function updatePos() {
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super.updatePos();
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}
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function get_charScale():Float {
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return (char.xml.has.scale ? Std.parseFloat(char.xml.att.scale).getDefault(1) : 1);
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}
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}
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class StageCharacterEditScreen extends UISoftcodedWindow {
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public var button:StageCharacterButton;
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public var char:Character;
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public var charPos:StageCharPos;
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public function new(button:StageCharacterButton) {
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this.button = button;
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this.char = button.char;
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this.charPos = button.charPos;
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super("layouts/stage/characterEditScreen", [
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"stage" => StageEditor.instance.stage,
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"char" => char,
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"charPos" => charPos,
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"charScale" => button.charScale,
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"button" => button,
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"xml" => button.xml,
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"exID" => StageEditor.exID,
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"StringTools" => StringTools,
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"getEx" => function(name:String):Dynamic {
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return char.extra.get(StageEditor.exID(name));
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},
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"setEx" => function(name:String, value:Dynamic) {
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char.extra.set(StageEditor.exID(name), value);
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charPos.extra.set(StageEditor.exID(name), value);
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},
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]);
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}
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@@ -7,8 +7,10 @@ import haxe.xml.Access;
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class StageUnknownButton extends StageElementButton {
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public var lowMemory:Bool = false;
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public var highMemory:Bool = false;
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public var basic:FlxBasic;
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public function new(x:Float,y:Float, xml:Access) {
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public function new(x:Float,y:Float, basic:FlxBasic, xml:Access) {
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this.basic = basic;
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super(x,y, xml);
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if(xml.x.parent != null) {
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Reference in New Issue
Block a user