i forgor static + shader
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@@ -1797,6 +1797,7 @@ class Charter extends UIState {
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strumlinesDraggable: strumLines.draggable,
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hitSounds: [for (strumLine in strumLines.members) strumLine.hitsounds],
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mutedVocals: [for (strumLine in strumLines.members) !(strumLine.vocals.volume > 0)],
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waveforms: [for (strumLine in strumLines.members) strumLine.selectedWaveform]
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}
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}
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@@ -1813,6 +1814,8 @@ class Charter extends UIState {
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strumLine.hitsounds = playtestInfo.hitSounds[i];
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for (i => strumLine in strumLines.members)
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strumLine.vocals.volume = playtestInfo.mutedVocals[i] ? 0 : 1;
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for (i => strumLine in strumLines.members)
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strumLine.selectedWaveform = playtestInfo.waveforms[i];
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}
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}
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@@ -1892,4 +1895,5 @@ typedef PlaytestInfo = {
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var strumlinesDraggable:Bool;
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var hitSounds:Array<Bool>;
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var mutedVocals:Array<Bool>;
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var waveforms:Array<Int>;
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}
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