Merge changes from main (#892)
* repair ScriptableShader.shader = null (#877) * optimize updateInput (#878) * optimize updateInput * resize optimize * __notePerStrum optimize * Update StrumLine.hx * NoteGroup optimize (#881) * NoteGroup optimize * CoolUtil.bound faster * makes commit with github desktop W FRAKITS * Use fastSinCos for notes (#889) * Update Strum.hx * Update Strum.hx --------- Co-authored-by: HEIHUAa <112499486+HEIHUAa@users.noreply.github.com> Co-authored-by: Frakits <90983918+Frakits@users.noreply.github.com>
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HEIHUAa
Frakits
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@@ -30,6 +30,8 @@ class ScriptableShader extends FlxBasic implements IHScriptCustomBehaviour {
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if((shader is CustomShader)) scriptName = cast(shader, CustomShader).fileName;
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else throw "Missing name for shader script, please provide a scriptName, or use CustomShader";
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this.shader = shader;
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script = Script.create(Paths.script('shaders/$scriptName'));
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script.setParent(shader);
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script.set("shader", shader);
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