FINALLY
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668
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@@ -184,18 +184,17 @@ class Note extends FlxSprite
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public var angleOffsets:Bool = true;
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override function draw() {
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if (angleOffsets) {
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if (angleOffsets && Std.int(angle % 360) != 0) {
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// get default values
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var oldOffset = FlxPoint.get(offset.x, offset.y);
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var oldOrigin = FlxPoint.get(origin.x, origin.y);
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// get offset pos without origin
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var pos = FlxPoint.get(-offset.x + origin.x, -offset.y + origin.y);
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var pos = FlxPoint.get(-offset.x, -offset.y);
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// updates sin and cos values for angle
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updateTrig();
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// var sin = _sinAngle * _sinAngle * (_sinAngle > 0 ? 1 : -1);
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// var cos = _cosAngle * _cosAngle * (_cosAngle > 0 ? 1 : -1);
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var sin = _sinAngle;
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var cos = _cosAngle;
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@@ -206,18 +205,21 @@ class Note extends FlxSprite
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// applies new values
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x -= anglePos.x;
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y -= anglePos.y;
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offset.set((cos * origin.x) + (sin * origin.y), (sin * origin.x) + (cos * origin.y));
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offset.set();
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origin.set(oldOrigin.x - oldOffset.x, oldOrigin.y - oldOffset.y);
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// draw
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super.draw();
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// reset values
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offset.set(oldOffset.x, oldOffset.y);
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origin.set(oldOrigin.x, oldOrigin.y);
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x += anglePos.x;
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y += anglePos.y;
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// put flxpoints back in the recycling pool
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oldOffset.put();
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oldOrigin.put();
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pos.put();
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anglePos.put();
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return;
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