last codename engine commit, its over

This commit is contained in:
Yoshman29
2023-05-14 17:04:37 +02:00
parent 465b0ec5cb
commit 367d2588b9
8 changed files with 163 additions and 24 deletions
+113
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package;
import commands.*;
class Main {
public static var commands:Array<Command> = [];
public static function initCommands() {
commands = [
{
names: ["setup"],
doc: "Setups (or updates) all libraries required for the engine.",
func: Update.main,
dDoc: "This command runs through all libraries in libs.xml, and install them.\nIf they're already installed, they will be updated."
},
{
names: ["help", null],
doc: "Shows help. Pass a command name to get additional help.",
func: help,
dDoc: "Usage: help <cmd>\n\nFor example, use \"cne help test\" to get additional help on the test command."
},
{
names: ["test"],
doc: "Creates a non final test build, then runs it.",
func: Compiler.test,
dDoc: "Usage: test <optional args>\n" +
"\nThis will create a quick debug build binded to the source then run it, which means:" +
"\n- The assets WON'T be copied over - Assets will be read from the game's source." +
"\n- This build WON'T be ready for release - Running anywhere else than in the bin folder will result in a crash from missing assets" +
"\n- This build will also use the mods folder from the source directory." +
"\n\nIf you want a full build which contains all assets, run \"cne release\" or \"cne test-release\"" +
"\nAdditional arguments will be sent to the lime compiler."
},
{
names: ["build"],
doc: "Creates a non final test build, without running it.",
func: Compiler.build,
dDoc: "Usage: build <optional arguments>\n" +
"\nThis will create a quick debug build binded to the source then run it, which means:" +
"\n- The assets WON'T be copied over - Assets will be read from the game's source." +
"\n- This build WON'T be ready for release - Running anywhere else than in the bin folder will result in a crash from missing assets" +
"\n- This build will also use the mods folder from the source directory." +
"\n\nIf you want a full build which contains all assets, run \"cne release\" or \"cne test-release\"" +
"\nAdditional arguments will be sent to the lime compiler."
},
{
names: ["release"],
doc: "Creates a final non debug build, containing all assets.",
func: Compiler.release,
dDoc: "Usage: release <optional arguments>\n" +
"\nThis will create a final ready-for-release build, which means this build will be able to be release on websites such as GameBanana without worrying about source-dependant stuff."
},
{
names: ["test-release"],
doc: "Creates a final non debug build, containing all assets.",
func: Compiler.testRelease,
dDoc: "Usage: release <optional arguments>\n" +
"\nThis will create and run a final ready-for-release build, which means this build will be able to be release on websites such as GameBanana without worrying about source-dependant stuff."
}
];
}
public static function main() {
initCommands();
var args = Sys.args();
var commandName = args.shift();
if (commandName != null)
commandName = commandName.toLowerCase();
for(c in commands) {
if (c.names.contains(commandName)) {
c.func(args);
return;
}
}
}
public static function help(args:Array<String>) {
var cmdName = args.shift();
if (cmdName != null) {
cmdName = cmdName.toLowerCase();
var matchingCommand = null;
for(c in commands) if (c.names.contains(cmdName)) {
matchingCommand = c;
break;
}
if (matchingCommand == null) {
Sys.println('help - Command named ${cmdName} not found.');
return;
}
Sys.println('${matchingCommand.names.join(", ")}');
Sys.println("---");
Sys.println(matchingCommand.dDoc);
return;
}
// shows help
Sys.println("Codename Engine Command Line utility");
Sys.println('Available commands (${commands.length}):\n');
for(line in commands) {
Sys.println('${line.names.join(", ")} - ${line.doc}');
}
}
}
typedef Command = {
var names:Array<String>;
var func:Array<String>->Void;
var ?doc:String;
var ?dDoc:String;
}
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package commands;
class Compiler {
public static function test(args:Array<String>) {
__build(args, ["test", getBuildTarget(), "-D", "TEST_BUILD"]);
}
public static function build(args:Array<String>) {
__build(args, ["build", "windows", "-D", "TEST_BUILD"]);
}
public static function release(args:Array<String>) {
__build(args, ["build", "windows"]);
}
public static function testRelease(args:Array<String>) {
__build(args, ["test", "windows"]);
}
private static function __build(args:Array<String>, arg:Array<String>) {
for(a in args)
arg.push(a);
Sys.command("lime", arg);
}
private static function getBuildTarget() {
return switch(Sys.systemName()) {
case "Windows":
"windows";
case "Mac":
"macos";
case "Linux":
"linux";
case def:
def.toLowerCase();
}
}
}
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package commands;
import haxe.Json;
import sys.io.File;
import sys.io.Process;
import sys.FileSystem;
class Update {
public static function main(args:Array<String>) {
// to prevent messing with currently installed libs
if (!FileSystem.exists('.haxelib'))
FileSystem.createDirectory('.haxelib');
var json:Array<Library> = Json.parse(File.getContent('./hmm.json')).dependencies;
prettyPrint("Preparing installation...");
for(lib in json) {
// install libs
switch(lib.type) {
case "haxelib":
prettyPrint('Installing "${lib.name}"...');
Sys.command('haxelib install ${lib.name} ${lib.version != null ? " " + lib.version : " "}');
case "git":
prettyPrint('Installing "${lib.name}" from git url "${lib.url}"');
if (lib.ref != null)
Sys.command('haxelib git ${lib.name} ${lib.url} ${lib.ref}');
else
Sys.command('haxelib git ${lib.name} ${lib.url}');
default:
prettyPrint('Cannot resolve library of type "${lib.type}"');
}
}
var proc = new Process('haxe --version');
proc.exitCode(true);
var haxeVer = proc.stdout.readLine();
if (haxeVer != "4.2.5") {
// check for outdated haxe
var curHaxeVer = [for(v in haxeVer.split(".")) Std.parseInt(v)];
var requiredHaxeVer = [4, 2, 5];
for(i in 0...requiredHaxeVer.length) {
if (curHaxeVer[i] < requiredHaxeVer[i]) {
prettyPrint("!! WARNING !!");
Sys.println("Your current Haxe version is outdated.");
Sys.println('You\'re using ${haxeVer}, while the required version is 4.2.5.');
Sys.println('The engine may not compile with your current version of Haxe.');
Sys.println('We recommend upgrading to 4.2.5');
break;
} else if (curHaxeVer[i] > requiredHaxeVer[i]) {
prettyPrint("!! WARNING !!"
+ "\nHaxeFlixel has incompability issues with the latest version of Haxe, 4.3.0 and above, due to macros."
+ "\nProceeding will cause compilation issues related to macros (ex: cannot access flash package in macro)");
Sys.println('');
Sys.println('We recommend downgrading back to 4.2.5.');
break;
}
}
}
}
public static function prettyPrint(text:String) {
var header = "══════";
for(i in 0...(text.length-(text.lastIndexOf("\n")+1)))
header += "═";
Sys.println("");
Sys.println('╔$header╗');
Sys.println('║ $text ║');
Sys.println('╚$header╝');
}
}
typedef Library = {
var name:String;
var type:String;
var version:String;
var dir:String;
var ref:String;
var url:String;
}