last codename engine commit, its over

This commit is contained in:
Yoshman29
2023-05-14 17:04:37 +02:00
parent 465b0ec5cb
commit 367d2588b9
8 changed files with 163 additions and 24 deletions
+5 -5
View File
@@ -57,11 +57,14 @@
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<library name="assets" preload="true" if="PRELOAD_ALL"/>
<library name="assets" preload="false" if="NO_PRELOAD_ALL" />
<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
<section unless="TEST_BUILD">
<assets path="assets/" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/" rename="assets" exclude="*.mp3" unless="web"/>
</section>
<assets path='mods' rename='mods' embed='false'/>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
@@ -132,9 +135,6 @@
<!-- Comment this out to disable softcoded states and state scripting !-->
<haxedef name="SOFTCODED_STATES" />
<!-- Comment this out to disable usage of source assets when using lime test windows !-->
<haxedef name="USE_SOURCE_ASSETS" />
<!-- Comment this out to use the default OpenFL assets system for the assets/ folder. !-->
<haxedef name="USE_ADAPTED_ASSETS" />