last codename engine commit, its over

This commit is contained in:
Yoshman29
2023-05-14 17:04:37 +02:00
parent 465b0ec5cb
commit 367d2588b9
8 changed files with 163 additions and 24 deletions
+5 -17
View File
@@ -83,7 +83,7 @@ class Main extends Sprite
#else
""
#end;
public static var startedFromSource:Bool = false;
public static var startedFromSource:Bool = #if TEST_BUILD true #else false #end;
private static var __threadCycle:Int = 0;
@@ -123,26 +123,14 @@ class Main extends Sprite
funkin.backend.scripting.GlobalScript.init();
#end
#if sys
if (startedFromSource = Sys.args().contains("-livereload")) {
#if USE_SOURCE_ASSETS
#if windows
trace("Used lime test windows. Switching into source assets.");
#elseif mac
trace("Used lime test mac. Switching into source assets.");
#elseif linux
trace("Used lime test linux. Switching into source assets.");
#end
#if (sys && TEST_BUILD)
trace("Used cne test / cne build. Switching into source assets.");
#if MOD_SUPPORT
ModsFolder.modsPath = './${pathBack}mods/';
ModsFolder.modsPath = './${pathBack}mods/';
#end
Paths.assetsTree.__defaultLibraries.push(ModsFolder.loadLibraryFromFolder('assets', './${pathBack}assets/', true));
#end
} else {
#if USE_ADAPTED_ASSETS
#elseif USE_ADAPTED_ASSETS
Paths.assetsTree.__defaultLibraries.push(ModsFolder.loadLibraryFromFolder('assets', './assets/', true));
#end
}
#end