Merge branch 'main' into translations-system
This commit is contained in:
@@ -89,7 +89,7 @@ class ModsFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
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return __getFiles(folder, false);
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public function __getFiles(folder:String, folders:Bool = false) {
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if (!folder.endsWith("/")) folder = folder + "/";
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if (!folder.endsWith("/")) folder += "/";
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if (!__parseAsset(folder)) return [];
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var path = getAssetPath();
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try {
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@@ -173,7 +173,7 @@ class Paths
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public static function getFrames(key:String, assetsPath:Bool = false, ?library:String) {
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if (tempFramesCache.exists(key)) {
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var frames = tempFramesCache[key];
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if (frames.parent != null && frames.parent.bitmap != null && frames.parent.bitmap.readable)
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if (frames != null && frames.parent != null && frames.parent.bitmap != null && frames.parent.bitmap.readable)
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return frames;
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else
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tempFramesCache.remove(key);
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@@ -271,4 +271,4 @@ class ScriptPathInfo {
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this.file = file;
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this.library = library;
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}
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}
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}
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@@ -20,6 +20,8 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
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public var zip:SysZip;
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public var assets:Map<String, SysZipEntry> = [];
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public var lowerCaseAssets:Map<String, SysZipEntry> = [];
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public var nameMap:Map<String, String> = [];
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public function new(basePath:String, libName:String, ?modName:String) {
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this.libName = libName;
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@@ -33,8 +35,10 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
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zip = SysZip.openFromFile(basePath);
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zip.read();
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for(entry in zip.entries)
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assets[entry.fileName.toLowerCase()] = entry;
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for(entry in zip.entries) {
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lowerCaseAssets[entry.fileName.toLowerCase()] = assets[entry.fileName.toLowerCase()] = assets[entry.fileName] = entry;
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nameMap.set(entry.fileName.toLowerCase(), entry.fileName);
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}
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super();
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}
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@@ -86,6 +90,8 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
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}
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_parsedAsset = _parsedAsset.toLowerCase();
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if(nameMap.exists(_parsedAsset))
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_parsedAsset = nameMap.get(_parsedAsset);
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return true;
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}
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@@ -105,35 +111,45 @@ class ZipFolderLibrary extends AssetLibrary implements IModsAssetLibrary {
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return '[ZIP]$basePath/$_parsedAsset';
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}
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// TODO: rewrite this to 1 function, like ModsFolderLibrary
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public function getFiles(folder:String):Array<String> {
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var content:Array<String> = [];
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if (!folder.endsWith("/")) folder = folder + "/";
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if (!folder.endsWith("/")) folder += "/";
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if (!__parseAsset(folder)) return [];
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var content:Array<String> = [];
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var checkPath = _parsedAsset.toLowerCase();
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@:privateAccess
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for(k=>e in assets) {
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if (k.toLowerCase().startsWith(_parsedAsset)) {
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for(k=>e in lowerCaseAssets) {
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if (k.toLowerCase().startsWith(checkPath)) {
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if(nameMap.exists(k))
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k = nameMap.get(k);
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var fileName = k.substr(_parsedAsset.length);
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if (!fileName.contains("/"))
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content.push(fileName);
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if (!fileName.contains("/") && fileName.length > 0)
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content.pushOnce(fileName);
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}
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}
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return content;
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}
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public function getFolders(folder:String):Array<String> {
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var content:Array<String> = [];
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if (!folder.endsWith("/")) folder = folder + "/";
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if (!folder.endsWith("/")) folder += "/";
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if (!__parseAsset(folder)) return [];
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var content:Array<String> = [];
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var checkPath = _parsedAsset.toLowerCase();
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@:privateAccess
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for(k=>e in assets) {
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if (k.toLowerCase().startsWith(_parsedAsset)) {
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for(k=>e in lowerCaseAssets) {
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if (k.toLowerCase().startsWith(checkPath)) {
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if(nameMap.exists(k))
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k = nameMap.get(k);
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var fileName = k.substr(_parsedAsset.length);
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if (fileName.contains("/")) {
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var s = fileName.split("/")[0];
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var index = fileName.indexOf("/");
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if (index != -1 && fileName.length > 0) {
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var s = fileName.substr(0, index);
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content.pushOnce(s);
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}
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}
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@@ -56,7 +56,6 @@ class Chart {
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data.setFieldDefault("name", songName);
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data.setFieldDefault("beatsPerMeasure", 4);
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data.setFieldDefault("stepsPerBeat", 4);
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data.setFieldDefault("needsVoices", true);
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data.setFieldDefault("icon", "face");
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data.setFieldDefault("difficulties", []);
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data.setFieldDefault("coopAllowed", false);
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@@ -20,7 +20,6 @@ typedef ChartMetaData = {
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public var ?displayName:String;
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public var ?beatsPerMeasure:Float;
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public var ?stepsPerBeat:Float;
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public var ?needsVoices:Bool;
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public var ?icon:String;
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public var ?color:Dynamic;
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public var ?difficulties:Array<String>;
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@@ -48,7 +48,7 @@ class EventsData {
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}
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],
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"Alt Animation Toggle" => [{name: "Enable On Sing Poses", type: TBool, defValue: true}, {name: "Enable On Idle", type: TBool, defValue: true}, {name: "Strumline", type: TStrumLine, defValue: 0}],
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"Play Animation" => [{name: "Character", type: TStrumLine, defValue: 0}, {name: "Animation", type: TString, defValue: "animation"}],
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"Play Animation" => [{name: "Character", type: TStrumLine, defValue: 0}, {name: "Animation", type: TString, defValue: "animation"}, {name: "Is forced?", type: TBool, defValue: true}],
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];
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public static var eventsList:Array<String> = defaultEventsList.copy();
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@@ -41,7 +41,6 @@ class FNFLegacyParser {
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}
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result.meta.bpm = data.bpm;
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result.meta.needsVoices = data.needsVoices.getDefault(true);
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var camFocusedBF:Bool = false;
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var altAnims:Bool = false;
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@@ -132,7 +131,7 @@ class FNFLegacyParser {
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if ((swagSection.mustHitSection && strumLine.type == OPPONENT) ||
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(!swagSection.mustHitSection && strumLine.type == PLAYER))
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sectionNote[1] += 4;
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swagSection.sectionNotes.push(note);
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swagSection.sectionNotes.push(sectionNote);
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}
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}
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@@ -145,7 +144,6 @@ class FNFLegacyParser {
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song: chart.meta.name,
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notes: null,
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bpm: chart.meta.bpm,
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needsVoices: chart.meta.needsVoices,
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speed: chart.scrollSpeed,
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player1: null,
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@@ -206,7 +204,6 @@ typedef SwagSong =
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var song:String;
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var notes:Array<SwagSection>;
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var bpm:Float;
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var needsVoices:Bool;
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var speed:Float;
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var ?stage:String;
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var ?noteTypes:Array<String>;
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@@ -64,7 +64,13 @@ class HScript extends Script {
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}
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private function importFailedCallback(cl:Array<String>):Bool {
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var assetsPath = 'assets/source/${cl.join("/")}';
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if(_importFailedCallback(cl, "") || _importFailedCallback(cl, "source/")) {
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return true;
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}
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return false;
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}
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private function _importFailedCallback(cl:Array<String>, prefix:String):Bool {
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var assetsPath = 'assets/$prefix${cl.join("/")}';
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for(hxExt in ["hx", "hscript", "hsc", "hxs"]) {
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var p = '$assetsPath.$hxExt';
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if (__importedPaths.contains(p))
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@@ -428,13 +428,18 @@ class Controls extends FlxActionSet
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return byName[name].check();
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}
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public function getKeyName(control:Control):String
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{
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return getDialogueName(getActionFromControl(control));
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}
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public function getDialogueName(action:FlxActionDigital):String
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{
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var input = action.inputs[0];
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return switch input.device
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{
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case KEYBOARD: return '[${(input.inputID : FlxKey)}]';
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case GAMEPAD: return '(${(input.inputID : FlxGamepadInputID)})';
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case KEYBOARD: return '${(input.inputID : FlxKey)}';
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case GAMEPAD: return '${(input.inputID : FlxGamepadInputID)}';
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case device: throw 'unhandled device: $device';
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}
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}
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@@ -68,11 +68,6 @@ class MainState extends FlxState {
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betaWarningShown = true;
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}
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#if sys
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sys.FileSystem.createDirectory('./.temp/');
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#if windows
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try new funkin.backend.utils.native.HiddenProcess("attrib +h .temp")
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catch(e) Logs.warn('Failed to set hidden attribute on .temp folder');
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#end #end
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CoolUtil.safeSetAttribute('./.temp/', HIDDEN);
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}
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}
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@@ -1,5 +1,8 @@
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package funkin.backend.utils;
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#if sys
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import sys.FileSystem;
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#end
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import flixel.animation.FlxAnimation;
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import flixel.input.keyboard.FlxKey;
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import flixel.sound.FlxSound;
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@@ -62,18 +65,15 @@ class CoolUtil
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*/
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@:noUsing public static function deleteFolder(delete:String) {
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#if sys
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if (!sys.FileSystem.exists(delete)) return;
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var files:Array<String> = sys.FileSystem.readDirectory(delete);
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if (!FileSystem.exists(delete)) return;
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var files:Array<String> = FileSystem.readDirectory(delete);
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for(file in files) {
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if (sys.FileSystem.isDirectory(delete + "/" + file)) {
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if (FileSystem.isDirectory(delete + "/" + file)) {
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deleteFolder(delete + "/" + file);
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sys.FileSystem.deleteDirectory(delete + "/" + file);
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FileSystem.deleteDirectory(delete + "/" + file);
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} else {
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try {
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sys.FileSystem.deleteFile(delete + "/" + file);
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} catch(e) {
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Logs.warn("Could not delete " + delete + "/" + file);
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}
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try FileSystem.deleteFile(delete + "/" + file)
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catch(e) Logs.warn("Could not delete " + delete + "/" + file);
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}
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}
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#end
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@@ -98,6 +98,22 @@ class CoolUtil
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#end
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}
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/**
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* Sets an attribute to a file or a folder adding eventual missing folders in the path
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* (WARNING: Only works on `windows`. On other platforms the return code it's always going to be `0` but still creates eventual missing folders if the platforms allows it to).
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* @param path Path to the file or folder
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* @param attrib The attribute to set (WARNING: There are some non settable attributes, such as the `COMPRESSED` one)
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* @param useAbsol If it should use the absolute path (By default it's `true` but if it's `false` you can use files outside from this program's directory for example)
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* @return The result code: 0 means that it failed setting
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*/
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@:noUsing public static inline function safeSetAttribute(path:String, attrib:NativeAPI.FileAttribute, useAbsol:Bool = true) {
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addMissingFolders(Path.directory(path));
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var result = NativeAPI.setFileAttribute(path, attrib, useAbsol);
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if(result == 0) Logs.trace('Failed to set attribute to $path with a code of: $result', WARNING);
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return result;
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}
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/**
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* Creates eventual missing folders to the specified `path`
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*
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@@ -113,9 +129,8 @@ class CoolUtil
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for (folder in folders) {
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currentPath += folder + "/";
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if (!sys.FileSystem.exists(currentPath)) {
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sys.FileSystem.createDirectory(currentPath);
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}
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if (!FileSystem.exists(currentPath))
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FileSystem.createDirectory(currentPath);
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}
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#end
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return path;
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@@ -41,7 +41,9 @@ class FunkinParentDisabler extends FlxBasic {
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}
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}
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public override function update(elapsed:Float) {}
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public override function update(elapsed:Float) {
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@:privateAccess for(c in __cameras) c.updateFlashSpritePosition();
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}
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public override function draw() {}
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public function reset() {
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@@ -29,6 +29,30 @@ class NativeAPI {
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#end
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}
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/**
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* Gets the specified file's (or folder) attribute.
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*/
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public static function getFileAttribute(path:String, useAbsol:Bool = true):FileAttribute {
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#if windows
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if(useAbsol) path = sys.FileSystem.absolutePath(path);
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return Windows.getFileAttribute(path);
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#else
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return NORMAL;
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#end
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}
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/**
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* Sets the specified file's (or folder) attribute. If it fails, the return value is `0`.
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*/
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public static function setFileAttribute(path:String, attrib:FileAttribute, useAbsol:Bool = true):Int {
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#if windows
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if(useAbsol) path = sys.FileSystem.absolutePath(path);
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return Windows.setFileAttribute(path, attrib);
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#else
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return 0;
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#end
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}
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public static function setDarkMode(title:String, enable:Bool) {
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#if windows
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Windows.setDarkMode(title, enable);
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@@ -61,15 +85,13 @@ class NativeAPI {
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var fg = cast(foregroundColor, Int);
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var bg = cast(backgroundColor, Int);
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Windows.setConsoleColors((bg * 16) + fg);
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#else
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#if sys
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#elseif sys
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Sys.print("\x1b[0m");
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if(foregroundColor != NONE)
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Sys.print("\x1b[" + Std.int(consoleColorToANSI(foregroundColor)) + "m");
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if(backgroundColor != NONE)
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Sys.print("\x1b[" + Std.int(consoleColorToANSI(backgroundColor) + 10) + "m");
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#end
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#end
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}
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public static function consoleColorToANSI(color:ConsoleColor) {
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@@ -115,6 +137,26 @@ class NativeAPI {
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}
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}
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enum abstract FileAttribute(Int) {
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// Settables
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var ARCHIVE = 0x20;
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var HIDDEN = 0x2;
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var NORMAL = 0x80;
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var NOT_CONTENT_INDEXED = 0x2000;
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var OFFLINE = 0x1000;
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var READONLY = 0x1;
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var SYSTEM = 0x4;
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var TEMPORARY = 0x100;
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// Non Settables
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var COMPRESSED = 0x800;
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var DEVICE = 0x40;
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var DIRECTORY = 0x10;
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var ENCRYPTED = 0x4000;
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var REPARSE_POINT = 0x400;
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var SPARSE_FILE = 0x200;
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}
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enum abstract ConsoleColor(Int) {
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var BLACK = 0;
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var DARKBLUE = 1;
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@@ -1,6 +1,7 @@
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package funkin.backend.utils.native;
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#if windows
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import funkin.backend.utils.NativeAPI.FileAttribute;
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import funkin.backend.utils.NativeAPI.MessageBoxIcon;
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@:buildXml('
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<target id="haxe">
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@@ -153,6 +154,22 @@ class Windows {
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public static function allocConsole() {
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}
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@:functionCode('
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return GetFileAttributes(path);
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')
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public static function getFileAttribute(path:String):FileAttribute
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{
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return NORMAL;
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}
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@:functionCode('
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return SetFileAttributes(path, attrib);
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')
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public static function setFileAttribute(path:String, attrib:FileAttribute):Int
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{
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return 0;
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}
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|
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@:functionCode('
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HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
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Reference in New Issue
Block a user