diff --git a/PATCHNOTES.md b/PATCHNOTES.md index 47235509..c44bd957 100644 --- a/PATCHNOTES.md +++ b/PATCHNOTES.md @@ -7,74 +7,74 @@ - CHARTER FEATURES - BIG BOY FEATURES - - Note Types in charter - - New Difficulty is now implemented - - Snaps for notes/events - - Multiple Vocals Support - - Playback speed in charter - - New SEXY assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭) + - Ability to add Note Types in the charter + - In-engine Difficulty Creation is now implemented + - Snaps for notes/events in the charter + - Multiple Vocals Support (per strumline) + - Playback speed in the charter + - New SEXY editor assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭) - NEW EVENTS (Camera events, play animation, scroll speed change) - Events window is now scrollable (more events, more room) - - Custom Properities in Meta (Editable in Charter :D) + - Custom Properities in Meta AND Character (Editable in Charter and Character Editor :D) - SMALLER BUT STILL COOL - - Multiple Icons now show for strumlines with multiple characters - - Note hoverer to show where the note your going to place is going to go - - UI got some slight reworks (top bar/elements) - - Event files can be packed together (image/script/json all in a .pack) - - Optimized notes in charter (Faster loading, can handle a billion now so cool neo!!) - - editor Song pos now stays the same even after playtesting - - Other shit i forgot all of it 😭 + - Multiple Icons now show up on strumlines with multiple characters in the charter + - Note hoverer to show where your note is going to be placed + - Editor UI got some slight reworks (top bar/elements) + - Event files can be packed together into one (image/script/json all in a .pack file) + - Optimized notes in the charter (Faster loading, can handle a billion now so cool neeo!!) + - Editor Song pos now stays the same even after playtesting + - Other smaller stuff i forgot 😭 - BUG FIXES: - - DUPILACATED EVENTS NOW WORK!!! - - Song position line no longer gitters + - COPY PASTED EVENTS NOW WON'T BREAK!!! + - Song position line no longer jitters - UNDOs are more stable now - Drags work much better - Freezes fixed (deleting strumlines) - ENGINE FEATURES - BIG BOY FEATURES - - Position custom characters in stage xml - - Asesprite sprites support - - Edit Draw call directly from the sprite (sprite.onDraw = (spr:FlxSprite) -> {spr.draw();}) - - Scripted Asset Libararies (so cool) - - Proper addon support (multiple addons at the same time) + - Position custom characters in the stage xml using char="" attribute + - Aseprite sprites support (for characters and many more) + - Edit Draw calls directly from the sprite (sprite.onDraw = (spr:FlxSprite) -> {spr.draw();}) + - Addons will now properly function together (changed how state scripts and scripts overall load) - MusicBeatTransition is more scriptable - - Moddable Game Over Event!! + - Moddable Game Over Events!! - Reworked Lagless Credits Codename Engine's Contributors Menu - - New Credit Mode for GitHub accounts (aswell lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api) + - New Credit Method for GitHub accounts (also lagless) in Mod Credits (First gets the data normally, if fails uses the ratelimited api) - MANY OG GAME WEEK STUFF!! (still wip and softcoded!) - Senpai Cutscene got reworked! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/3b3f32fc-78d1-40fa-8398-776554cab1d6) - Thorns got reworked with a cool chromatic aberration effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/73d9f7c5-1c9c-407e-baf0-e8e2c381ecbb) - Winter Horrorland got reworked with a bloody vignette effect! (https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/1e10c3e2-32dc-4de2-b31a-d9d577d516da - https://github.com/FNF-CNE-Devs/CodenameEngine/assets/87421482/cad852c3-1ee2-409e-a70e-b3571ab5cf7b) - SMALLER BUT STILL COOL - - Ability to set Controls.hx variables - - You can now easily check if a cutscene was seen (And make it auto play or not; Check startCutscene() code for more details in PlayState) + - Ability to set Controls.hx variables (Being able to block inputs or even trigger them (needs to be in an if statement)) + - You can now easily check if a cutscene was played (And make it auto play or not; Check startCutscene() code for more details in PlayState) - onScriptCreated event in global.hx - - Addons priority (being able to load addons before or after a mod) - - Added Script.fromString to add scripts without pescky new files!! - - 9 Splice Sprites can render smaller than their atlas - - Able to turn off gitaroo easter egg (finally...) - - Auto complete in certain text fields (characters/stages/notetypes) + - Addons priority (Being able to set addons to load before or after a mod) + - Added Script.fromString to add scripts without making pesky new files!! + - 9 Splice Sprites can render smaller than their intended size + - Ability to turn off gitaroo easter egg (finally...) + - Auto complete for certain text fields (characters/stages/notetypes) - HSCRIPT FEATURES: - - Added is for checking var type - - Maps iterator for (key=>value in map) + - Added "is" for checking var type + - Maps are now iterable (for (key=>value in map)) - FIXED CRASH ON EMPTY SCRIPTS!!!!! - BUG FIXES - Fix events to be more stable - Fix for onBeat sprites type with also customizable beat intervals and offset (and decide if also skipping negative beats so for example before the song starts) - - Fix for pressing F5 in editor breaking it + - Fix for pressing F5 in an editor breaking it - Fix when getting GitHub data and a redirect happens - Fix for healthbar incorrectly colored in opponent mode + - Video cutscenes are ALOT more stable (thanks majigsaw :D) + - 3D now works again (so cool i love away3d in 2024) - Lots and lots of grammar and wording fixes (so true bro -lunar) - Lots and lots of other optimizations made - - Video cutscenes are ALOT more stable (thanks majigsaw :D) - - 3D now works (so cool i love away3d in 2024) - CHANGES - onDestroy has been renamed to destroy in all instances - Strumline Pos X in editors is now a ratio (0.25 for bf, 0.75 for dad) - - BY DEFAULT when in Story Mode, the arrows tween in happens only if there was a transition + - BY DEFAULT when in Story Mode, the arrows tween in only when there was a transition - onBeatHit renamed to beatHit in gameover substate (stepHit added) - Alt Animation Events can now control both poses and idle (may need to be readded in pre existing charts) - Some other shit idk ill add it whenever someone tells me backward compat is broke 💔 -thanks so much for the support and always being there cne community, it really does mean alot to us < 3 +thanks so much for the support and always being there, it really does mean alot to us < 3 +we are one step closer to turning beta so we really can't wait ! \ No newline at end of file