diff --git a/README.md b/README.md index 021e87a3..99c92fe5 100644 --- a/README.md +++ b/README.md @@ -52,20 +52,22 @@ Also, `lime test windows` uses the source assets folder instead of the export on Linux ##### Requires testing -1. Install `g++`, if not present already. -2. Download and install [`git-scm`](https://git-scm.com/download/linux). -3. Open a terminal in the Codename Engine source folder, and run `update.sh`. -4. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time) +1. Install the [latest version of Haxe](https://haxe.org/download/). +2. Install `g++`, if not present already. +3. Download and install [`git-scm`](https://git-scm.com/download/linux). +4. Open a terminal in the Codename Engine source folder, and run `update.sh`. +5. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time) - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
MacOS ##### Requires testing -1. Install `Xcode` to allow C++ app building. -2. Download and install [`git-scm`](https://git-scm.com/download/mac). -3. Open a terminal in the Codename Engine source folder, and run `update.sh`. -4. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time) +1. Install the [latest version of Haxe](https://haxe.org/download/). +2. Install `Xcode` to allow C++ app building. +3. Download and install [`git-scm`](https://git-scm.com/download/mac). +4. Open a terminal in the Codename Engine source folder, and run `update.sh`. +5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time) - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.