diff --git a/README.md b/README.md
index 021e87a3..99c92fe5 100644
--- a/README.md
+++ b/README.md
@@ -52,20 +52,22 @@ Also, `lime test windows` uses the source assets folder instead of the export on
Linux
##### Requires testing
-1. Install `g++`, if not present already.
-2. Download and install [`git-scm`](https://git-scm.com/download/linux).
-3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
-4. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
+1. Install the [latest version of Haxe](https://haxe.org/download/).
+2. Install `g++`, if not present already.
+3. Download and install [`git-scm`](https://git-scm.com/download/linux).
+4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
+5. Once the libraries are installed, run `haxelib run lime test linux` to compile and launch the game (may take a long time)
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test linux` directly.
MacOS
##### Requires testing
-1. Install `Xcode` to allow C++ app building.
-2. Download and install [`git-scm`](https://git-scm.com/download/mac).
-3. Open a terminal in the Codename Engine source folder, and run `update.sh`.
-4. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
+1. Install the [latest version of Haxe](https://haxe.org/download/).
+2. Install `Xcode` to allow C++ app building.
+3. Download and install [`git-scm`](https://git-scm.com/download/mac).
+4. Open a terminal in the Codename Engine source folder, and run `update.sh`.
+5. Once the libraries are installed, run `haxelib run lime test mac` to compile and launch the game (may take a long time)
- ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test mac` directly.