Allow tweening arrays and shaders

Ignore the contents of this, its just to make it redownload flixel
This commit is contained in:
Ne_Eo
2024-11-08 18:04:05 +01:00
parent 25b563066f
commit 3de3c3f828
@@ -1,5 +1,7 @@
package funkin.backend.system.framerate;
import funkin.backend.scripting.ModState;
class FlixelInfo extends FramerateCategory {
public function new() {
super("Flixel Info");
@@ -14,7 +16,12 @@ class FlixelInfo extends FramerateCategory {
for(_ in FlxG.bitmap._cache.keys())
c++;
_text = 'State: ${Type.getClassName(Type.getClass(FlxG.state))}';
if((FlxG.state is ModState)) {
var state:ModState = cast FlxG.state;
_text = "Mod State: " + state.scriptName;
} else {
_text = 'State: ${Type.getClassName(Type.getClass(FlxG.state))}';
}
_text += '\nObject Count: ${FlxG.state.members.length}';
_text += '\nCamera Count: ${FlxG.cameras.list.length}';
_text += '\nBitmaps Count: ${c}';
@@ -22,9 +29,9 @@ class FlixelInfo extends FramerateCategory {
_text += '\nFlxG.game Childs Count: ${FlxG.game.numChildren}';
// _text += '\nCached objects count: ${cachedObjects}';
#if FLX_POINT_POOL
var points = flixel.math.FlxPoint.FlxBasePoint.pool;
//var points = flixel.math.FlxPoint.FlxBasePoint.pool;
//_text += '\nPoint Count: ${points._count} | +${points.made} | -${points.gotten} | ${points.balance} | >${points.putted}';
_text += '\nPoint Count: ${points._count}';
//_text += '\nPoint Count: ${points._count}';
#end
}