Fix cameras on difficulty creation
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@@ -1,5 +1,7 @@
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package funkin.editors.charter;
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import funkin.backend.shaders.CustomShader;
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import flixel.math.FlxRect;
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import funkin.game.Character;
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import funkin.game.Stage;
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import funkin.game.HealthIcon;
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@@ -159,6 +161,8 @@ class StrumLineButton extends UIButton {
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public var labels:Map<UISprite, UIText> = [];
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public var XYComma:UIText;
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public var cameraClipShader:CustomShader;
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public function new(id:Int, strumLine:ChartStrumLine, parent:UIButtonList<StrumLineButton>) {
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super(0, 0, '', function () {}, 620, 246);
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@@ -178,6 +182,10 @@ class StrumLineButton extends UIButton {
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members.push(charactersList);
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idText = addLabelOn(charactersList, 'Strumline - #$id');
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cameraClipShader = new CustomShader("engine/cameraClip");
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cameraClipShader.hset("clipRect", [0, 0, 100, 100]);
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charactersList.buttonCameras.addShader(cameraClipShader);
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typeDropdown = new UIDropDown(charactersList.x + charactersList.bWidth + 16, 8+26, 200, 32, ["OPPONENT", "PLAYER", "ADDITIONAL"], strumLine.type);
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members.push(typeDropdown);
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addLabelOn(typeDropdown, "Type");
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@@ -256,6 +264,10 @@ class StrumLineButton extends UIButton {
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XYComma.follow(hudXStepper, 84 - 32, 9);
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for (ui => text in labels)
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text.follow(ui, 0, -24);
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var subState:ChartCreationScreen = cast FlxG.state.subState;
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var strumLineList:UIButtonList<StrumLineButton> = subState.strumLineList;
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cameraClipShader.hset("clipRect", [0, (-y-(8+26))+cameras[0].scroll.y, strumLineList.bWidth, strumLineList.bHeight]);
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}
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}
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