From 3f42b140cbedfaa9ce82b0da62f31c98b2f9f067 Mon Sep 17 00:00:00 2001 From: NeeEoo Date: Mon, 10 Apr 2023 14:20:22 +0200 Subject: [PATCH] Small fixes --- .../funkin/scripting/MultiThreadedScript.hx | 4 +-- source/funkin/shaders/FunkinShader.hx | 32 +++++++++---------- 2 files changed, 18 insertions(+), 18 deletions(-) diff --git a/source/funkin/scripting/MultiThreadedScript.hx b/source/funkin/scripting/MultiThreadedScript.hx index ee426f53..2bdb6cc6 100644 --- a/source/funkin/scripting/MultiThreadedScript.hx +++ b/source/funkin/scripting/MultiThreadedScript.hx @@ -56,10 +56,10 @@ class MultiThreadedScript implements IFlxDestroyable implements IHScriptCustomBe __variables = Type.getInstanceFields(Type.getClass(this)); } - public inline function hget(name:String):Dynamic + public function hget(name:String):Dynamic return __variables.contains(name) ? Reflect.getProperty(this, name) : script.get(name); - public inline function hset(name:String, val:Dynamic):Dynamic { + public function hset(name:String, val:Dynamic):Dynamic { if (__variables.contains(name)) Reflect.setProperty(this, name, val); else diff --git a/source/funkin/shaders/FunkinShader.hx b/source/funkin/shaders/FunkinShader.hx index 6212357f..e0720cec 100644 --- a/source/funkin/shaders/FunkinShader.hx +++ b/source/funkin/shaders/FunkinShader.hx @@ -358,12 +358,12 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour { } } - public function hget(v:String):Dynamic { - if (__instanceFields.contains(v) || __instanceFields.contains('get_${v}')) { - return Reflect.getProperty(this, v); + public function hget(name:String):Dynamic { + if (__instanceFields.contains(name) || __instanceFields.contains('get_${name}')) { + return Reflect.getProperty(this, name); } - if (!Reflect.hasField(data, v)) return null; - var field = Reflect.field(data, v); + if (!Reflect.hasField(data, name)) return null; + var field = Reflect.field(data, name); var cl = Std.string(Type.getClass(field)); // cant do "field is ShaderInput" for some reason @@ -378,17 +378,17 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour { return field; } - public function hset(v:String, val:Dynamic):Dynamic { - if (__instanceFields.contains(v) || __instanceFields.contains('set_${v}')) { - Reflect.setProperty(this, v, val); + public function hset(name:String, val:Dynamic):Dynamic { + if (__instanceFields.contains(name) || __instanceFields.contains('set_${name}')) { + Reflect.setProperty(this, name, val); return val; } - if (!Reflect.hasField(data, v)) { - Reflect.setField(data, v, val); + if (!Reflect.hasField(data, name)) { + Reflect.setField(data, name, val); return val; } else { - var field = Reflect.field(data, v); + var field = Reflect.field(data, name); var cl = Std.string(Type.getClass(field)); // cant do "field is ShaderInput" for some reason @@ -398,23 +398,23 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour { // that means we wait for a single number, instead of an array @:privateAccess if (field.__isInt && !(val is Int)) { - throw new ShaderTypeException(v, Type.getClass(val), 'Int'); + throw new ShaderTypeException(name, Type.getClass(val), 'Int'); return null; } else @:privateAccess if (field.__isBool && !(val is Bool)) { - throw new ShaderTypeException(v, Type.getClass(val), 'Bool'); + throw new ShaderTypeException(name, Type.getClass(val), 'Bool'); return null; } else @:privateAccess if (field.__isFloat && !(val is Float)) { - throw new ShaderTypeException(v, Type.getClass(val), 'Float'); + throw new ShaderTypeException(name, Type.getClass(val), 'Float'); return null; } return field.value = [val]; } else { if (!(val is Array)) { - throw new ShaderTypeException(v, Type.getClass(val), Array); + throw new ShaderTypeException(name, Type.getClass(val), Array); return null; } return field.value = val; @@ -422,7 +422,7 @@ class FunkinShader extends FlxShader implements IHScriptCustomBehaviour { } else if (cl.startsWith("openfl.display.ShaderInput")) { // shader input!! if (!(val is BitmapData)) { - throw new ShaderTypeException(v, Type.getClass(val), BitmapData); + throw new ShaderTypeException(name, Type.getClass(val), BitmapData); return null; } field.input = cast val;