From 4420db32996912dea3a9c635209dbab01008fbfd Mon Sep 17 00:00:00 2001 From: lunarcleint <88809950+lunarcleint@users.noreply.github.com> Date: Thu, 21 Mar 2024 01:27:45 -0700 Subject: [PATCH] get rid of the mfs stuck in the vault --- source/funkin/editors/charter/Charter.hx | 23 ------------------- .../editors/charter/CharterWaveformHandler.hx | 4 ++++ 2 files changed, 4 insertions(+), 23 deletions(-) diff --git a/source/funkin/editors/charter/Charter.hx b/source/funkin/editors/charter/Charter.hx index c98ed17a..ea83f710 100644 --- a/source/funkin/editors/charter/Charter.hx +++ b/source/funkin/editors/charter/Charter.hx @@ -565,29 +565,6 @@ class Charter extends UIState { // Undo Stuffs :D __relinkUndos(); __applyPlaytestInfo(); - - // var dataDisplay:FlxSprite = new FlxSprite().loadGraphic(waveformHandler.waveDatas.get("Voices.ogg")); - // dataDisplay.cameras = [charterCamera]; dataDisplay.x = -dataDisplay.width; add(dataDisplay); - - // ! back into the vault you! -lunar - /* - var graphic:FlxGraphic = FlxG.bitmap.add(Paths.image('editors/charter/sustain')); - var realAnims:Array = [ - for (x in 0...2) - for (y in 0...2) { - var bitmapData:BitmapData = new BitmapData(Std.int(graphic.width/2), Std.int(graphic.height/2), true, 0x00000000); - bitmapData.copyPixels( - graphic.bitmap, new Rectangle(x*(graphic.width/2), y*(graphic.height/2), graphic.width, graphic.height), new Point(0,0) - ); - FlxG.bitmap.add(bitmapData, true); - } - ]; - - trace(realAnims); - - var testSprite = new FlxTiledSprite(realAnims[0], 10, 100, false, true); - testSprite.cameras = [charterCamera]; add(testSprite); - */ } public var __endStep:Float = 0; diff --git a/source/funkin/editors/charter/CharterWaveformHandler.hx b/source/funkin/editors/charter/CharterWaveformHandler.hx index 44ef5ee9..ce4d9749 100644 --- a/source/funkin/editors/charter/CharterWaveformHandler.hx +++ b/source/funkin/editors/charter/CharterWaveformHandler.hx @@ -60,6 +60,10 @@ class CharterWaveformHandler extends FlxBasic { waveDatas.set(name, waveData); return waveData; + + // ! IF YOU EVER WANNA VIEW IN THE FUTURE, JUST USE A FLXSPRITE :D -lunar + // var dataDisplay:FlxSprite = new FlxSprite().loadGraphic(waveformHandler.waveDatas.get("Voices.ogg")); + // dataDisplay.cameras = [charterCamera]; dataDisplay.x = -dataDisplay.width; add(dataDisplay); } public function generateShader(name:String, sound:FlxSound):CustomShader {