new highscore system

This commit is contained in:
Yoshman29
2022-11-03 04:03:26 +01:00
parent daa35cbdad
commit 46d3d956b0
13 changed files with 215 additions and 217 deletions
+97 -57
View File
@@ -14,10 +14,10 @@ import flixel.text.FlxText;
import flixel.util.FlxColor;
import lime.utils.Assets;
import funkin.system.Song;
import funkin.data.FreeplaySonglist;
import funkin.ui.Alphabet;
import funkin.game.HealthIcon;
import funkin.game.Highscore;
import haxe.Json;
using StringTools;
@@ -116,7 +116,7 @@ class FreeplayState extends MusicBeatState
add(scoreText);
changeSelection();
changeSelection(0, true);
changeDiff();
// FlxG.sound.playMusic(Paths.music('title'), 0);
@@ -186,29 +186,14 @@ class FreeplayState extends MusicBeatState
#if PRELOAD_ALL
autoplayElapsed += elapsed;
if (!songInstPlaying && (autoplayElapsed > timeUntilAutoplay || FlxG.keys.justPressed.SPACE)) {
if (curPlayingInst != (curPlayingInst = Paths.inst(songs[curSelected].songName)))
if (curPlayingInst != (curPlayingInst = Paths.inst(songs[curSelected].songName, songs[curSelected].difficulties[curDifficulty])))
FlxG.sound.playMusic(curPlayingInst, 0);
songInstPlaying = true;
}
#end
var upP = controls.UP_P;
var downP = controls.DOWN_P;
var accepted = controls.ACCEPT;
if (upP)
{
changeSelection(-1);
}
if (downP)
{
changeSelection(1);
}
if (controls.LEFT_P)
changeDiff(-1);
if (controls.RIGHT_P)
changeDiff(1);
changeSelection((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0));
changeDiff((controls.LEFT_P ? -1 : 0) + (controls.RIGHT_P ? 1 : 0));
if (controls.BACK)
{
@@ -216,10 +201,9 @@ class FreeplayState extends MusicBeatState
FlxG.switchState(new MainMenuState());
}
if (accepted)
if (controls.ACCEPT)
{
PlayState.storyDifficulty = curDifficulty;
PlayState.SONG = Song.loadFromJson(songs[curSelected].songName, CoolUtil.difficultyString());
PlayState.SONG = Song.loadFromJson(songs[curSelected].songName, songs[curSelected].difficulties[curDifficulty]);
PlayState.isStoryMode = false;
// PlayState.storyWeek = songs[curSelected].week;
@@ -228,46 +212,34 @@ class FreeplayState extends MusicBeatState
}
}
function changeDiff(change:Int = 0)
function changeDiff(change:Int = 0, force:Bool = false)
{
curDifficulty += change;
if (change == 0 && !force) return;
if (curDifficulty < 0)
curDifficulty = 2;
if (curDifficulty > 2)
curDifficulty = 0;
var curSong = songs[curSelected];
curDifficulty = FlxMath.wrap(curDifficulty + change, 0, curSong.difficulties.length-1);
#if !switch
intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
intendedScore = Highscore.getScore(songs[curSelected].songName, songs[curSelected].difficulties[curDifficulty]).score;
#end
switch (curDifficulty)
{
case 0:
diffText.text = "< EASY >";
case 1:
diffText.text = '< NORMAL >';
case 2:
diffText.text = "< HARD >";
}
if (curSong.difficulties.length > 1)
diffText.text = '< ${curSong.difficulties[curDifficulty]} >';
else
diffText.text = curSong.difficulties[curDifficulty];
}
function changeSelection(change:Int = 0)
function changeSelection(change:Int = 0, force:Bool = false)
{
if (change == 0 && !force) return;
CoolUtil.playMenuSFX(0, 0.4);
curSelected += change;
if (curSelected < 0)
curSelected = songs.length - 1;
if (curSelected >= songs.length)
curSelected = 0;
// selector.y = (70 * curSelected) + 30;
curSelected = FlxMath.wrap(curSelected + change, 0, songs.length-1);
changeDiff(0, true);
#if !switch
intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
// lerpScore = 0;
intendedScore = Highscore.getScore(songs[curSelected].songName, songs[curSelected].difficulties[curDifficulty]).score;
#end
#if PRELOAD_ALL
@@ -280,9 +252,7 @@ class FreeplayState extends MusicBeatState
var bullShit:Int = 0;
for (i in 0...iconArray.length)
{
iconArray[i].alpha = lerp(iconArray[i].alpha, #if PRELOAD_ALL songInstPlaying ? 0.45 : #end 0.6, 0.25);
}
iconArray[curSelected].alpha = 1;
@@ -292,13 +262,83 @@ class FreeplayState extends MusicBeatState
bullShit++;
item.alpha = lerp(item.alpha, #if PRELOAD_ALL songInstPlaying ? 0.45 : #end 0.6, 0.25);
// item.setGraphicSize(Std.int(item.width * 0.8));
if (item.targetY == 0)
{
item.alpha = 1;
// item.setGraphicSize(Std.int(item.width));
}
}
}
}
}
class FreeplaySonglist {
public var addOGSongs:Bool = false;
public var songs:Array<SongMetadata> = [];
public function new() {
}
private function _addJSONSongs(songs:Array<FreeplaySong>) {
if (songs != null && songs is Array) {
for(e in songs) {
if (e is Dynamic) {
if (e.name == null) continue;
if (e.icon == null) e.icon = "bf";
if (e.color == null) e.color = FreeplayState.defaultColor;
this.songs.push(new SongMetadata(e.name,
e.icon.getDefault("bf"),
CoolUtil.getColorFromDynamic(e.color).getDefault(FreeplayState.defaultColor), e.difficulties));
}
}
}
}
public static function get() {
var songList = new FreeplaySonglist();
var jsonPath = Paths.json("freeplaySonglist");
var baseJsonPath = Paths.getPath('data/freeplaySonglist.json', TEXT, null, true);
try {
var json:FreeplayJSON = Json.parse(Assets.getText(jsonPath));
var addOGSongs = CoolUtil.getDefault(json.addOGSongs, true);
songList._addJSONSongs(json.songs);
if (addOGSongs && (jsonPath != baseJsonPath)) {
var json:FreeplayJSON = Json.parse(Assets.getText(baseJsonPath));
songList._addJSONSongs(json.songs);
}
}
return songList;
}
}
typedef FreeplayJSON = {
public var addOGSongs:Null<Bool>;
public var songs:Array<FreeplaySong>;
}
typedef FreeplaySong = {
public var name:String;
public var icon:String;
public var color:Dynamic;
public var difficulties:Array<String>;
}
class SongMetadata
{
public var songName:String = "";
public var color:FlxColor = FreeplayState.defaultColor;
public var songCharacter:String = "";
public var difficulties:Array<String> = ["EASY", "NORMAL", "HARD"];
public function new(song:String, songCharacter:String, color:FlxColor, ?difficulties:Array<String>)
{
this.songName = song;
this.color = color;
this.songCharacter = songCharacter;
if (difficulties != null && difficulties.length > 0) {
this.difficulties = difficulties;
}
}
}
+2 -4
View File
@@ -38,15 +38,13 @@ class PauseSubState extends MusicBeatSubstate
bg.scrollFactor.set();
add(bg);
var levelInfo:FlxText = new FlxText(20, 15, 0, "", 32);
levelInfo.text += PlayState.SONG.song;
var levelInfo:FlxText = new FlxText(20, 15, 0, PlayState.SONG.song, 32);
levelInfo.scrollFactor.set();
levelInfo.setFormat(Paths.font("vcr.ttf"), 32);
levelInfo.updateHitbox();
add(levelInfo);
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, "", 32);
levelDifficulty.text += CoolUtil.difficultyString();
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, PlayState.difficulty, 32);
levelDifficulty.scrollFactor.set();
levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
levelDifficulty.updateHitbox();
+1 -1
View File
@@ -300,7 +300,7 @@ class StoryMenuState extends MusicBeatState
diffic = '-hard';
}
PlayState.storyDifficulty = curDifficulty;
PlayState.difficulty = curDifficulty;
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + diffic, PlayState.storyPlaylist[0].toLowerCase());
PlayState.storyWeek = curWeek;