diff --git a/README.md b/README.md
index b4d4bcc9..93b36034 100644
--- a/README.md
+++ b/README.md
@@ -12,8 +12,8 @@ Also, the command `.\cne test` uses the source assets folder instead of the expo
## Codename Engine
Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.
-Make sure to read the wiki and join the Discord server linked there!
-#### It includes many new features, as seen [here](FEATURES.md)
+### Before making issues or need help with something, check our website [HERE](https://fnf-cne-devs.github.io/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!!
+#### The Engine includes many new features, as seen [here](FEATURES.md)
#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)
## How to download
diff --git a/assets/data/config/credits.xml b/assets/data/config/credits.xml
deleted file mode 100644
index 4f300fcb..00000000
--- a/assets/data/config/credits.xml
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
diff --git a/assets/data/config/options.xml b/assets/data/config/options.xml
deleted file mode 100644
index 888288d7..00000000
--- a/assets/data/config/options.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-
-
-
\ No newline at end of file
diff --git a/assets/data/titlescreen/titlescreen.xml b/assets/data/titlescreen/titlescreen.xml
index f16c8b62..323e9ef1 100644
--- a/assets/data/titlescreen/titlescreen.xml
+++ b/assets/data/titlescreen/titlescreen.xml
@@ -7,7 +7,7 @@
-
+
diff --git a/assets/shaders/engine/editorBlur.frag b/assets/shaders/engine/editorBlur.frag
index 59b91c72..85754b99 100644
--- a/assets/shaders/engine/editorBlur.frag
+++ b/assets/shaders/engine/editorBlur.frag
@@ -3,19 +3,17 @@
// Used for editors
-int steps = 16;
-int stepsInside = 2;
-float strength = 0.0075;
+const int steps = 16;
+const int stepsInside = 2;
+const float strength = 0.0075;
+
vec4 getColor(vec2 pos) {
- vec2 ps = (pos);
- ps = clamp(ps, vec2(0.0), 1.0 - (1.0 / openfl_TextureSize.xy));
- return flixel_texture2D(bitmap, (ps));
+ pos = clamp(pos, vec2(0.0), vec2(1.0));//1.0 - (1.0 / openfl_TextureSize.xy));
+ return flixel_texture2D(bitmap, pos);
}
+
void main() {
- // vec2 camPos = getCamPos(openfl_TextureCoordv);
vec2 camPos = openfl_TextureCoordv;
- if (camPos.x < 0.0 || camPos.x > 1.0 || camPos.y < 0.0 || camPos.y > 1.0)
- return;
vec4 color = getColor(camPos);
float fsteps = float(steps);
diff --git a/assets/shaders/engine/editorBlurFast.frag b/assets/shaders/engine/editorBlurFast.frag
index 75ef96af..db476ae8 100644
--- a/assets/shaders/engine/editorBlurFast.frag
+++ b/assets/shaders/engine/editorBlurFast.frag
@@ -2,58 +2,29 @@
// Used for editors (faster)
-//#define iResolution _camSize
-#define getTexture textureCam
-
-#define iResolution openfl_TextureSize
-//#define getTexture flixel_texture2D
-
-float uBlur = 0.015;
-float uBrightness = 0.6;
+const float uBlur = 0.015;
+const float uBrightness = 0.6;
vec4 getColor(vec2 pos) {
- vec2 ps = (pos);
- if (ps.x < 0.0) ps.x = 0.0;
- //else if (ps.x > 1.0 - (1.0 / iResolution.x)) ps.x = 1.0 - (1.0 / iResolution.x);
- else if (ps.x > 1.0) return vec4(0.0);
- if (ps.y < 0.0) ps.y = 0.0;
- //else if (ps.y > 1.0 - (1.0 / iResolution.y)) return ps.y = 1.0 - (1.0 / iResolution.y);
- else if (ps.y > 1.0) return vec4(0.0);
- return flixel_texture2D(bitmap, (ps));
+ pos = clamp(pos, vec2(0.0), vec2(1.0));//1.0 - (1.0 / openfl_TextureSize.xy));
+ return flixel_texture2D(bitmap, pos);
}
-
-vec2 fixvec2(float x, float y) { // makes an uv the same across sizes
- vec2 val = vec2(x, y);
- val.xy *= vec2(1280.0, 720.0);
- val.xy /= iResolution.xy;
- return val;
-}
-vec2 fixvec2(vec2 uv) { // makes an uv the same across sizes
- vec2 val = uv;
- val.xy *= vec2(1280.0, 720.0);
- val.xy /= iResolution.xy;
- return val;
-}
+uniform sampler2D noiseTexture;
+uniform vec2 noiseTextureSize;
vec2 random(vec2 p) {
- p = vec2(dot(p,vec2(127.1,311.7)),dot(p,vec2(269.5,183.3)));
- return fract(sin(p)*4375.5);
+ p *= openfl_TextureSize;
+ return texture2D(noiseTexture, p / noiseTextureSize).rg - vec2(0.5);
}
void main() {
- vec2 camPos = (openfl_TextureCoordv);
- //vec2 camPos = openfl_TextureCoordv;
- if (camPos.x < 0.0 || camPos.x > 1.0 || camPos.y < 0.0 || camPos.y > 1.0)
- return;
+ vec2 camPos = openfl_TextureCoordv;
+ vec2 blur = vec2(uBlur) * vec2(1.0, openfl_TextureSize.x / openfl_TextureSize.y);
- //vec4 color = getColor(camPos);
-
- vec2 blur = vec2(uBlur) * vec2(1.0, iResolution.x / iResolution.y);
-
- vec4 a = getColor(camPos+(random(camPos)*blur - blur / 2.0)) * uBrightness;
- a += getColor(camPos+(random(camPos+0.1)*blur - blur / 2.0)) * uBrightness;
- a += getColor(camPos+(random(camPos+0.2)*blur - blur / 2.0)) * uBrightness;
- //a += getColor(camPos+(random(camPos+0.3)*blur - blur / 2.0)) * uBrightness;
- gl_FragColor = a / 3.0;
+ vec4 a = getColor(camPos+random(camPos)*blur);
+ a += getColor(camPos+random(camPos+0.1)*blur);
+ //a += getColor(camPos+random(camPos+0.2)*blur);
+ //a += getColor(camPos+random(camPos+0.3)*blur);
+ gl_FragColor = (a / 2.0) * uBrightness;
}
\ No newline at end of file
diff --git a/assets/shaders/noise128.png b/assets/shaders/noise128.png
new file mode 100644
index 00000000..682cb32a
Binary files /dev/null and b/assets/shaders/noise128.png differ
diff --git a/assets/shaders/noise256.png b/assets/shaders/noise256.png
new file mode 100644
index 00000000..fd2a1410
Binary files /dev/null and b/assets/shaders/noise256.png differ
diff --git a/assets/shaders/noise512.png b/assets/shaders/noise512.png
new file mode 100644
index 00000000..d50270af
Binary files /dev/null and b/assets/shaders/noise512.png differ
diff --git a/project.xml b/project.xml
index 20d7d549..34683e4b 100644
--- a/project.xml
+++ b/project.xml
@@ -118,9 +118,6 @@
-
-
-
diff --git a/source/funkin/backend/assets/Paths.hx b/source/funkin/backend/assets/Paths.hx
index 21be721d..52357c8e 100644
--- a/source/funkin/backend/assets/Paths.hx
+++ b/source/funkin/backend/assets/Paths.hx
@@ -255,58 +255,6 @@ class Paths
content[k] = '$key$e';
}
return content;
- /*
- if (!key.endsWith("/")) key = key + "/";
-
- if (ModsFolder.currentModFolder == null && !scanSource)
- return getFolderContent(key, false, addPath, true);
-
- var folderPath:String = scanSource ? getAssetsPath(key) : getLibraryPathForce(key, 'mods/${ModsFolder.currentModFolder}');
- var libThing = new LimeLibrarySymbol(folderPath);
- var library = libThing.library;
-
- if (library is openfl.utils.AssetLibrary) {
- var lib = cast(libThing.library, openfl.utils.AssetLibrary);
- @:privateAccess
- if (lib.__proxy != null) library = lib.__proxy;
- }
-
- var content:Array = [];
- #if MOD_SUPPORT
- if (library is funkin.backend.assets.IModsAssetLibrary) {
- // easy task, can immediately scan for files!
- var lib = cast(library, funkin.backend.assets.IModsAssetLibrary);
- content = lib.getFiles(libThing.symbolName);
- if (addPath)
- for(i in 0...content.length)
- content[i] = '$folderPath${content[i]}';
- } else #end {
- @:privateAccess
- for(k=>e in library.paths) {
- if (k.toLowerCase().startsWith(libThing.symbolName.toLowerCase())) {
- if (addPath) {
- if (libThing.libraryName != "")
- content.push('${libThing.libraryName}:$k');
- else
- content.push(k);
- } else {
- var barebonesFileName = k.substr(libThing.symbolName.length);
- if (!barebonesFileName.contains("/"))
- content.push(barebonesFileName);
- }
- }
- }
- }
-
- if (includeSource) {
- var sourceResult = getFolderContent(key, false, addPath, true);
- for(e in sourceResult)
- if (!content.contains(e))
- content.push(e);
- }
-
- return content;
- */
}
// Used in Script.hx
diff --git a/source/funkin/backend/system/Logs.hx b/source/funkin/backend/system/Logs.hx
index 1f083324..60713004 100644
--- a/source/funkin/backend/system/Logs.hx
+++ b/source/funkin/backend/system/Logs.hx
@@ -11,8 +11,7 @@ class Logs {
public static var nativeTrace = Log.trace;
public static function init() {
-
- Log.trace = function(v : Dynamic, ?infos : Null) {
+ Log.trace = function(v:Dynamic, ?infos:Null) {
var data = [
logText('${infos.fileName}:${infos.lineNumber}: ', CYAN),
logText(Std.string(v))
@@ -28,22 +27,48 @@ class Logs {
__showInConsole(prepareColoredTrace(data, TRACE));
};
- LogFrontEnd.onLogs = function(Data, Style, FireOnce) {
+ LogFrontEnd.onLogs = function(data, style, fireOnce) {
var prefix = "[FLIXEL]";
var color:ConsoleColor = LIGHTGRAY;
var level:Level = INFO;
- if (Style == LogStyle.CONSOLE) {prefix = "> "; color = WHITE; level = INFO; } else
- if (Style == LogStyle.ERROR) {prefix = "[FLIXEL]"; color = RED; level = ERROR; } else
- if (Style == LogStyle.NORMAL) {prefix = "[FLIXEL]"; color = WHITE; level = INFO; } else
- if (Style == LogStyle.NOTICE) {prefix = "[FLIXEL]"; color = GREEN; level = VERBOSE;} else
- if (Style == LogStyle.WARNING) {prefix = "[FLIXEL]"; color = YELLOW; level = WARNING;}
+ if (style == LogStyle.CONSOLE) // cant place a switch here as these arent inline values - Nex
+ {
+ prefix = "> ";
+ color = WHITE;
+ level = INFO;
+ }
+ else if (style == LogStyle.ERROR)
+ {
+ prefix = "[FLIXEL]";
+ color = RED;
+ level = ERROR;
+ }
+ else if (style == LogStyle.NORMAL)
+ {
+ prefix = "[FLIXEL]";
+ color = WHITE;
+ level = INFO;
+ }
+ else if (style == LogStyle.NOTICE)
+ {
+ prefix = "[FLIXEL]";
+ color = GREEN;
+ level = VERBOSE;
+ }
+ else if (style == LogStyle.WARNING)
+ {
+ prefix = "[FLIXEL]";
+ color = YELLOW;
+ level = WARNING;
+ }
- var d:Dynamic = Data;
+ var d:Dynamic = data;
if (!(d is Array))
d = [d];
var a:Array = d;
var strs = [for(e in a) Std.string(e)];
- for(e in strs) {
+ for(e in strs)
+ {
Logs.trace('$prefix $e', level, color);
}
};
@@ -55,12 +80,18 @@ class Logs {
logText('[ '),
logText('${Std.string(time.getHours()).addZeros(2)}:${Std.string(time.getMinutes()).addZeros(2)}:${Std.string(time.getSeconds()).addZeros(2)}', DARKMAGENTA),
logText(' |'),
- switch(level) {
- case WARNING: logText(' WARNING ', DARKYELLOW);
- case ERROR: logText(' ERROR ', DARKRED);
- case TRACE: logText(' TRACE ', GRAY);
- case VERBOSE: logText(' VERBOSE ', DARKMAGENTA);
- default: logText(' INFORMATION ', CYAN);
+ switch (level)
+ {
+ case WARNING:
+ logText(' WARNING ', DARKYELLOW);
+ case ERROR:
+ logText(' ERROR ', DARKRED);
+ case TRACE:
+ logText(' TRACE ', GRAY);
+ case VERBOSE:
+ logText(' VERBOSE ', DARKMAGENTA);
+ default:
+ logText(' INFORMATION ', CYAN);
},
logText('] ')
];
@@ -77,7 +108,7 @@ class Logs {
}
public static function __showInConsole(text:Array) {
- #if sys
+ #if (sys && !mobile)
while(__showing) {
Sys.sleep(0.05);
}
@@ -89,20 +120,30 @@ class Logs {
NativeAPI.setConsoleColors();
Sys.print("\r\n");
__showing = false;
+ #elseif mobile
+ while(__showing) {
+ Sys.sleep(0.05);
+ }
+ __showing = true;
+ @:privateAccess
+ Sys.print([for(t in text) t.text].join(""));
+ __showing = false;
#else
@:privateAccess
nativeTrace([for(t in text) t.text].join(""));
#end
}
- public static function traceColored(text:Array, level:Level = INFO) {
+ public static function traceColored(text:Array, level:Level = INFO)
__showInConsole(prepareColoredTrace(text, level));
- }
+
public static function trace(text:String, level:Level = INFO, color:ConsoleColor = LIGHTGRAY) {
- traceColored([{
- text: text,
- color: color
- }], level);
+ traceColored([
+ {
+ text: text,
+ color: color
+ }
+ ], level);
}
}
@@ -113,7 +154,8 @@ enum abstract Level(Int) {
var TRACE = 3;
var VERBOSE = 4;
}
+
typedef LogText = {
var text:String;
var color:ConsoleColor;
-}
\ No newline at end of file
+}
diff --git a/source/funkin/backend/utils/CoolUtil.hx b/source/funkin/backend/utils/CoolUtil.hx
index 15147f00..7dc0857f 100644
--- a/source/funkin/backend/utils/CoolUtil.hx
+++ b/source/funkin/backend/utils/CoolUtil.hx
@@ -721,7 +721,10 @@ class CoolUtil
*/
@:noUsing public static inline function openURL(url:String) {
#if linux
- Sys.command('/usr/bin/xdg-open', [url]);
+ // generally `xdg-open` should work in every distro
+ var cmd = Sys.command("xdg-open", [url]);
+ // run old command JUST IN CASE it fails, which it shouldn't
+ if (cmd != 0) cmd = Sys.command("/usr/bin/xdg-open", [url]);
#else
FlxG.openURL(url);
#end
diff --git a/source/funkin/backend/utils/MemoryUtil.hx b/source/funkin/backend/utils/MemoryUtil.hx
index 6c27629e..cd27cb0e 100644
--- a/source/funkin/backend/utils/MemoryUtil.hx
+++ b/source/funkin/backend/utils/MemoryUtil.hx
@@ -140,14 +140,16 @@ class MemoryUtil {
reg.match(process.stdout.readAll().toString());
if (process.exitCode() == 0) return reg.matched(1);
#elseif linux
- var process = new HiddenProcess("sudo", ["dmidecode", "--type", "17"]);
+ /*var process = new HiddenProcess("sudo", ["dmidecode", "--type", "17"]);
if (process.exitCode() != 0) return "Unknown";
var lines = process.stdout.readAll().toString().split("\n");
for (line in lines) {
if (line.startsWith("Type:")) {
return line.substring("Type:".length).trim();
}
- }
+ }*/
+ // TODO: sort of unsafe? also requires users to use `sudo`
+ // when launching the engine through the CLI, REIMPLEMENT LATER.
#end
return "Unknown";
}
diff --git a/source/funkin/editors/character/CharacterSelection.hx b/source/funkin/editors/character/CharacterSelection.hx
index eb9a1e3a..3776b353 100644
--- a/source/funkin/editors/character/CharacterSelection.hx
+++ b/source/funkin/editors/character/CharacterSelection.hx
@@ -4,6 +4,7 @@ import funkin.game.Character;
import funkin.options.OptionsScreen;
import funkin.options.type.IconOption;
import funkin.options.type.NewOption;
+import funkin.options.type.TextOption;
import funkin.options.type.OptionType;
class CharacterSelection extends EditorTreeMenu
@@ -13,21 +14,45 @@ class CharacterSelection extends EditorTreeMenu
bgType = "charter";
super.create();
- var modsList:Array = Character.getList(true);
+ var isMods:Bool = true;
+ var modsList:Array = Character.getList(true, true);
- var list:Array = [
- for (char in (modsList.length == 0 ? Character.getList(false) : modsList))
- new IconOption(char, "Press ACCEPT to edit this character.", Character.getIconFromCharName(char),
- function() {
- FlxG.switchState(new CharacterEditor(char));
- })
- ];
+ if(modsList.length == 0) {
+ modsList = Character.getList(false, true);
+ isMods = false;
+ }
- list.insert(0, new NewOption("New Character", "New Character", function() {
- openSubState(new UIWarningSubstate("New Character: Feature Not Implemented!", "This feature isnt implemented yet. Please wait for more cne updates to have this functional.\n\n\n- Codename Devs", [
- {label: "Ok", color: 0xFFFF0000, onClick: function(t) {}}
- ]));
- }));
+ function generateList(modsList:Array, isMods:Bool, folderPath:String = ""):Array {
+ var list:Array = [];
+
+ for(char in modsList) {
+ if(char.endsWith("/")) {
+ var folderName = CoolUtil.getFilename(char.substr(0, char.length-1));
+
+ list.push(new TextOption(folderName + " >", "Press ACCEPT to edit this folder.", function() {
+ var newModsList = Character.getList(isMods, true, char);
+ var newList:Array = generateList(newModsList, isMods, folderPath + folderName + "/");
+ optionsTree.add(new OptionsScreen(folderPath + folderName, "Select a character to edit in " + folderPath + folderName + "/", newList));
+ }));
+ } else {
+ list.push(new IconOption(char, "Press ACCEPT to edit this character.", Character.getIconFromCharName(folderPath + char, char),
+ function() {
+ FlxG.switchState(new CharacterEditor(folderPath + char));
+ })
+ );
+ }
+ }
+
+ list.insert(0, new NewOption("New Character", "New Character", function() {
+ openSubState(new UIWarningSubstate("New Character: Feature Not Implemented!", "This feature isnt implemented yet. Please wait for more cne updates to have this functional.\n\n\n- Codename Devs", [
+ {label: "Ok", color: 0xFFFF0000, onClick: function(t) {}}
+ ]));
+ }));
+
+ return list;
+ }
+
+ var list = generateList(modsList, isMods);
main = new OptionsScreen("Character Editor", "Select a character to edit", list);
diff --git a/source/funkin/editors/charter/CharterEventScreen.hx b/source/funkin/editors/charter/CharterEventScreen.hx
index 20d84715..f3df422a 100644
--- a/source/funkin/editors/charter/CharterEventScreen.hx
+++ b/source/funkin/editors/charter/CharterEventScreen.hx
@@ -162,7 +162,11 @@ class CharterEventScreen extends UISubstateWindow {
colorWheel;
case TDropDown(options):
addLabel();
- var dropdown = new UIDropDown(eventName.x, y, 320, 32, options, Std.int(Math.abs(options.indexOf(cast value))));
+ var optionIndex = options.indexOf(cast value);
+ if(optionIndex < 0) {
+ optionIndex = 0;
+ }
+ var dropdown = new UIDropDown(eventName.x, y, 320, 32, options, optionIndex);
paramsPanel.add(dropdown); paramsFields.push(dropdown);
dropdown;
case TCharacter:
diff --git a/source/funkin/editors/ui/UISubstateWindow.hx b/source/funkin/editors/ui/UISubstateWindow.hx
index f99e184b..71550ef0 100644
--- a/source/funkin/editors/ui/UISubstateWindow.hx
+++ b/source/funkin/editors/ui/UISubstateWindow.hx
@@ -1,5 +1,8 @@
package funkin.editors.ui;
+import openfl.display.ShaderParameter;
+import openfl.display.ShaderInput;
+import openfl.filters.ShaderFilter;
import flixel.tweens.FlxTween;
import funkin.backend.shaders.CustomShader;
import openfl.filters.ShaderFilter;
@@ -7,7 +10,17 @@ import openfl.filters.ShaderFilter;
// TODO: make UIWarningSubstate extend this
class UISubstateWindow extends MusicBeatSubstate {
var camShaders:Array = [];
- var blurShader:CustomShader = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
+ var blurShader:CustomShader = {
+ var _ = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
+ if(!Options.intensiveBlur) {
+ var noiseTexture:ShaderInput = _.data.noiseTexture;
+ noiseTexture.input = Assets.getBitmapData("assets/shaders/noise256.png");
+ noiseTexture.wrap = REPEAT;
+ var noiseTextureSize:ShaderParameter = _.data.noiseTextureSize;
+ noiseTextureSize.value = [noiseTexture.input.width, noiseTexture.input.height];
+ }
+ _;
+ };
var titleSpr:UIText;
var messageSpr:UIText;
diff --git a/source/funkin/editors/ui/UIWarningSubstate.hx b/source/funkin/editors/ui/UIWarningSubstate.hx
index 84edf922..4f4a0380 100644
--- a/source/funkin/editors/ui/UIWarningSubstate.hx
+++ b/source/funkin/editors/ui/UIWarningSubstate.hx
@@ -1,5 +1,8 @@
package funkin.editors.ui;
+import openfl.display.ShaderParameter;
+import openfl.display.ShaderInput;
+import openfl.filters.ShaderFilter;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import funkin.backend.shaders.CustomShader;
@@ -7,7 +10,17 @@ import openfl.filters.ShaderFilter;
class UIWarningSubstate extends MusicBeatSubstate {
var camShaders:Array = [];
- var blurShader:CustomShader = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
+ var blurShader:CustomShader = {
+ var _ = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
+ if(!Options.intensiveBlur) {
+ var noiseTexture:ShaderInput = _.data.noiseTexture;
+ noiseTexture.input = Assets.getBitmapData("assets/shaders/noise256.png");
+ noiseTexture.wrap = REPEAT;
+ var noiseTextureSize:ShaderParameter = _.data.noiseTextureSize;
+ noiseTextureSize.value = [noiseTexture.input.width, noiseTexture.input.height];
+ }
+ _;
+ };
var title:String;
var message:String;
diff --git a/source/funkin/game/Character.hx b/source/funkin/game/Character.hx
index 3d0590d3..306a7062 100644
--- a/source/funkin/game/Character.hx
+++ b/source/funkin/game/Character.hx
@@ -538,9 +538,10 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
return xml;
}
- public static function getIconFromCharName(?character:String) {
+ public static function getIconFromCharName(?character:String, ?defaultIcon:String = null) {
if(character == null) return Constants.DEFAULT_HEALTH_ICON;
- var icon:String = character;
+ if(defaultIcon == null) defaultIcon = character;
+ var icon:String = defaultIcon;
var xml:Access = getXMLFromCharName(character);
if (xml != null && xml.x.exists("icon")) icon = xml.x.get("icon");
@@ -548,9 +549,17 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
return icon;
}
- public static function getList(?mods:Bool = false):Array
- return [
- for (path in Paths.getFolderContent('data/characters/', true, mods ? MODS : BOTH))
- if (Path.extension(path) == "xml") CoolUtil.getFilename(path)
- ];
+ public static function getList(?mods:Bool = false, includeFolders:Bool = false, folder:String = 'data/characters/'):Array {
+ var list:Array = [];
+ if(includeFolders) {
+ for (path in Paths.getFolderDirectories(folder, true, mods ? MODS : BOTH)) {
+ if(!path.endsWith("/")) path += "/";
+ list.push(path);
+ }
+ }
+ for (path in Paths.getFolderContent(folder, true, mods ? MODS : BOTH))
+ if (Path.extension(path) == "xml")
+ list.push(CoolUtil.getFilename(path));
+ return list;
+ }
}
\ No newline at end of file
diff --git a/source/funkin/game/HealthIcon.hx b/source/funkin/game/HealthIcon.hx
index 4dd9a4fb..16b0d729 100644
--- a/source/funkin/game/HealthIcon.hx
+++ b/source/funkin/game/HealthIcon.hx
@@ -90,11 +90,9 @@ class HealthIcon extends FlxSprite
if (animation.curAnim != null) {
var i:Int = -1;
var oldKey:Int = -1;
- for(k=>icon in healthSteps) {
- if (k > oldKey && k < health * 100) {
- oldKey = k;
- i = icon;
- }
+ for (k=>icon in healthSteps) if (k > oldKey && k <= health * 100) {
+ oldKey = k;
+ i = icon;
}
if (i >= 0 && curAnimState != i) {
var event = EventManager.get(funkin.backend.scripting.events.HealthIconChangeEvent).recycle(i, this);
diff --git a/source/funkin/game/cutscenes/DialogueCutscene.hx b/source/funkin/game/cutscenes/DialogueCutscene.hx
index 39713943..7a4d7a38 100644
--- a/source/funkin/game/cutscenes/DialogueCutscene.hx
+++ b/source/funkin/game/cutscenes/DialogueCutscene.hx
@@ -95,7 +95,7 @@ class DialogueCutscene extends ScriptedCutscene {
musicVolume: node.has.musicVolume ? (volume = Std.parseFloat(node.att.speed).getDefault(0.8)) : null,
changeMusic: node.has.changeMusic ? FlxG.sound.load(Paths.music(node.att.changeMusic), volume, true) : null,
playSound: node.has.playSound ? FlxG.sound.load(Paths.sound(node.att.playSound)) : null,
- nextSound: node.has.nextSound ? FlxG.sound.load(Paths.music(node.att.nextSound)) : null,
+ nextSound: node.has.nextSound ? FlxG.sound.load(Paths.sound(node.att.nextSound)) : null,
textSound: null
};
@@ -218,4 +218,4 @@ typedef DialogueLine = {
var nextSound:FlxSound;
var textSound:FlxSound;
var changeDefAnim:String;
-}
\ No newline at end of file
+}
diff --git a/source/funkin/menus/MainMenuState.hx b/source/funkin/menus/MainMenuState.hx
index 5f88f888..ac4a5b3f 100644
--- a/source/funkin/menus/MainMenuState.hx
+++ b/source/funkin/menus/MainMenuState.hx
@@ -158,7 +158,7 @@ class MainMenuState extends MusicBeatState
var event = event("onSelectItem", EventManager.get(NameEvent).recycle(daChoice));
if (event.cancelled) return;
- switch (daChoice)
+ switch (event.name)
{
case 'story mode': FlxG.switchState(new StoryMenuState());
case 'freeplay': FlxG.switchState(new FreeplayState());
diff --git a/source/funkin/menus/PauseSubState.hx b/source/funkin/menus/PauseSubState.hx
index 30884a89..390788dd 100644
--- a/source/funkin/menus/PauseSubState.hx
+++ b/source/funkin/menus/PauseSubState.hx
@@ -14,6 +14,7 @@ import funkin.editors.charter.Charter;
import funkin.menus.StoryMenuState;
import funkin.options.OptionsMenu;
import funkin.options.keybinds.KeybindsOptions;
+import funkin.options.TreeMenu;
class PauseSubState extends MusicBeatSubstate
{
@@ -154,9 +155,10 @@ class PauseSubState extends MusicBeatSubstate
persistentDraw = false;
openSubState(new KeybindsOptions());
case "Change Options":
+ TreeMenu.lastState = PlayState;
FlxG.switchState(new OptionsMenu());
case "Exit to charter":
- FlxG.switchState(new funkin.editors.charter.Charter(PlayState.SONG.meta.name, PlayState.difficulty, false));
+ FlxG.switchState(new Charter(PlayState.SONG.meta.name, PlayState.difficulty, false));
case "Exit to menu":
if (PlayState.chartingMode && Charter.undos.unsaved)
game.saveWarn(false);
@@ -207,4 +209,4 @@ class PauseSubState extends MusicBeatSubstate
item.alpha = 0.6;
}
}
-}
\ No newline at end of file
+}
diff --git a/source/funkin/menus/StoryMenuState.hx b/source/funkin/menus/StoryMenuState.hx
index 44a4d538..01c61640 100644
--- a/source/funkin/menus/StoryMenuState.hx
+++ b/source/funkin/menus/StoryMenuState.hx
@@ -118,6 +118,13 @@ class StoryMenuState extends MusicBeatState {
}
interpColor = new FlxInterpolateColor(weekBG.color);
+
+ // default difficulty should be the middle difficulty in the array
+ // to be consistent with base game and whatnot, you know the drill
+ curDifficulty = Math.floor(weeks[0].difficulties.length * 0.5);
+ // debug stuff lol
+ Logs.trace('Middle Difficulty for Week 1 is ${weeks[0].difficulties[curDifficulty]} (ID: $curDifficulty)');
+
changeWeek(0, true);
DiscordUtil.call("onMenuLoaded", ["Story Menu"]);
@@ -170,6 +177,7 @@ class StoryMenuState extends MusicBeatState {
if (!force) CoolUtil.playMenuSFX();
for(k=>e in weekSprites.members) {
e.targetY = k - curWeek;
+ e.alpha = k == curWeek ? 1.0 : 0.6;
}
tracklist.text = 'TRACKS\n\n${[for(e in weeks[curWeek].songs) if (!e.hide) e.name].join('\n')}';
weekTitle.text = weeks[curWeek].name.getDefault("");
@@ -362,13 +370,13 @@ class StoryMenuState extends MusicBeatState {
if(characterSprites != null)
characterSprites.forEachAlive(function(spr) spr.playAnim("confirm", true, LOCK));
- PlayState.loadWeek(weeks[curWeek], weeks[curWeek].difficulties[curDifficulty]);
+ PlayState.loadWeek(event.week, event.difficulty);
new FlxTimer().start(1, function(tmr:FlxTimer)
{
FlxG.switchState(new PlayState());
});
- weekSprites.members[curWeek].startFlashing();
+ weekSprites.members[event.weekID].startFlashing();
}
}
diff --git a/source/funkin/menus/TitleState.hx b/source/funkin/menus/TitleState.hx
index e1245a1e..a4a42385 100644
--- a/source/funkin/menus/TitleState.hx
+++ b/source/funkin/menus/TitleState.hx
@@ -25,8 +25,6 @@ class TitleState extends MusicBeatState
public var textGroup:FlxGroup;
public var ngSpr:FlxSprite;
- public var wackyImage:FlxSprite;
-
override public function create():Void
{
curWacky = FlxG.random.getObject(getIntroTextShit());
@@ -40,9 +38,6 @@ class TitleState extends MusicBeatState
DiscordUtil.call("onMenuLoaded", ["Title Screen"]);
}
- var logoBl:FlxSprite;
- var gfDance:FlxSprite;
- var danceLeft:Bool = false;
var titleText:FlxSprite;
var titleScreenSprites:MusicBeatGroup;
@@ -56,11 +51,9 @@ class TitleState extends MusicBeatState
var bg:FlxSprite = new FlxSprite().makeSolid(FlxG.width, FlxG.height, FlxColor.BLACK);
add(bg);
- #if TITLESCREEN_XML
titleScreenSprites = new MusicBeatGroup();
add(titleScreenSprites);
loadXML();
- #end
if (titleText == null) {
titleText = new FlxSprite(100, FlxG.height * 0.8);
@@ -78,16 +71,6 @@ class TitleState extends MusicBeatState
blackScreen = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
add(blackScreen);
- #if !TITLESCREEN_XML
- ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadAnimatedGraphic(Paths.image('newgrounds_logo'));
- add(ngSpr);
- ngSpr.visible = false;
- ngSpr.setGraphicSize(Std.int(ngSpr.width * 0.8));
- ngSpr.updateHitbox();
- ngSpr.screenCenter(X);
- ngSpr.antialiasing = true;
- #end
-
FlxG.mouse.visible = false;
if (initialized)
@@ -217,7 +200,6 @@ class TitleState extends MusicBeatState
{
super.beatHit(curBeat);
- #if TITLESCREEN_XML
if (curBeat >= titleLength || skippedIntro) {
if (!skippedIntro) skipIntro();
return;
@@ -225,27 +207,8 @@ class TitleState extends MusicBeatState
var introText = titleLines[curBeat];
if (introText != null)
introText.show();
- #else
- switch (curBeat)
- {
- case 1: createCoolText(['ninjamuffin99', 'phantomArcade', 'kawaisprite', 'evilsk8er']);
- case 3: addMoreText('present');
- case 4: deleteCoolText();
- case 5: createCoolText(['In association', 'with']);
- case 7: addMoreText('newgrounds'); ngSpr.visible = true;
- case 8: deleteCoolText(); ngSpr.visible = false;
- case 9: createCoolText([curWacky[0]]);
- case 11: addMoreText(curWacky[1]);
- case 12: deleteCoolText();
- case 13: addMoreText('Friday');
- case 14: addMoreText('Night');
- case 15: addMoreText('Funkin');
- case 16: skipIntro();
- }
- #end
}
- #if TITLESCREEN_XML
public var xml:Access;
public var titleLength:Int = 16;
public var titleLines:Map = [
@@ -267,12 +230,14 @@ class TitleState extends MusicBeatState
15 => new IntroText(['Friday', 'Night', "Funkin'"]),
];
+ public var titleSprites:Map = [];
+
public function loadXML() {
try {
xml = new Access(Xml.parse(Assets.getText(Paths.xml('titlescreen/titlescreen'))).firstElement());
if (xml.hasNode.intro) {
titleLines = [];
- if (xml.node.intro.has.length) titleLength = CoolUtil.getDefault(Std.parseInt(xml.node.intro.att.length), 16);
+ if (xml.node.intro.has.length) titleLength = Std.parseInt(xml.node.intro.att.length).getDefault(16);
for(node in xml.nodes.sprites) {
var parentFolder:String = node.getAtt("folder").getDefault("");
if (parentFolder != "" && !parentFolder.endsWith("/")) parentFolder += "/";
@@ -284,26 +249,28 @@ class TitleState extends MusicBeatState
default:
titleScreenSprites.add(spr);
}
+ if(node.has.name) titleSprites[node.att.name] = spr;
}
}
for(text in xml.node.intro.nodes.text) {
- var beat:Int = CoolUtil.getDefault(text.has.beat ? Std.parseInt(text.att.beat) : null, 0);
+ var beat:Int = text.has.beat ? Std.parseInt(text.att.beat).getDefault(0) : 0;
var texts:Array> = [];
- for(e in text.elements) {
- switch(e.name) {
+ for(node in text.elements) {
+ switch(node.name) {
case "line":
- if (!e.has.text) continue;
- texts.push(e.att.text);
+ if (!node.has.text) continue;
+ texts.push(node.att.text);
case "introtext":
- if (!e.has.line) continue;
- texts.push('{introText${e.att.line}}');
+ if (!node.has.line) continue;
+ texts.push('{introText${node.att.line}}');
case "sprite":
- if (!e.has.path) continue;
- var name:String = e.has.name ? e.att.name : null;
- var path:String = e.att.path;
- var flipX:Bool = e.has.flipX ? e.att.flipX == "true" : false;
- var flipY:Bool = e.has.flipY ? e.att.flipY == "true" : false;
- var scale:Float = e.has.scale ? CoolUtil.getDefault(Std.parseFloat(e.att.scale), 1) : 1;
+ if (!node.has.path) continue;
+ var name:String = node.has.name ? node.att.name : null;
+ var path:String = node.att.path;
+ var flipX:Bool = node.has.flipX ? node.att.flipX == "true" : false;
+ var flipY:Bool = node.has.flipY ? node.att.flipY == "true" : false;
+ var scale:Float = node.has.scale ? Std.parseFloat(node.att.scale).getDefault(1) : 1;
+
texts.push({
name: name,
path: path,
@@ -320,7 +287,6 @@ class TitleState extends MusicBeatState
Logs.trace('Failed to load titlescreen XML: $e', ERROR);
}
}
- #end
var skippedIntro:Bool = false;
@@ -328,10 +294,6 @@ class TitleState extends MusicBeatState
{
if (!skippedIntro)
{
- #if !TITLESCREEN_XML
- remove(ngSpr);
- #end
-
FlxG.camera.flash(FlxColor.WHITE, 4);
remove(blackScreen);
blackScreen.destroy();
@@ -361,7 +323,7 @@ class IntroText {
var image:TitleStateImage = e;
if (image.path == null) continue;
- var scale:Float = CoolUtil.getDefault(image.scale, 1);
+ var scale:Float = image.scale.getDefault(1);
var yPos:Float = 200;
if(state.textGroup.members.length > 0) {
@@ -370,8 +332,8 @@ class IntroText {
}
var sprite = new FlxSprite(0, yPos).loadAnimatedGraphic(Paths.image(image.path));
- sprite.flipX = CoolUtil.getDefault(image.flipX, false);
- sprite.flipY = CoolUtil.getDefault(image.flipY, false);
+ sprite.flipX = image.flipX.getDefault(false);
+ sprite.flipY = image.flipY.getDefault(false);
sprite.scale.set(scale, scale);
sprite.updateHitbox();
sprite.screenCenter(X);
diff --git a/source/lime/system/System.hx b/source/lime/system/System.hx
index 98efafe3..64f8c771 100644
--- a/source/lime/system/System.hx
+++ b/source/lime/system/System.hx
@@ -367,7 +367,10 @@ class System
#elseif mac
Sys.command("/usr/bin/open", [path]);
#elseif linux
- Sys.command("/usr/bin/xdg-open", [path]);
+ // generally `xdg-open` should work in every distro
+ var cmd = Sys.command("xdg-open", [path, "&"]);
+ // run old command JUST IN CASE it fails, which it shouldn't
+ if (cmd != 0) cmd = Sys.command("/usr/bin/xdg-open", [path, "&"]);
#elseif (js && html5)
Browser.window.open(path, "_blank");
#elseif flash