From 4b3ac032e16055a95bd18e1de161c58ab21c2bd3 Mon Sep 17 00:00:00 2001 From: Yoshman29 <81191621+YoshiCrafter29@users.noreply.github.com> Date: Tue, 8 Nov 2022 22:59:56 +0100 Subject: [PATCH] taking a break --- README.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/README.md b/README.md index ceee4375..a1acf82e 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,14 @@ # Friday Night Funkin' - Codename Engine (WIP) +## Taking a break + +If you're wondering why Codename source is already public, i'm simply taking a break. I don't know how long it'll be, but i'm for sure taking one. + +The FNF community is hell, i'm tired of everyone asking me for early access or builds, i'm tired of people constantly bringing up Yoshi Engine along with it even through is dead, i just need a goddamn break. + +I'll keep yall updated if this ever comes back into development, i just need some time for myself. + +The repo was made public so that you can see whats already been done. I know its not that much, but i prefer to do that way to prevent more people from coming up in my dms and spamming me with "can i be a tester for codename" or whatever. + ## PLEASE NOTE - THIS IS STILL IN AN ALPHA STATE Early alpha of Codename Engine, known issues: @@ -10,6 +20,8 @@ Early alpha of Codename Engine, known issues: - Week 6 still have no dialogue - Week 7 have no running tankman +Build instructions are below, use the "introMod" folder for... mods. Also, `lime test windows` uses the source assets folder instead of the export one. + ## CREDITS - Credits to Smokey555 for the fancy Animate Atlas code