wip gameover scripts by neo
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package funkin.backend.scripting.events;
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/**
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* CANCEL this event to prevent default behaviour!
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*/
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final class GameOverCreationEvent extends CancellableEvent
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{
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// TODO: documentation
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public var x:Float;
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public var y:Float;
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public var character:String;
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public var player:Bool;
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public var gameOverSong:String;
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public var lossSFX:String;
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public var retrySFX:String;
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}
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