Charter/Editor additions and fixes (#793)
* camera highlights again * option to mute all hitsounds * context menus inside context menus and wip sliders in context menu * wip volume slider stuff * strumline preview fix with resizable editors * more slider stuff * editor sfx option should now actually work for everything * fixed strumline vocals volume, fixed note type option keybinds and moved bookmarks and note types into submenus * fix for saving difficulty specific meta json * some extra misc changes fixed camera highlights not updating when zooming in/out, optimized some of the highlight draw code so it doesn't do a full loop, and added the note scale flag into the strumline preview * fix compiling after merge
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@@ -84,6 +84,7 @@ class Options
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public static var charterMetronomeEnabled:Bool = false;
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public static var charterShowSections:Bool = true;
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public static var charterShowBeats:Bool = true;
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public static var charterShowCameraHighlights:Bool = true;
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public static var charterEnablePlaytestScripts:Bool = true;
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public static var charterRainbowWaveforms:Bool = false;
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public static var charterLowDetailWaveforms:Bool = false;
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@@ -4,7 +4,7 @@ import flixel.util.FlxTimer;
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import funkin.backend.system.Conductor;
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class GameplayOptions extends TreeMenuScreen {
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var __metronome = FlxG.sound.load(Paths.sound('editors/charter/metronome'));
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var __metronome = FlxG.sound.load(Paths.sound(Flags.DEFAULT_CHARTER_METRONOME_SOUND));
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var offsetSetting:NumOption;
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public function new() {
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