senpai!!
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@@ -355,6 +355,7 @@ class PlayState extends MusicBeatState
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boyfriend.dance();
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var event:CountdownEvent = scripts.event("onCountdown", new CountdownEvent(
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swagCounter,
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introSprites[swagCounter],
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introSounds[swagCounter],
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1, 0.6, true));
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@@ -370,6 +371,7 @@ class PlayState extends MusicBeatState
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sprite = new FlxSprite().loadGraphic(spr);
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sprite.scrollFactor.set();
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sprite.scale.set(event.scale, event.scale);
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sprite.updateHitbox();
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sprite.screenCenter();
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add(sprite);
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@@ -51,15 +51,10 @@ class Stage extends FlxBasic implements IBeatReceiver {
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var spr = new StageSprite();
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spr.antialiasing = true;
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var addDefAnim = true;
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if (!node.has.sprite || !node.has.name || !node.has.x || !node.has.y) continue;
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if (Assets.exists(Paths.file('images/$spritesParentFolder${node.att.sprite}.xml', TEXT))) {
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spr.frames = Paths.getSparrowAtlas('$spritesParentFolder${node.att.sprite}');
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} else {
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addDefAnim = false;
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spr.loadGraphic(Paths.image('$spritesParentFolder${node.att.sprite}'));
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}
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spr.loadAnimatedGraphic(Paths.image('$spritesParentFolder${node.att.sprite}'));
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var x:Null<Float> = Std.parseFloat(node.att.x);
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var y:Null<Float> = Std.parseFloat(node.att.y);
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if (x != null) spr.x = x;
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@@ -77,6 +72,7 @@ class Stage extends FlxBasic implements IBeatReceiver {
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if (scroll != null) spr.scrollFactor.y = scroll;
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}
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}
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if (node.has.antialiasing) spr.antialiasing = node.att.antialiasing == "true";
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if (node.has.scale) {
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var scale:Null<Float> = Std.parseFloat(node.att.scale);
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if (scale != null) spr.scale.set(scale, scale);
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@@ -84,7 +80,6 @@ class Stage extends FlxBasic implements IBeatReceiver {
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if (node.has.updateHitbox && node.att.updateHitbox == "true") spr.updateHitbox();
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for(anim in node.nodes.anim) {
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addDefAnim = false;
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if (anim.has.name) spr.beatAnims.push(anim.att.name);
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XMLUtil.addXMLAnimation(spr, anim);
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}
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@@ -92,9 +87,6 @@ class Stage extends FlxBasic implements IBeatReceiver {
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if (node.has.anim) {
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spr.animation.play(node.att.anim);
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} else if (addDefAnim) {
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spr.animation.addByPrefix("anim", "", 24, true);
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spr.animation.play("anim");
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}
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stageSprites.set(node.att.name, spr);
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@@ -44,8 +44,9 @@ class CountdownEvent extends CancellableEvent {
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*/
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public var sound:FlxSound;
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public function new(spritePath:String, soundPath:String, scale:Float = 1, volume:Float = 1, antialiasing:Bool = true) {
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public function new(swagCounter:Int, spritePath:String, soundPath:String, scale:Float = 1, volume:Float = 1, antialiasing:Bool = true) {
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super();
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this.swagCounter = swagCounter;
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this.volume = volume;
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this.soundPath = soundPath;
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this.spritePath = spritePath;
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