Merge remote-tracking branch 'upstream/main' into new-editors-main

# Conflicts:
# commandline/commands/Compiler.hx
# source/funkin/backend/FunkinSprite.hx
# source/funkin/backend/MusicBeatState.hx
# source/funkin/backend/MusicBeatSubstate.hx
# source/funkin/backend/chart/Chart.hx
# source/funkin/backend/chart/EventsData.hx
# source/funkin/backend/scripting/GlobalScript.hx
# source/funkin/backend/system/Controls.hx
# source/funkin/backend/system/MainState.hx
# source/funkin/backend/utils/AudioAnalyzer.hx
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/editors/character/CharacterInfoScreen.hx
# source/funkin/editors/charter/Charter.hx
# source/funkin/editors/charter/CharterSelection.hx
# source/funkin/editors/charter/CharterStrumline.hx
# source/funkin/editors/charter/CharterStrumlineButton.hx
# source/funkin/editors/charter/SongCreationScreen.hx
# source/funkin/editors/ui/UIDropDown.hx
# source/funkin/editors/ui/UIFileExplorer.hx
# source/funkin/game/Note.hx
# source/funkin/game/PlayState.hx
# source/funkin/game/SplashGroup.hx
# source/funkin/game/Stage.hx
# source/funkin/game/Strum.hx
# source/funkin/menus/FreeplayState.hx
# source/funkin/options/Options.hx
# source/funkin/options/keybinds/KeybindsOptions.hx
This commit is contained in:
Ralty
2025-07-19 00:57:08 +07:00
372 changed files with 3244 additions and 1248 deletions
+7 -6
View File
@@ -7,6 +7,7 @@ import funkin.options.*;
class EditorTreeMenu extends TreeMenu {
public var bg:FlxBackdrop;
public var bgType:String = "default";
public var bgMovement:FlxPoint = new FlxPoint();
public override function create() {
super.create();
@@ -18,16 +19,16 @@ class EditorTreeMenu extends TreeMenu {
bg = new FlxBackdrop();
bg.loadGraphic(Paths.image('editors/bgs/${bgType}'));
bg.antialiasing = true;
setBackgroundRotation(-5);
add(bg);
}
public inline function setBackgroundRotation(rotation:Float) {
bg.rotation = rotation;
bg.velocity.set(85, 0).degrees = bg.rotation;
}
public override function exit() {
FlxG.switchState(new MainMenuState());
}
public override function update(elapsed:Float) {
super.update(elapsed);
bg.x += elapsed * 125;
bg.y += elapsed * 125;
}
}