Merge remote-tracking branch 'public/main'
This commit is contained in:
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-1
@@ -1,7 +1,7 @@
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@ECHO OFF
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@ECHO OFF
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cd ..
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cd ..
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echo Building Game...
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echo Building Game...
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lime build windows --haxeflag="--macro include('scripting')" --haxeflag="-xml docs/doc.xml" -D DOCUMENTATION --no-output
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lime build windows --haxeflag="-xml docs/doc.xml" -D doc-gen -D DOCUMENTATION --no-output
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echo art
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echo art
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echo Generated the api xml file at docs/doc.xml
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echo Generated the api xml file at docs/doc.xml
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@@ -3,15 +3,20 @@ package funkin.backend;
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import flixel.graphics.frames.FlxFrame;
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import flixel.graphics.frames.FlxFrame;
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import flixel.math.FlxAngle;
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import flixel.math.FlxAngle;
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import flixel.math.FlxMatrix;
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import flixel.math.FlxMatrix;
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import openfl.display.BlendMode;
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import openfl.geom.ColorTransform;
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import openfl.geom.ColorTransform;
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class FlxAnimate extends flxanimate.FlxAnimate {
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class FlxAnimate extends flxanimate.FlxAnimate {
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static var rMatrix = new FlxMatrix();
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static var rMatrix = new FlxMatrix();
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override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform)
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override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform, ?blendMode:BlendMode)
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{
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{
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if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
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if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
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return;
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return;
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if (blendMode == null)
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blendMode = BlendMode.NORMAL;
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for (camera in cameras)
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for (camera in cameras)
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{
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{
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rMatrix.identity();
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rMatrix.identity();
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@@ -66,7 +71,7 @@ class FlxAnimate extends flxanimate.FlxAnimate {
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}
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}
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rMatrix.translate(_point.x, _point.y);
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rMatrix.translate(_point.x, _point.y);
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camera.drawPixels(limb, null, rMatrix, colorTransform, blend, antialiasing, shaderEnabled ? shader : null);
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camera.drawPixels(limb, null, rMatrix, colorTransform, blendMode, antialiasing, shaderEnabled ? shader : null);
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#if FLX_DEBUG
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#if FLX_DEBUG
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FlxBasic.visibleCount++;
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FlxBasic.visibleCount++;
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#end
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#end
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@@ -84,4 +89,4 @@ class FlxAnimate extends flxanimate.FlxAnimate {
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// TODO: ACTUAL OPTIMIZATION
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// TODO: ACTUAL OPTIMIZATION
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return true;
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return true;
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}
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}
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}
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}
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@@ -86,7 +86,12 @@ class ModsFolder {
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public static function getModsList():Array<String> {
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public static function getModsList():Array<String> {
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var mods:Array<String> = [];
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var mods:Array<String> = [];
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#if MOD_SUPPORT
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#if MOD_SUPPORT
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for(modFolder in FileSystem.readDirectory(modsPath)) {
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final modsList:Array<String> = FileSystem.readDirectory(modsPath);
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if (modsList == null || modsList.length <= 0)
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return mods;
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for (modFolder in modsList) {
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if (FileSystem.isDirectory('${modsPath}${modFolder}')) {
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if (FileSystem.isDirectory('${modsPath}${modFolder}')) {
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mods.push(modFolder);
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mods.push(modFolder);
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} else {
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} else {
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@@ -152,4 +157,4 @@ class ModsFolder {
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return prepareModLibrary(libName, new ZipFolderLibrary(zipPath, libName, modName), force);
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return prepareModLibrary(libName, new ZipFolderLibrary(zipPath, libName, modName), force);
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}
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}
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#end
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#end
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}
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}
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@@ -46,6 +46,10 @@ class Main extends Sprite
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public static var game:FunkinGame;
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public static var game:FunkinGame;
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/**
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* The time since the game was focused last time in seconds.
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*/
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public static var timeSinceFocus(get, never):Float;
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public static var time:Int = 0;
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public static var time:Int = 0;
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// You can pretty much ignore everything from here on - your code should go in your states.
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// You can pretty much ignore everything from here on - your code should go in your states.
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@@ -152,6 +156,7 @@ class Main extends Sprite
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Conductor.init();
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Conductor.init();
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AudioSwitchFix.init();
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AudioSwitchFix.init();
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EventManager.init();
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EventManager.init();
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FlxG.signals.focusGained.add(onFocus);
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FlxG.signals.preStateSwitch.add(onStateSwitch);
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FlxG.signals.preStateSwitch.add(onStateSwitch);
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FlxG.signals.postStateSwitch.add(onStateSwitchPost);
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FlxG.signals.postStateSwitch.add(onStateSwitchPost);
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@@ -197,6 +202,10 @@ class Main extends Sprite
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{asset: diamond, width: 32, height: 32}, new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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{asset: diamond, width: 32, height: 32}, new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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}
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}
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public static function onFocus() {
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_tickFocused = FlxG.game.ticks;
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}
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private static function onStateSwitch() {
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private static function onStateSwitch() {
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scaleMode.resetSize();
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scaleMode.resetSize();
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}
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}
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@@ -230,4 +239,9 @@ class Main extends Sprite
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Sys.setCwd(Path.addTrailingSlash(openfl.filesystem.File.applicationStorageDirectory.nativePath));
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Sys.setCwd(Path.addTrailingSlash(openfl.filesystem.File.applicationStorageDirectory.nativePath));
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#end
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#end
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}
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}
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private static var _tickFocused:Float = 0;
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public static function get_timeSinceFocus():Float {
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return (FlxG.game.ticks - _tickFocused) / 1000;
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}
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}
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}
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@@ -6,6 +6,7 @@ import funkin.backend.chart.Chart;
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import funkin.backend.chart.ChartData.ChartMetaData;
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import funkin.backend.chart.ChartData.ChartMetaData;
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import funkin.backend.scripting.events.menu.MenuChangeEvent;
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import funkin.backend.scripting.events.menu.MenuChangeEvent;
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import funkin.backend.scripting.events.menu.freeplay.*;
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import funkin.backend.scripting.events.menu.freeplay.*;
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import funkin.backend.system.Conductor;
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import funkin.game.HealthIcon;
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import funkin.game.HealthIcon;
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import funkin.savedata.FunkinSave;
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import funkin.savedata.FunkinSave;
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@@ -249,10 +250,12 @@ class FreeplayState extends MusicBeatState
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else
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else
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FlxG.log.error('Could not find a Sound asset with an ID of \'$soundPath\'.');
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FlxG.log.error('Could not find a Sound asset with an ID of \'$soundPath\'.');
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if (sound != null && autoplayShouldPlay)
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if (sound != null && autoplayShouldPlay) {
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FlxG.sound.playMusic(sound, 0);
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FlxG.sound.playMusic(sound, 0);
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Conductor.changeBPM(songs[curSelected].bpm, songs[curSelected].beatsPerMeasure, songs[curSelected].stepsPerBeat);
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}
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}
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}
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if(!disableAsyncLoading) Main.execAsync(huh);
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if (!disableAsyncLoading) Main.execAsync(huh);
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else huh();
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else huh();
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}
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}
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songInstPlaying = true;
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songInstPlaying = true;
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@@ -45,7 +45,7 @@ class OptionsScreen extends FlxTypedSpriteGroup<OptionType> {
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if (members.length > 0) {
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if (members.length > 0) {
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members[curSelected].selected = true;
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members[curSelected].selected = true;
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if (controls.ACCEPT || FlxG.mouse.justReleased)
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if (controls.ACCEPT || (FlxG.mouse.justReleased && Main.timeSinceFocus > 0.25))
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members[curSelected].onSelect();
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members[curSelected].onSelect();
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if (controls.LEFT_P)
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if (controls.LEFT_P)
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members[curSelected].onChangeSelection(-1);
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members[curSelected].onChangeSelection(-1);
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