Merge branch 'main' into translations-system
This commit is contained in:
@@ -10,9 +10,9 @@
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
|
||||
<!-- funny loop -->
|
||||
<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10,11,12,13"/>
|
||||
<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11,12,13,14"/>
|
||||
<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12,13,14,15"/>
|
||||
<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58,59,60,61"/>
|
||||
<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26,27,28,29"/>
|
||||
<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10..13"/>
|
||||
<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11..14"/>
|
||||
<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12..15"/>
|
||||
<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58..61"/>
|
||||
<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26..29"/>
|
||||
</character>
|
||||
@@ -1,13 +1,13 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camy="55" color="#31B0D1">
|
||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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||||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
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||||
<anim name="idle" anim="BF idle dance" x="-5" y="0" fps="24" loop="false"/>
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||||
<anim name="singUP" anim="BF NOTE UP0" x="-39" y="27" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" x="6" y="-7" fps="24" loop="false"/>
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||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-48" y="-6" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-17" y="-50" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-35" y="27" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="6" y="19" fps="24" loop="false"/>
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||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-44" y="22" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-16" y="-19" fps="24" loop="false"/>
|
||||
<anim name="hey" anim="BF HEY" x="-3" y="6" fps="24" loop="false"/>
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||||
</character>
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||||
@@ -1,13 +1,13 @@
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||||
<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" gameOverChar="bf-holding-gf-dead" color="#31B0D1">
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||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
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||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
|
||||
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="6" y="88"/>
|
||||
<character y="350" sprite="bf-holding-gf" flipX="true" isPlayer="true" icon="bf" color="#31B0D1" gameOverChar="bf-holding-gf-dead">
|
||||
<anim name="idle" anim="BF idle dance" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" x="-42" y="9" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" x="11" y="2" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-46" y="21" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-16" y="-14" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-39" y="8" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="10" y="3" fps="24" loop="false"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-41" y="37" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-15" y="-11" fps="24" loop="false"/>
|
||||
<anim name="bfCatch" anim="BF catches GF" x="6" y="90" fps="24" loop="false"/>
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||||
</character>
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||||
|
||||
@@ -1,15 +1,12 @@
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||||
<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead" color="#7BD6F6">
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||||
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
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||||
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||||
<!-- Offsets are actually multiplied by scale -->
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||||
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
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||||
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
|
||||
|
||||
<anim name="singUPmiss" anim="BF UP MISS" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singLEFTmiss" anim="BF LEFT MISS" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singRIGHTmiss" anim="BF RIGHT MISS" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singDOWNmiss" anim="BF DOWN MISS" fps="24" loop="false" x="0" y="0"/>
|
||||
</character>
|
||||
<character x="200" y="570" sprite="bf-pixel" scale="6" antialiasing="false" flipX="true" isPlayer="true" icon="bf-pixel" color="#7BD6F6" gameOverChar="bf-pixel-dead">
|
||||
<anim name="idle" anim="BF IDLE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="BF LEFT NOTE" x="-1" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="BF DOWN NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="BF UP NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="BF RIGHT NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="BF UP MISS" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="BF LEFT MISS" x="-1" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHTmiss" anim="BF RIGHT MISS" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="BF DOWN MISS" x="0" y="0" fps="24" loop="false"/>
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||||
</character>
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||||
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||||
@@ -1,18 +1,18 @@
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||||
<!DOCTYPE codename-engine-character>
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||||
<character isPlayer="true" flipX="true" x="0" y="350" color="#31B0D1">
|
||||
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
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||||
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
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||||
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
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||||
<anim name="hit" anim="BF hit" fps="24" loop="false" x="13" y="19"/>
|
||||
<anim name="pre-attack" anim="bf pre attack" fps="24" loop="false" x="-47" y="-36"/>
|
||||
<anim name="attack" anim="boyfriend attack" fps="24" loop="false" x="289" y="270"/>
|
||||
<anim name="dodge" anim="boyfriend dodge" fps="24" loop="false" x="-7" y="-15"/>
|
||||
<character y="350" sprite="bf" flipX="true" isPlayer="true" icon="bf" color="#31B0D1">
|
||||
<anim name="idle" anim="BF idle dance" x="-5" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="BF NOTE UP0" x="-39" y="27" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="BF NOTE LEFT0" x="6" y="-7" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-48" y="-6" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-17" y="-50" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-35" y="27" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="6" y="19" fps="24" loop="false"/>
|
||||
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-44" y="22" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-16" y="-19" fps="24" loop="false"/>
|
||||
<anim name="hey" anim="BF HEY" x="-3" y="6" fps="24" loop="false"/>
|
||||
<anim name="scared" anim="BF idle shaking" x="-6" y="1" fps="24" loop="true"/>
|
||||
<anim name="hit" anim="BF hit" x="13" y="19" fps="24" loop="false"/>
|
||||
<anim name="pre-attack" anim="bf pre attack" x="-47" y="-36" fps="24" loop="false"/>
|
||||
<anim name="attack" anim="boyfriend attack" x="289" y="270" fps="24" loop="false"/>
|
||||
<anim name="dodge" anim="boyfriend dodge" x="-8" y="-13" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE">
|
||||
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
|
||||
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
|
||||
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
|
||||
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
|
||||
<!-- funny loop -->
|
||||
<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
|
||||
<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
|
||||
<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
|
||||
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
|
||||
</character>
|
||||
<character sprite="dad" icon="dad" color="#AF66CE" holdTime="6.1">
|
||||
<anim name="idle" anim="Dad idle dance" x="0" y="0" fps="24" loop="false" indices="2..12,0,1"/>
|
||||
<anim name="singUP" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="dad sing note right" x="-10" y="10" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Dad Sing Note DOWN" x="2" y="-31" fps="24" loop="false"/>
|
||||
<anim name="idle-loop" anim="Dad idle dance" x="0" y="0" fps="24" loop="true" indices="10..12,12"/>
|
||||
<anim name="singUP-loop" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="true" indices="56..59"/>
|
||||
<anim name="singLEFT-loop" anim="dad sing note right" x="-10" y="10" fps="24" loop="true" indices="12..15"/>
|
||||
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="true" indices="15..18"/>
|
||||
</character>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf" color="#A5004D">
|
||||
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="0..15" />
|
||||
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="16..30" />
|
||||
</character>
|
||||
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
|
||||
<anim x="0" loop="true" y="-9" fps="24" anim="GF FEAR" name="scared"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Down Note" name="singDOWN"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Up Note" name="singUP"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair blowing" indices="0,1,2,3" name="hairBlow"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Right Note" name="singRIGHT"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair Landing" indices="0,1,2,3,4,5,6,7,8,9,10,11" name="hairFall"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF Cheer" name="cheer"/>
|
||||
<anim x="0" loop="false" y="-9" fps="24" anim="GF left note" name="singLEFT"/>
|
||||
<anim x="-51" loop="true" y="306" fps="24" anim="gf sad" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
|
||||
</character>
|
||||
<character x="115" y="325" sprite="gf-christmas" icon="gf" color="#A5004D" isGF="true">
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="-9" fps="24" loop="true"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="-9" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="-9" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="-9" fps="24" loop="false"/>
|
||||
<anim name="sad" anim="gf sad" x="-51" y="306" fps="24" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300" color="#C70660">
|
||||
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
|
||||
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
|
||||
</character>
|
||||
<character x="180" y="300" sprite="gf-pixel" scale="6" antialiasing="false" camx="180" camy="300" icon="gf-pixel" color="#C70660">
|
||||
<anim name="danceLeft" anim="GF IDLE" x="0" y="0" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF IDLE" x="0" y="0" fps="24" loop="false" indices="15..30"/>
|
||||
</character>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character icon="gf" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
|
||||
<anim x="0" loop="true" y="0" fps="24" anim="GF Dancing at Gunpoint" name="dance-cutscene"/>
|
||||
<anim x="-315" loop="true" y="6" fps="24" anim="GF Crying at Gunpoint" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
|
||||
<character sprite="gf-tankmen" icon="gf" color="#A5004D" isGF="true">
|
||||
<anim name="danceLeft" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="dance-cutscene" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="true"/>
|
||||
<anim name="sad" anim="GF Crying at Gunpoint" x="-315" y="6" fps="24" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" isGF="true" x="100" y="275" color="#A5004D">
|
||||
<anim name="cheer" anim="GF Cheer" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="GF Up Note" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singLEFT" anim="GF left note" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singRIGHT" anim="GF Right Note" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="0" />
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
|
||||
<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="true" x="0" y="0" indices="0,1,2,3" />
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
|
||||
<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="0" y="0" />
|
||||
<anim name="sad" anim="gf sad" fps="24" loop="true" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
|
||||
</character>
|
||||
<character x="100" y="275" sprite="gf" icon="gf" color="#A5004D" isGF="true">
|
||||
<anim name="cheer" anim="GF Cheer" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="GF Up Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="GF left note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="GF Right Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="GF Down Note" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="0..14"/>
|
||||
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="0" fps="24" loop="false" indices="15..30"/>
|
||||
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="0" fps="24" loop="true" indices="0,1,2,3"/>
|
||||
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="0" fps="24" loop="false" indices="0..11"/>
|
||||
<anim name="scared" anim="GF FEAR" x="0" y="0" fps="24" loop="true"/>
|
||||
<anim name="sad" anim="gf sad" x="0" y="0" fps="24" loop="true" indices="0..12"/>
|
||||
</character>
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" icon="mom" color="#D8558E">
|
||||
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
|
||||
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
|
||||
<!-- CUZ DAVE IS DUMB! -->
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
|
||||
<!-- funny loop -->
|
||||
<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
|
||||
<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
|
||||
<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="11,12,13,14"/>
|
||||
<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
|
||||
<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
|
||||
</character>
|
||||
<character sprite="mom-car" icon="mom" color="#D8558E">
|
||||
<anim name="idle" anim="Mom Idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Mom Up Pose" x="-1" y="81" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" x="-12" y="-160" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" x="250" y="-23" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" x="-15" y="-55" fps="24" loop="false"/>
|
||||
<anim name="idle-loop" anim="Mom Idle" x="0" y="0" fps="24" loop="true" indices="10..13"/>
|
||||
<anim name="singUP-loop" anim="Mom Up Pose" x="-1" y="81" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singDOWN-loop" anim="MOM DOWN POSE" x="-12" y="-160" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singLEFT-loop" anim="Mom Left Pose" x="250" y="-23" fps="24" loop="true" indices="6..9"/>
|
||||
<anim name="singRIGHT-loop" anim="Mom Pose Left" x="-15" y="-55" fps="24" loop="true" indices="6..9"/>
|
||||
</character>
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" color="#D8558E">
|
||||
<anim name="idle" anim="Mom Idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="Mom Up Pose" fps="24" loop="false" x="14" y="71"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" fps="24" loop="false" x="20" y="-160"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" fps="24" loop="false" x="250" y="-23"/>
|
||||
<!-- ANIMATION IS CALLED MOM LEFT POSE BUT ITS FOR THE RIGHT -->
|
||||
<!-- CUZ DAVE IS DUMB! -->
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" fps="24" loop="false" x="10" y="-60"/>
|
||||
<!-- funny loop -->
|
||||
<anim name="idle-loop" anim="Mom Idle" fps="24" loop="true" indices="10,11,12,13"/>
|
||||
<anim name="singUP-loop" anim="Mom Up Pose" fps="24" loop="true" x="14" y="71" indices="11,12,13,14"/>
|
||||
<anim name="singDOWN-loop" anim="MOM DOWN POSE" fps="24" loop="true" x="20" y="-160" indices="9,10,11,12"/>
|
||||
<anim name="singLEFT-loop" anim="Mom Left Pose" fps="24" loop="true" x="250" y="-23" indices="6,7,8,9"/>
|
||||
<anim name="singRIGHT-loop" anim="Mom Pose Left" fps="24" loop="true" x="10" y="-60" indices="6,7,8,9"/>
|
||||
</character>
|
||||
<character sprite="mom" icon="mom" color="#D8558E">
|
||||
<anim name="idle" anim="Mom Idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Mom Up Pose" x="13" y="67" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="MOM DOWN POSE" x="8" y="-173" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Mom Left Pose" x="282" y="-28" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Mom Pose Left" x="-20" y="-60" fps="24" loop="false"/>
|
||||
<anim name="idle-loop" anim="Mom Idle" x="0" y="0" fps="24" loop="true" indices="10..13"/>
|
||||
<anim name="singUP-loop" anim="Mom Up Pose" x="13" y="67" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singDOWN-loop" anim="MOM DOWN POSE" x="8" y="-173" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singLEFT-loop" anim="Mom Left Pose" x="282" y="-28" fps="24" loop="true" indices="6..9"/>
|
||||
<anim name="singRIGHT-loop" anim="Mom Pose Left" x="-20" y="-60" fps="24" loop="true" indices="6..9"/>
|
||||
</character>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="0" y="130" icon="monster" color="#F3FF6E">
|
||||
<anim name="idle" anim="monster idle" fps="24" loop="false" x="0" y="0"/>
|
||||
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="50"/>
|
||||
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="0"/>
|
||||
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="0"/>
|
||||
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-40" y="-94"/>
|
||||
</character>
|
||||
<character y="130" sprite="monster-christmas" icon="monster" color="#F3FF6E">
|
||||
<anim name="idle" anim="monster idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="monster up note" x="-26" y="57" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Monster left note" x="-34" y="10" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Monster Right note" x="-41" y="5" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="monster down" x="-50" y="-92" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="0" y="100" color="#F3FF6E">
|
||||
<anim name="idle" anim="monster idle" fps="24" loop="false" />
|
||||
<anim name="singUP" anim="monster up note" fps="24" loop="false" x="-20" y="94"/>
|
||||
<anim name="singRIGHT" anim="Monster left note" fps="24" loop="false" x="-30" y="20"/>
|
||||
<anim name="singLEFT" anim="Monster Right note" fps="24" loop="false" x="-51" y="30"/>
|
||||
<anim name="singDOWN" anim="monster down" fps="24" loop="false" x="-50" y="-80"/>
|
||||
</character>
|
||||
<character y="100" sprite="monster" icon="monster" color="#F3FF6E">
|
||||
<anim name="idle" anim="monster idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="monster up note" x="-26" y="92" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Monster left note" x="-34" y="10" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Monster Right note" x="-41" y="10" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="monster down" x="-50" y="-87" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,12 +1,25 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="-500" y="0" color="#C45EAE">
|
||||
<anim name="idle" anim="Parent Christmas Idle" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Parent Up Note Dad" fps="24" loop="false" x="-47" y="24"/>
|
||||
<anim name="singDOWN" anim="Parent Down Note Dad" fps="24" loop="false" x="-31" y="-29"/>
|
||||
<anim name="singLEFT" anim="Parent Left Note Dad" fps="24" loop="false" x="-30" y="16"/>
|
||||
<anim name="singRIGHT" anim="Parent Right Note Dad" fps="24" loop="false" x="-1" y="-23"/>
|
||||
<anim name="singUP-alt" anim="Parent Up Note Mom" fps="24" loop="false" x="-47" y="24"/>
|
||||
<anim name="singDOWN-alt" anim="Parent Down Note Mom" fps="24" loop="false" x="-30" y="-27"/>
|
||||
<anim name="singLEFT-alt" anim="Parent Left Note Mom" fps="24" loop="false" x="-30" y="15"/>
|
||||
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" fps="24" loop="false" x="-1" y="-24"/>
|
||||
</character>
|
||||
<character x="-500" sprite="parents-christmas" icon="parents-christmas" color="#C45EAE">
|
||||
<!--Dad Animations-->
|
||||
<anim name="idle" anim="Parent Christmas Idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Parent Up Note Dad" x="-47" y="25" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Parent Down Note Dad" x="-33" y="-25" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Parent Left Note Dad" x="-28" y="20" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Parent Right Note Dad" x="0" y="-20" fps="24" loop="false"/>
|
||||
<!--Dad Loop Animations-->
|
||||
<anim name="idle-loop" anim="Parent Christmas Idle" x="0" y="0" fps="24" loop="true" indices="11,11..13"/>
|
||||
<anim name="singUP-loop" anim="Parent Up Note Dad" x="-47" y="25" fps="24" loop="true" indices="10..13"/>
|
||||
<anim name="singDOWN-loop" anim="Parent Down Note Dad" x="-33" y="-25" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singLEFT-loop" anim="Parent Left Note Dad" x="-28" y="20" fps="24" loop="true" indices="12..15"/>
|
||||
<anim name="singRIGHT-loop" anim="Parent Right Note Dad" x="0" y="-20" fps="24" loop="true" indices="12..15"/>
|
||||
<!--Mom Animations-->
|
||||
<anim name="singUP-alt" anim="Parent Up Note Mom" x="-47" y="28" fps="24" loop="false"/>
|
||||
<anim name="singDOWN-alt" anim="Parent Down Note Mom" x="-33" y="-25" fps="24" loop="false"/>
|
||||
<anim name="singLEFT-alt" anim="Parent Left Note Mom" x="-28" y="19" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT-alt" anim="Parent Right Note Mom" x="0" y="-19" fps="24" loop="false"/>
|
||||
<!--Mom Loop Animations-->
|
||||
<anim name="singUP-alt-loop" anim="Parent Up Note Mom" x="-47" y="28" fps="24" loop="true" indices="10..13"/>
|
||||
<anim name="singDOWN-alt-loop" anim="Parent Down Note Mom" x="-33" y="-25" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singLEFT-alt-loop" anim="Parent Left Note Mom" x="-28" y="19" fps="24" loop="true" indices="11..14"/>
|
||||
<anim name="singRIGHT-alt-loop" anim="Parent Right Note Mom" x="0" y="-19" fps="24" loop="true" indices="11..14"/>
|
||||
</character>
|
||||
|
||||
@@ -1,16 +1,11 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" icon="pico" x="115" y="-85" camx="195" camy="360" color="#B7D855">
|
||||
<!-- Left Animations -->
|
||||
<anim name="shoot1" anim="Pico shoot 1" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle1" anim="Pico shoot 1" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
|
||||
<anim name="shoot2" anim="Pico shoot 2" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle2" anim="Pico shoot 2" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
|
||||
<!-- Right Animations-->
|
||||
<anim name="shoot3" anim="Pico shoot 3" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle3" anim="Pico shoot 3" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
|
||||
<anim name="shoot4" anim="Pico shoot 4" fps="24" loop="false" indices="0,1,2,3" />
|
||||
<anim name="idle4" anim="Pico shoot 4" fps="24" loop="false" indices="4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24" />
|
||||
</character>
|
||||
<character x="115" y="-85" sprite="pico-speakers" camx="195" camy="360" icon="pico" color="#B7D855">
|
||||
<anim name="idle1" anim="Pico shoot 1" x="0" y="0" fps="24" loop="false" indices="4..24"/>
|
||||
<anim name="idle2" anim="Pico shoot 2" x="0" y="0" fps="24" loop="false" indices="4..24"/>
|
||||
<anim name="idle3" anim="Pico shoot 3" x="0" y="0" fps="24" loop="false" indices="4..24"/>
|
||||
<anim name="idle4" anim="Pico shoot 4" x="0" y="0" fps="24" loop="false" indices="4..24"/>
|
||||
<anim name="shoot1" anim="Pico shoot 1" x="0" y="0" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="shoot2" anim="Pico shoot 2" x="0" y="0" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="shoot3" anim="Pico shoot 3" x="0" y="0" fps="24" loop="false" indices="0..3"/>
|
||||
<anim name="shoot4" anim="Pico shoot 4" x="0" y="0" fps="24" loop="false" indices="0..3"/>
|
||||
</character>
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="true" x="100" y="300" camx="-100" color="#B7D855">
|
||||
<anim name="idle" anim="Pico Idle Dance" fps="24" loop="false"/>
|
||||
|
||||
<!-- Sing Animations -->
|
||||
<anim name="singLEFT" anim="Pico Note Right0" fps="24" loop="false" x="65" y="9" />
|
||||
<anim name="singDOWN" anim="Pico Down Note0" fps="24" loop="false" x="200" y="-70" />
|
||||
<anim name="singUP" anim="pico Up note0" fps="24" loop="false" x="-29" y="27" />
|
||||
<anim name="singRIGHT" anim="Pico NOTE LEFT0" fps="24" loop="false" x="-68" y="-7" />
|
||||
|
||||
<!-- Miss Animations -->
|
||||
<anim name="singLEFTmiss" anim="Pico Note Right Miss" fps="24" loop="false" x="62" y="64" />
|
||||
<anim name="singDOWNmiss" anim="Pico Down Note MISS" fps="24" loop="false" x="210" y="-28" />
|
||||
<anim name="singUPmiss" anim="pico Up note miss" fps="24" loop="false" x="-19" y="67" />
|
||||
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" fps="24" loop="false" x="-60" y="41" />
|
||||
</character>
|
||||
<character x="100" y="300" sprite="pico" flipX="true" camx="-100" icon="pico" color="#B7D855">
|
||||
<anim name="idle" anim="Pico Idle Dance" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Pico Note Right0" x="56" y="1" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Pico Down Note0" x="193" y="-82" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="pico Up note0" x="-31" y="30" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Pico NOTE LEFT0" x="-83" y="-11" fps="24" loop="false"/>
|
||||
<anim name="singLEFTmiss" anim="Pico Note Right Miss" x="57" y="47" fps="24" loop="false"/>
|
||||
<anim name="singDOWNmiss" anim="Pico Down Note MISS" x="193" y="-40" fps="24" loop="false"/>
|
||||
<anim name="singUPmiss" anim="pico Up note miss" x="-19" y="67" fps="24" loop="false"/>
|
||||
<anim name="singRIGHTmiss" anim="Pico NOTE LEFT miss" x="-77" y="25" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character x="150" icon="senpai" camx="100" y="360" isGF="false" scale="6" camy="87" isPlayer="false" antialiasing="false" sprite="senpai" color="#FFAA6F">
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai Idle" name="idle"/>
|
||||
<anim x="4" loop="false" y="1" fps="24" anim="Angry Senpai LEFT NOTE" name="singLEFT"/>
|
||||
<anim x="2" loop="false" y="0" fps="24" anim="Angry Senpai DOWN NOTE" name="singDOWN"/>
|
||||
<anim x="1" loop="false" y="6" fps="24" anim="Angry Senpai UP NOTE" name="singUP"/>
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="Angry Senpai RIGHT NOTE" name="singRIGHT"/>
|
||||
<character x="150" y="360" sprite="senpai" scale="6" antialiasing="false" camx="100" camy="87" icon="senpai" color="#FFAA6F" isGF="false">
|
||||
<anim name="idle" anim="Angry Senpai Idle" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Angry Senpai LEFT NOTE" x="3" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Angry Senpai DOWN NOTE" x="-1" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Angry Senpai UP NOTE" x="0" y="6" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Angry Senpai RIGHT NOTE" x="-1" y="0" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="150" y="360" antialiasing="false" scale="6" camx="100" camy="87" color="#FFAA6F">
|
||||
<anim name="idle" anim="Senpai Idle" fps="12" loop="false" x="0" y="0" />
|
||||
|
||||
<!-- Offsets are actually multiplied by scale -->
|
||||
<anim name="singLEFT" anim="SENPAI LEFT NOTE" fps="12" loop="false" x="7" y="0" />
|
||||
<anim name="singDOWN" anim="SENPAI DOWN NOTE" fps="12" loop="false" x="2" y="0" />
|
||||
<anim name="singUP" anim="SENPAI UP NOTE" fps="12" loop="false" x="1" y="6" />
|
||||
<anim name="singRIGHT" anim="SENPAI RIGHT NOTE" fps="12" loop="false" x="0" y="0" />
|
||||
</character>
|
||||
<character x="150" y="360" sprite="senpai" scale="6" antialiasing="false" camx="100" camy="87" icon="senpai" color="#FFAA6F" interval="2">
|
||||
<anim name="danceLeft" anim="Senpai Idle instance" x="0" y="0" fps="24" loop="false" indices="0..15"/>
|
||||
<anim name="danceRight" anim="Senpai Idle instance" x="0" y="0" fps="24" loop="false" indices="16..31"/>
|
||||
<anim name="singLEFT" anim="SENPAI LEFT NOTE" x="4" y="0" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="SENPAI DOWN NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="SENPAI UP NOTE" x="0" y="6" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="SENPAI RIGHT NOTE" x="0" y="0" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="70" y="380" antialiasing="false" scale="6" camx="100" color="#FF3C6E">
|
||||
<anim name="idle" anim="idle spirit_" fps="24" loop="false" x="0" y="0" />
|
||||
|
||||
<!-- Offsets are actually multiplied by scale -->
|
||||
<anim name="singLEFT" anim="left_" fps="24" loop="false" x="3" y="0" />
|
||||
<anim name="singDOWN" anim="spirit down_" fps="24" loop="false" x="65" y="65" />
|
||||
<anim name="singUP" anim="up_" fps="24" loop="false" x="0" y="7" />
|
||||
<anim name="singRIGHT" anim="right_" fps="24" loop="false" x="0" y="0" />
|
||||
</character>
|
||||
<character x="70" y="380" sprite="spirit" scale="6" antialiasing="false" camx="100" icon="spirit" color="#FF3C6E">
|
||||
<anim name="idle" anim="idle spirit_" x="0" y="1" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="left_" x="4" y="-1" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="spirit down_" x="66" y="64" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="up_" x="-1" y="8" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="right_" x="-2" y="0" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character isPlayer="false" flipX="false" x="0" y="200" color="#C5995A">
|
||||
<anim name="danceLeft" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="0,2,6"/>
|
||||
<anim name="danceRight" anim="spooky dance idle" fps="12" loop="false" x="0" y="0" indices="8,10,12,14"/>
|
||||
<anim name="singUP" anim="spooky UP NOTE" fps="24" loop="false" x="-20" y="26"/>
|
||||
<anim name="singLEFT" anim="note sing left" fps="24" loop="false" x="130" y="-10"/>
|
||||
<anim name="singRIGHT" anim="spooky sing right" fps="24" loop="false" x="-130" y="-14"/>
|
||||
<anim name="singDOWN" anim="spooky DOWN note" fps="24" loop="false" x="-50" y="-130"/>
|
||||
</character>
|
||||
<character y="200" sprite="spooky" icon="spooky" color="#C5995A">
|
||||
<anim name="danceLeft" anim="spooky dance idle" x="0" y="0" fps="24" loop="false" indices="0..6"/>
|
||||
<anim name="danceRight" anim="spooky dance idle" x="0" y="0" fps="24" loop="false" indices="8..14"/>
|
||||
<anim name="singUP" anim="spooky UP NOTE" x="-20" y="26" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="note sing left" x="119" y="-11" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="spooky sing right" x="-150" y="-11" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="spooky DOWN note" x="-77" y="-136" fps="24" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<!DOCTYPE codename-engine-character>
|
||||
<character x="0" icon="tankman" y="180" isGF="false" flipX="true" isPlayer="true" sprite="tankman" color="#FFFFFF">
|
||||
<anim x="0" loop="false" y="0" fps="24" anim="Tankman Idle Dance instance 100" name="idle"/>
|
||||
<anim x="-1" loop="false" y="-7" fps="24" anim="Tankman Right Note instance 1000" name="singRIGHT"/>
|
||||
<anim x="98" loop="false" y="-90" fps="24" anim="Tankman DOWN note instance 1000" name="singDOWN"/>
|
||||
<anim x="24" loop="false" y="56" fps="24" anim="Tankman UP note instance 1000" name="singUP"/>
|
||||
<anim x="100" loop="false" y="-14" fps="24" anim="Tankman Note Left instance 1000" name="singLEFT"/>
|
||||
<anim x="98" loop="false" y="17" fps="24" anim="PRETTY GOOD tankman instance 100" name="good!"/>
|
||||
<anim x="-16" loop="false" y="-9" fps="30" anim="TANKMAN UGH instance 100" name="singUP-alt"/>
|
||||
<character y="180" sprite="tankman" flipX="true" isPlayer="true" icon="tankman" color="#FFFFFF" isGF="false">
|
||||
<anim name="idle" anim="Tankman Idle Dance instance 100" x="0" y="0" fps="24" loop="false"/>
|
||||
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" x="-24" y="-13" fps="24" loop="false"/>
|
||||
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" x="75" y="-105" fps="24" loop="false"/>
|
||||
<anim name="singUP" anim="Tankman UP note instance 1000" x="27" y="53" fps="24" loop="false"/>
|
||||
<anim name="singLEFT" anim="Tankman Note Left instance 1000" x="92" y="-28" fps="24" loop="false"/>
|
||||
<anim name="good!" anim="PRETTY GOOD tankman instance 100" x="100" y="17" fps="24" loop="false"/>
|
||||
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" x="-13" y="-9" fps="30" loop="false"/>
|
||||
</character>
|
||||
|
||||
@@ -12,7 +12,7 @@ public var enablePauseMenu = true;
|
||||
public var isSpooky = false;
|
||||
|
||||
var oldStageQuality = FlxG.game.stage.quality;
|
||||
static var daPixelZoom = 6;
|
||||
public var daPixelZoom = PlayState.daPixelZoom;
|
||||
|
||||
/**
|
||||
* UI
|
||||
|
||||
@@ -17,7 +17,7 @@ function create(event) {
|
||||
// cancel default pause menu!!
|
||||
event.cancel();
|
||||
|
||||
event.music = isThorns ? "pixel/LunchboxScary" : "pixel/Lunchbox";
|
||||
event.music = isThorns ? "pixel/LunchboxScary" : "pixel/breakfast";
|
||||
|
||||
cameras = [];
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE codename-engine-week-character>
|
||||
<char scale="0.9" x="80">
|
||||
<anim name="idle" anim="BF idle dance white" fps="24" loop="true" />
|
||||
<anim name="confirm" anim="BF HEY!!" fps="24" loop="false"/>
|
||||
<char scale="0.8" x="20" y="-20">
|
||||
<anim name="idle" anim="BF idle dance white" fps="24" loop="false" forced="true"/>
|
||||
<anim name="confirm" anim="BF HEY!!" fps="24" loop="false" type="none" y="4"/>
|
||||
</char>
|
||||
@@ -1,2 +1,2 @@
|
||||
<!DOCTYPE codename-engine-week-character>
|
||||
<char scale="0.5" x="50" />
|
||||
<char scale="0.49" x="50"/>
|
||||
@@ -1,2 +1,2 @@
|
||||
<!DOCTYPE codename-engine-week-character>
|
||||
<char scale="0.5" />
|
||||
<char scale="0.5" x="-30" y="-10" beatInterval="2"/>
|
||||
@@ -1,2 +1,2 @@
|
||||
<!DOCTYPE codename-engine-week-character>
|
||||
<char scale="0.5" x="50" y="10"/>
|
||||
<char scale="0.45" x="30" y="10"/>
|
||||
@@ -1,2 +1,2 @@
|
||||
<!DOCTYPE codename-engine-week-character>
|
||||
<char scale="0.4" x="150" y="-20" />
|
||||
<char scale="0.45" x="140" y="-10" />
|
||||
@@ -0,0 +1,6 @@
|
||||
<!DOCTYPE codename-engine-week-character>
|
||||
<!-- Mainly just used in the official FNF Basegame port, but since we already have Pico Player in base CNE, who knows... (Yes I'm talking to y'all modders) -->
|
||||
<char x="20" y="-10" sprite="menus/storymenu/characters/pico">
|
||||
<anim name="idle" anim="idle" fps="24" loop="false" forced="true"/>
|
||||
<anim name="confirm" anim="confirm" fps="24" loop="false" x="28" y="2" type="none"/>
|
||||
</char>
|
||||
@@ -1,2 +1,4 @@
|
||||
<!DOCTYPE codename-engine-week-character>
|
||||
<char scale="0.7" x="100" y="-30" flip="true"/>
|
||||
<char scale="0.65" x="70" y="-60" flipX="true">
|
||||
<anim name="idle" anim="idle" fps="24" loop="false" forced="true"/>
|
||||
</char>
|
||||
@@ -1,2 +1,2 @@
|
||||
<!DOCTYPE codename-engine-week-character>
|
||||
<char scale="0.7" x="125" />
|
||||
<char scale="0.5" x="80" y="-50"/>
|
||||
Reference in New Issue
Block a user