char offset fixes / organization

almost forgot to commit lmao
This commit is contained in:
WizardMantis441
2022-12-24 01:07:07 -06:00
parent 2fe22a61fb
commit 603dc700fa
21 changed files with 236 additions and 260 deletions
+8 -9
View File
@@ -2,15 +2,14 @@
<!-- tankman actually have player offsets !-->
<character isPlayer="true" flipX="true" x="0" y="180" camx="0">
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="idle" anim="Tankman Idle Dance instance 100" fps="24" loop="false" x="0" y="0" />
<anim name="singRIGHT" anim="Tankman Right Note instance 1000" fps="24" loop="true" x="-1" y="-7" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="true" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="true" x="24" y="56" />
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="true" x="100" y="-14" />
<anim name="singDOWN" anim="Tankman DOWN note instance 1000" fps="24" loop="true" x="98" y="-90" />
<anim name="singUP" anim="Tankman UP note instance 1000" fps="24" loop="true" x="24" y="56" />
<anim name="singLEFT" anim="Tankman Note Left instance 1000" fps="24" loop="true" x="100" y="-14" />
<!-- Heh! Pretty Good! !-->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="0" y="0" />
<!-- Ugh! !-->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="0" y="0" />
<!-- Heh! Pretty Good! -->
<anim name="singDOWN-alt" anim="PRETTY GOOD tankman instance 100" fps="24" loop="false" x="98" y="-90" />
<!-- Ugh! -->
<anim name="singUP-alt" anim="TANKMAN UGH instance 100" fps="30" loop="false" x="24" y="56" />
</character>