Small change :3
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@@ -219,10 +219,12 @@ class FunkinSprite extends FlxSkewedSprite implements IBeatReceiver implements I
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animateAtlas.flipX = flipX;
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animateAtlas.flipY = flipY;
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animateAtlas.shader = shader;
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animateAtlas.shaderEnabled = shaderEnabled;
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animateAtlas.antialiasing = antialiasing;
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animateAtlas.skew = skew;
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animateAtlas.transformMatrix = transformMatrix;
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animateAtlas.matrixExposed = matrixExposed;
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animateAtlas.colorTransform = colorTransform;
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}
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}
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