some stuff
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@@ -41,8 +41,8 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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public var iconColor:Null<FlxColor> = null;
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public var gameOverCharacter:String = Character.FALLBACK_DEAD_CHARACTER;
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public var cameraOffset:FlxPoint = FlxPoint.get();
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public var globalOffset:FlxPoint = FlxPoint.get();
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public var cameraOffset:FlxPoint = FlxPoint.get(0, 0);
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public var globalOffset:FlxPoint = FlxPoint.get(0, 0);
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public var script:Script;
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public var xml:Access;
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@@ -169,26 +169,30 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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return super.getScreenBounds(newRect, camera);
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}
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public override function isOnScreen(?camera:FlxCamera):Bool {
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if (debugMode) return true;
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return super.isOnScreen(camera);
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}
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public function isFlippedOffsets()
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return (isPlayer != playerOffsets) != (flipX != __baseFlipped);
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public override function draw() {
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if (isFlippedOffsets()) {
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__reverseDrawProcedure = true;
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flipX = !flipX;
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scale.x *= -1;
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super.draw();
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flipX = !flipX;
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scale.x *= -1;
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__reverseDrawProcedure = false;
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} else super.draw();
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}
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public var singAnims = ["singLEFT", "singDOWN", "singUP", "singRIGHT"];
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public function playSingAnim(direction:Int, suffix:String = "", Context:PlayAnimContext = SING, Force:Bool = true, Reversed:Bool = false, Frame:Int = 0)
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{
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public function playSingAnim(direction:Int, suffix:String = "", Context:PlayAnimContext = SING, Force:Bool = true, Reversed:Bool = false, Frame:Int = 0) {
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var event = EventManager.get(DirectionAnimEvent).recycle(singAnims[direction % singAnims.length] + suffix, direction, suffix, Context, Reversed, Frame, Force);
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script.call("onPlaySingAnim", [event]);
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if (!event.cancelled)
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@@ -244,6 +248,14 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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}
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public function applyXML(xml:Access) { // just for now till i remake the dumb editor
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gameOverCharacter = Character.FALLBACK_DEAD_CHARACTER;
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cameraOffset.set(0, 0);
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globalOffset.set(0, 0);
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playerOffsets = false;
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flipX = false;
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holdTime = 4;
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iconColor = null;
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animation.destroyAnimations();
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animDatas.clear();
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@@ -319,7 +331,7 @@ class Character extends FunkinSprite implements IBeatReceiver implements IOffset
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if (scale.x != 1) xml.set("scale", Std.string(FlxMath.roundDecimal(scale.x, 4)));
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if (!antialiasing) xml.set("antialiasing", antialiasing == true ? "true" : "false");
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xml.set("isPlayer", playerOffsets == true ? "true" : "false");
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if (playerOffsets) xml.set("isPlayer", playerOffsets == true ? "true" : "false");
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var anims:Array<AnimData> = [];
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if (animsOrder != null) {
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