diff --git a/source/funkin/backend/system/Flags.hx b/source/funkin/backend/system/Flags.hx index f57eb7ae..8b32a1ea 100644 --- a/source/funkin/backend/system/Flags.hx +++ b/source/funkin/backend/system/Flags.hx @@ -169,6 +169,7 @@ class Flags { public static var DEFAULT_HEALTH:Null = null;//DEFAULT_MAX_HEALTH / 2.0; public static var DEFAULT_ICONBOP:Bool = true; public static var BOP_ICON_SCALE:Float = 1.2; + public static var ICON_DEFAULT_SCALE:Float = 1; public static var ICON_OFFSET:Float = 26; public static var ICON_LERP:Float = 0.33; diff --git a/source/funkin/game/HealthIcon.hx b/source/funkin/game/HealthIcon.hx index 390e0616..944f24e8 100644 --- a/source/funkin/game/HealthIcon.hx +++ b/source/funkin/game/HealthIcon.hx @@ -55,7 +55,7 @@ class HealthIcon extends FunkinSprite * * This is what scale the icon should return to when its bump animation is finished */ - public var defaultScale:Float = 1; + public var defaultScale:Float = Flags.ICON_DEFAULT_SCALE; /** * Whenever or not the icon is animated or not