philly stage

This commit is contained in:
Yoshman29
2022-10-07 18:44:57 +02:00
parent 1e156c83ee
commit 666c7fa7e0
10 changed files with 247 additions and 32 deletions
+94 -17
View File
@@ -1,31 +1,91 @@
package funkin.scripting;
import flixel.util.FlxDestroyUtil.IFlxDestroyable;
import flixel.FlxBasic;
import haxe.io.Path;
import openfl.utils.Assets;
/**
* Class used for scripting.
*/
class Script {
class Script extends FlxBasic implements IFlxDestroyable {
public static function getDefaultVariables():Map<String, Dynamic> {
return [
// Haxe related stuff
"Std" => Std,
"Math" => Math,
"StringTools" => StringTools,
"Json" => haxe.Json,
// OpenFL & Lime related stuff
"Assets" => openfl.utils.Assets,
"Application" => lime.app.Application,
"window" => lime.app.Application.current.window,
// Flixel related stuff
"FlxG" => flixel.FlxG,
"FlxSprite" => flixel.FlxSprite,
"FlxEase" => flixel.tweens.FlxEase,
"FlxTween" => flixel.tweens.FlxTween,
"FlxCamera" => flixel.FlxCamera,
"state" => flixel.FlxG.state,
"FlxSound" => flixel.system.FlxSound,
"FlxAssets" => flixel.system.FlxAssets,
"FlxMath" => flixel.math.FlxMath,
"FlxPoint" => flixel.math.FlxPoint,
"FlxGroup" => flixel.group.FlxGroup,
"FlxTypedGroup" => flixel.group.FlxGroup.FlxTypedGroup,
"FlxSpriteGroup" => flixel.group.FlxSpriteGroup,
"FlxTypeText" => flixel.addons.text.FlxTypeText,
"FlxText" => flixel.text.FlxText,
"FlxAxes" => flixel.util.FlxAxes,
"FlxTimer" => flixel.util.FlxTimer,
// Engine related stuff
"engine" => {
build: funkin.macros.BuildCounterMacro.getBuildNumber(),
name: "Codename Engine"
},
"PlayState" => funkin.game.PlayState,
"GameOverSubstate" => funkin.game.GameOverSubstate,
"Note" => funkin.game.Note,
"Strum" => funkin.game.Strum,
"Character" => funkin.game.Character,
"Boyfriend" => funkin.game.Character, // for compatibility
"FreeplayState" => funkin.menus.FreeplayState,
"MainMenuState" => funkin.menus.MainMenuState,
"PauseSubState" => funkin.menus.PauseSubState,
"StoryMenuState" => funkin.menus.StoryMenuState,
"TitleState" => funkin.menus.TitleState,
"Paths" => funkin.system.Paths,
"Conductor" => funkin.system.Conductor,
"CoolUtil" => funkin.system.CoolUtil,
];
}
/**
* [Description] All available script extensions
* All available script extensions
*/
public static var scriptExtensions:Array<String> = [
"hx", "hscript", "hsc"
];
/**
* [Description] Currently executing script.
* Currently executing script.
*/
public static var curScript:Script = null;
/**
* [Description] Script name (with extension)
* Script name (with extension)
*/
public var fileName:String;
/**
* [Description] Creates a script from the specified asset path. The language is automatically determined.
* Path to the script.
*/
public var path:String = null;
/**
* Creates a script from the specified asset path. The language is automatically determined.
* @param path Path in assets
*/
public static function create(path:String):Script {
@@ -41,26 +101,33 @@ class Script {
}
/**
* [Description] Creates a new instance of the script class.
* Creates a new instance of the script class.
* @param path
*/
public function new(path:String) {
super();
fileName = Path.withoutDirectory(path);
var oldScript = curScript;
curScript = this;
this.path = path;
onCreate(path);
curScript = oldScript;
for(k=>e in getDefaultVariables()) {
set(k, e);
}
}
/**
* [Description] Internal. Creates the script.
* @param path Path to the script.
* Loads the script
*/
public function onCreate(path:String) {}
public function load() {
var oldScript = curScript;
curScript = this;
onLoad();
curScript = oldScript;
}
/**
* [Description] Calls the function `func` defined in the script.
* Calls the function `func` defined in the script.
* @param func Name of the function
* @param parameters (Optional) Parameters of the function.
* @return Dynamic Result (if void, then null)
@@ -76,27 +143,27 @@ class Script {
}
/**
* [Description] Sets a script's parent object so that its properties can be accessed easily. Ex: Passing `PlayState.instace` will allow `boyfriend` to be typed instead of `PlayState.instance.boyfriend`.
* Sets a script's parent object so that its properties can be accessed easily. Ex: Passing `PlayState.instace` will allow `boyfriend` to be typed instead of `PlayState.instance.boyfriend`.
* @param variable Parent variable.
*/
public function setParent(variable:Dynamic) {}
/**
* [Description] Gets the variable `variable` from the script's variables.
* Gets the variable `variable` from the script's variables.
* @param variable Name of the variable.
* @return Dynamic Variable (or null if it doesn't exists)
*/
public function get(variable:String):Dynamic {return null;}
/**
* [Description] Gets the variable `variable` from the script's variables.
* Gets the variable `variable` from the script's variables.
* @param variable Name of the variable.
* @return Dynamic Variable (or null if it doesn't exists)
*/
public function set(variable:String, value:Dynamic):Void {}
/**
* [Description] Shows an error from this script.
* Shows an error from this script.
* @param text Text of the error (ex: Null Object Reference).
* @param additionalInfo Additional information you could provide.
*/
@@ -111,4 +178,14 @@ class Script {
private function onCall(func:String, parameters:Array<Dynamic>):Dynamic {
return null;
}
public function onCreate(path:String) {}
public function onLoad() {}
public function onDestroy() {};
public override function destroy() {
super.destroy();
onDestroy();
}
}