From 66a6283167804fbf16ed3e2947044e2906b3254a Mon Sep 17 00:00:00 2001 From: NeeEoo Date: Fri, 13 Jan 2023 06:04:58 +0100 Subject: [PATCH] Fixed some bugs + Typo fixes Fixed newgrounds logo not showing and causing errors Small optimizations --- Project.xml | 26 +++++++------- assets/data/titlescreen/titlescreen.xml | 8 ++--- buildnumber.txt | 2 +- source/flx3d/Flx3DUtil.hx | 4 +-- source/flx3d/Flx3DView.hx | 4 +-- source/flx3d/FlxView3D.hx | 19 +++++------ .../funkin/desktop/editors/CharacterEditor.hx | 22 ++++++------ source/funkin/game/Note.hx | 3 -- source/funkin/menus/TitleState.hx | 19 +++++++++-- source/funkin/scripting/Script.hx | 14 ++++---- .../scripting/events/CancellableEvent.hx | 2 +- .../funkin/scripting/events/NoteHitEvent.hx | 18 +++++----- source/funkin/system/Controls.hx | 2 +- source/funkin/system/MusicBeatState.hx | 10 +++--- source/funkin/system/MusicBeatSubstate.hx | 34 +++++++++---------- source/funkin/system/Paths.hx | 2 +- source/funkin/system/Song.hx | 6 +--- source/funkin/ui/Alphabet.hx | 2 +- source/funkin/utils/CoolUtil.hx | 18 +++++----- 19 files changed, 110 insertions(+), 105 deletions(-) diff --git a/Project.xml b/Project.xml index b24a6fc7..ecc9439e 100644 --- a/Project.xml +++ b/Project.xml @@ -43,16 +43,16 @@ - + - + - + - + @@ -60,13 +60,13 @@ - + - + @@ -127,7 +127,7 @@ - + @@ -135,12 +135,12 @@ - + - + @@ -148,11 +148,11 @@ - + - + - +
@@ -160,7 +160,7 @@
- + diff --git a/assets/data/titlescreen/titlescreen.xml b/assets/data/titlescreen/titlescreen.xml index f6a3fc0b..763db8e4 100644 --- a/assets/data/titlescreen/titlescreen.xml +++ b/assets/data/titlescreen/titlescreen.xml @@ -17,7 +17,7 @@ - + @@ -25,7 +25,7 @@ - + @@ -37,7 +37,7 @@ - + @@ -61,7 +61,7 @@ - + diff --git a/buildnumber.txt b/buildnumber.txt index 4d2b2566..37b767d4 100644 --- a/buildnumber.txt +++ b/buildnumber.txt @@ -1 +1 @@ -2042 \ No newline at end of file +2044 \ No newline at end of file diff --git a/source/flx3d/Flx3DUtil.hx b/source/flx3d/Flx3DUtil.hx index b4749cc1..53d6bf44 100644 --- a/source/flx3d/Flx3DUtil.hx +++ b/source/flx3d/Flx3DUtil.hx @@ -14,7 +14,7 @@ import flixel.FlxG; class Flx3DUtil { /** - * Returns the total amount of 3D stages (not exculding the ones in use) + * Returns the total amount of 3D stages (not excluding the ones in use) * @return Int */ public static inline function getTotal3D():Int @@ -38,7 +38,7 @@ class Flx3DUtil /** * Calls dispose() (destroy) on a Away3D asset - * @param obj + * @param obj * @return null */ public static inline function dispose(obj:Null):T diff --git a/source/flx3d/Flx3DView.hx b/source/flx3d/Flx3DView.hx index 3d414184..18bed7c1 100644 --- a/source/flx3d/Flx3DView.hx +++ b/source/flx3d/Flx3DView.hx @@ -44,7 +44,7 @@ class Flx3DView extends FlxView3D { var model = Assets.getBytes(assetPath); if (model == null) throw 'Model at ${assetPath} was not found.'; - + var context = new AssetLoaderContext(); var noExt = Path.withoutExtension(assetPath); trace(noExt); @@ -113,7 +113,7 @@ class Flx3DView extends FlxView3D { if (onAssetCallback != null) onAssetCallback(event); }); - + token.addEventListener(LoaderEvent.RESOURCE_COMPLETE, (_) -> { trace("Loader Finished..."); diff --git a/source/flx3d/FlxView3D.hx b/source/flx3d/FlxView3D.hx index 681ff900..416a87f8 100644 --- a/source/flx3d/FlxView3D.hx +++ b/source/flx3d/FlxView3D.hx @@ -7,10 +7,10 @@ import flixel.FlxSprite; import openfl.display.BitmapData; /** - * @author Ne_Eo + * @author Ne_Eo * @see https://twitter.com/Ne_Eo_Twitch - * - * @author lunarclient + * + * @author lunarcleint * @see https://twitter.com/lunarcleint */ class FlxView3D extends FlxSprite @@ -18,20 +18,20 @@ class FlxView3D extends FlxSprite @:noCompletion private var bmp:BitmapData; /** - * The Away3D View + * The Away3D View */ public var view:View3D; /** * Set this flag to true to force the View3D to update during the `draw()` call. */ - public var dirty3D:Bool = true; + public var dirty3D:Bool = true; /** * Creates a new instance of a View3D from Away3D and renders it as a FlxSprite * ! Call Flx3DUtil.is3DAvailable(); to make sure a 3D stage is usable - * @param x - * @param y + * @param x + * @param y * @param width Leave as -1 for screen width * @param height Leave as -1 for screen height */ @@ -54,7 +54,7 @@ class FlxView3D extends FlxSprite /** * Disposes (destroys) the asset and returns null - * @param obj + * @param obj * @return T null */ public static function dispose(obj:Null):T @@ -76,12 +76,11 @@ class FlxView3D extends FlxSprite bmp = null; } - if (view != null) + if (view != null) { view.dispose(); view = null; } - } @:noCompletion override function draw() diff --git a/source/funkin/desktop/editors/CharacterEditor.hx b/source/funkin/desktop/editors/CharacterEditor.hx index c986eb4a..e62b8aff 100644 --- a/source/funkin/desktop/editors/CharacterEditor.hx +++ b/source/funkin/desktop/editors/CharacterEditor.hx @@ -75,7 +75,7 @@ class CharacterEditor extends WindowContent { add(bg); add(stageFront); add(char); - + title = 'Character Editor - ${char.curCharacter}.xml'; // character setup & following @@ -143,13 +143,13 @@ class CharacterEditor extends WindowContent { callback: resetCamZoom }, { - name: "Show a Boyfriend Silouhette" + name: "Show a Boyfriend Silhouette" }, { - name: "Show a Dad Silouhette" + name: "Show a Dad Silhouette" }, { - name: "Show a Girlfriend Silouhette" + name: "Show a Girlfriend Silhouette" } ] }, @@ -197,7 +197,7 @@ class CharacterEditor extends WindowContent { content.push(animPrefixInput = new InputBox(10, label.y + label.height, 380, "")); content.push(animLoopCheckbox = new Checkbox(10, animPrefixInput.y + animPrefixInput.height + 10, 380, "Loop")); - + content.push(label = new WindowText(10, animLoopCheckbox.y + animLoopCheckbox.height + 10, 0, "Animation FPS (Frames per second)")); content.push(animFpsStepper = new NumericStepper(10, label.y + label.height, 380, 0)); @@ -207,7 +207,7 @@ class CharacterEditor extends WindowContent { for(e in [animOffsetX, animOffsetY]) e.increment = 10; - + for(spr in content) tabView.tabs[0].add(spr); } @@ -221,18 +221,18 @@ class CharacterEditor extends WindowContent { content.push(label = new WindowText(10, content.last().y + content.last().height, 0, "Icon Name (images/icons/)")); content.push(charIconInput = new InputBox(10, label.y + label.height, 380, char.icon.getDefault(""))); - + content.push(charIsPlayerCheckbox = new Checkbox(10, content.last().y + content.last().height + 10, 380, "Playable character")); content.push(label = new WindowText(10, content.last().y + content.last().height, 380, "(Offsets are automatically fixed when playing as a non-playable character and vice versa)")); charIsPlayerCheckbox.checked = char.xml.getAtt("isPlayer") == "true"; - + content.push(charIsGFCheckbox = new Checkbox(10, content.last().y + content.last().height + 10, 380, "Is Girlfriend")); content.push(label = new WindowText(10, content.last().y + content.last().height, 380, "(Characters marked as Girlfriend will replace GF when used as opponent)")); charIsGFCheckbox.checked = char.isGF; - + content.push(charFlipXCheckbox = new Checkbox(10, content.last().y + content.last().height + 10, 380, "Flip Horizontally")); charFlipXCheckbox.checked = char.__baseFlipped != char.isPlayer; - + for(spr in content) tabView.tabs[1].add(spr); } @@ -306,7 +306,7 @@ class CharacterEditor extends WindowContent { /** * =========== CONTEXT MENU OPTIONS =========== */ - + /** * View */ diff --git a/source/funkin/game/Note.hx b/source/funkin/game/Note.hx index 5336849d..cfb7be14 100644 --- a/source/funkin/game/Note.hx +++ b/source/funkin/game/Note.hx @@ -11,9 +11,6 @@ import flixel.math.FlxRect; import flixel.math.FlxPoint; import funkin.system.Conductor; import funkin.scripting.events.*; -#if polymod -import polymod.format.ParseRules.TargetSignatureElement; -#end using StringTools; diff --git a/source/funkin/menus/TitleState.hx b/source/funkin/menus/TitleState.hx index b3766a10..67fa72c6 100644 --- a/source/funkin/menus/TitleState.hx +++ b/source/funkin/menus/TitleState.hx @@ -92,6 +92,7 @@ class TitleState extends MusicBeatState blackScreen = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK); add(blackScreen); + #if !TITLESCREEN_XML ngSpr = new FlxSprite(0, FlxG.height * 0.52).loadAnimatedGraphic(Paths.image('newgrounds_logo')); add(ngSpr); ngSpr.visible = false; @@ -99,6 +100,7 @@ class TitleState extends MusicBeatState ngSpr.updateHitbox(); ngSpr.screenCenter(X); ngSpr.antialiasing = true; + #end FlxG.mouse.visible = false; @@ -213,7 +215,10 @@ class TitleState extends MusicBeatState public function deleteCoolText() { - while (textGroup.members.length > 0) textGroup.remove(textGroup.members[0], true); + while (textGroup.members.length > 0) { + textGroup.members[0].destroy(); + textGroup.remove(textGroup.members[0], true); + } } override function beatHit(curBeat:Int) @@ -258,7 +263,7 @@ class TitleState extends MusicBeatState 5 => new IntroText(['In association', 'with']), 7 => new IntroText(['In association', 'with', 'newgrounds', { name: "newgroundsLogo", - path: "titlescreen/newgrounds_logo", + path: "menus/titlescreen/newgrounds_logo", scale: 0.8 }]), 8 => new IntroText(), @@ -330,7 +335,9 @@ class TitleState extends MusicBeatState { if (!skippedIntro) { + #if !TITLESCREEN_XML remove(ngSpr); + #end FlxG.camera.flash(FlxColor.WHITE, 4); remove(blackScreen); @@ -363,7 +370,13 @@ class IntroText { var scale:Float = CoolUtil.getDefault(image.scale, 1); - var sprite = new FlxSprite(0, 200).loadAnimatedGraphic(Paths.image(image.path)); + var yPos:Float = 200; + if(state.textGroup.members.length > 0) { + var lastLine:FlxSprite = cast state.textGroup.members[state.textGroup.members.length-1]; + yPos = lastLine.y + lastLine.height + 10; + } + + var sprite = new FlxSprite(0, yPos).loadAnimatedGraphic(Paths.image(image.path)); sprite.flipX = CoolUtil.getDefault(image.flipX, false); sprite.flipY = CoolUtil.getDefault(image.flipY, false); sprite.scale.set(scale, scale); diff --git a/source/funkin/scripting/Script.hx b/source/funkin/scripting/Script.hx index 9a39a702..843b2dc4 100644 --- a/source/funkin/scripting/Script.hx +++ b/source/funkin/scripting/Script.hx @@ -12,7 +12,7 @@ import openfl.utils.Assets; class Script extends FlxBasic implements IFlxDestroyable { /** * Use "static var thing = true;" in hscript to use those!! - * are reset every mod switch so once youre done with them make sure to make them null!! + * are reset every mod switch so once you're done with them make sure to make them null!! */ public static var staticVariables:Map = []; @@ -155,7 +155,7 @@ class Script extends FlxBasic implements IFlxDestroyable { /** * Creates a new instance of the script class. - * @param path + * @param path */ public function new(path:String) { super(); @@ -184,14 +184,14 @@ class Script extends FlxBasic implements IFlxDestroyable { * Sets the "public" variables map for ScriptPack */ public function setPublicMap(map:Map) { - + } /** * Hot-reloads the script, if possible */ public function reload() { - + } /** @@ -204,7 +204,7 @@ class Script extends FlxBasic implements IFlxDestroyable { ], TRACE); } - + /** * Calls the function `func` defined in the script. * @param func Name of the function @@ -216,13 +216,13 @@ class Script extends FlxBasic implements IFlxDestroyable { curScript = this; var result = onCall(func, parameters == null ? [] : parameters); - + curScript = oldScript; return result; } /** - * Sets a script's parent object so that its properties can be accessed easily. Ex: Passing `PlayState.instace` will allow `boyfriend` to be typed instead of `PlayState.instance.boyfriend`. + * Sets a script's parent object so that its properties can be accessed easily. Ex: Passing `PlayState.instance` will allow `boyfriend` to be typed instead of `PlayState.instance.boyfriend`. * @param variable Parent variable. */ public function setParent(variable:Dynamic) {} diff --git a/source/funkin/scripting/events/CancellableEvent.hx b/source/funkin/scripting/events/CancellableEvent.hx index 5c0f651e..ecb6f84c 100644 --- a/source/funkin/scripting/events/CancellableEvent.hx +++ b/source/funkin/scripting/events/CancellableEvent.hx @@ -14,7 +14,7 @@ class CancellableEvent implements IFlxDestroyable { public var data:Dynamic = {}; /** - * Prevents default action from occuring. + * Prevents default action from occurring. * @param c Whenever the scripts following this one should be called or not. (Defaults to `true`) */ public function preventDefault(c:Bool = false) { diff --git a/source/funkin/scripting/events/NoteHitEvent.hx b/source/funkin/scripting/events/NoteHitEvent.hx index 951383bd..e7aafb7e 100644 --- a/source/funkin/scripting/events/NoteHitEvent.hx +++ b/source/funkin/scripting/events/NoteHitEvent.hx @@ -12,16 +12,16 @@ class NoteHitEvent extends CancellableEvent { @:dox(hide) public var autoHitLastSustain:Bool = true; /** - Whenever a miss should be added. - **/ + * Whenever a miss should be added. + */ public var misses:Bool = true; /** - Whenever a miss should be added. - **/ + * Whenever a miss should be added. + */ public var countAsCombo:Bool = true; /** - Whenever ratings should be shown or not. - **/ + * Whenever ratings should be shown or not. + */ public var showRating:Null = null; /** * Note that has been pressed @@ -141,7 +141,7 @@ class NoteHitEvent extends CancellableEvent { } @:dox(hide) public function cancelCamZooming() {preventCamZooming();} - + /** * Prevents the sustain tail (the last one) from being automatically hit when the sustain before it is hit. */ @@ -150,7 +150,7 @@ class NoteHitEvent extends CancellableEvent { } @:dox(hide) public function cancelLastSustainHit() {preventLastSustainHit();} - + /** * Prevents the strum from glowing after this note has been pressed. */ @@ -160,7 +160,7 @@ class NoteHitEvent extends CancellableEvent { @:dox(hide) public function cancelStrumGlow() {preventStrumGlow();} - private inline function get_character() + private inline function get_character() return characters[0]; private function set_character(char:Character) { characters = [char]; diff --git a/source/funkin/system/Controls.hx b/source/funkin/system/Controls.hx index 25d6fc9b..2466146d 100644 --- a/source/funkin/system/Controls.hx +++ b/source/funkin/system/Controls.hx @@ -55,7 +55,7 @@ enum Device /** * Since, in many cases multiple actions should use similar keys, we don't want the - * rebinding UI to list every action. ActionBinders are what the user percieves as + * rebinding UI to list every action. ActionBinders are what the user perceives as * an input so, for instance, they can't set jump-press and jump-release to different keys. */ enum Control diff --git a/source/funkin/system/MusicBeatState.hx b/source/funkin/system/MusicBeatState.hx index 64d572b7..fb618d09 100644 --- a/source/funkin/system/MusicBeatState.hx +++ b/source/funkin/system/MusicBeatState.hx @@ -86,7 +86,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver if (stateScript == null || stateScript is DummyScript) { var className = Type.getClassName(Type.getClass(this)); var scriptName = this.scriptName != null ? this.scriptName : className.substr(className.lastIndexOf(".")+1); - + stateScript = Script.create(Paths.script('data/states/${scriptName}')); stateScript.setParent(this); stateScript.load(); @@ -144,7 +144,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver Logs.trace('State script successfully reloaded', WARNING, GREEN); } call("update", [elapsed]); - + super.update(elapsed); } @@ -165,7 +165,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver * @param v1 Value 1 * @param v2 Value 2 * @param ratio Ratio - * @param fpsSensitive Whenever the ratio should not be adjusted to run at the same speed independant of framerate. + * @param fpsSensitive Whenever the ratio should not be adjusted to run at the same speed independent of framerate. */ public function lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false) { if (fpsSensitive) @@ -175,7 +175,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver } /** - * SCRIPTING STUFF + * SCRIPTING STUFF */ public override function openSubState(subState:FlxSubState) { var e = event("onOpenSubState", EventManager.get(StateEvent).recycle(subState)); @@ -191,7 +191,7 @@ class MusicBeatState extends FlxUIState implements IBeatReceiver public override function destroy() { if (parentWindow == null) super.destroy(); - + call("onDestroy"); if (stateScript != null) stateScript.destroy(); diff --git a/source/funkin/system/MusicBeatSubstate.hx b/source/funkin/system/MusicBeatSubstate.hx index 06de0add..714bb0d0 100644 --- a/source/funkin/system/MusicBeatSubstate.hx +++ b/source/funkin/system/MusicBeatSubstate.hx @@ -17,7 +17,7 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver private var lastBeat:Float = 0; private var lastStep:Float = 0; - + /** * Current step */ @@ -37,19 +37,19 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver /** * Current song position (in milliseconds). */ - public var songPos(get, never):Float; - - inline function get_curStep():Int - return Conductor.curStep; - inline function get_curBeat():Int - return Conductor.curBeat; - inline function get_curStepFloat():Float - return Conductor.curStepFloat; - inline function get_curBeatFloat():Float - return Conductor.curBeatFloat; - inline function get_songPos():Float - return Conductor.songPosition; - + public var songPos(get, never):Float; + + inline function get_curStep():Int + return Conductor.curStep; + inline function get_curBeat():Int + return Conductor.curBeat; + inline function get_curStepFloat():Float + return Conductor.curStepFloat; + inline function get_curBeatFloat():Float + return Conductor.curBeatFloat; + inline function get_songPos():Float + return Conductor.songPosition; + /** * Current injected script attached to the state. To add one, create a file at path "data/states/stateName" (ex: "data/states/PauseMenuSubstate.hx") @@ -81,7 +81,7 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver if (stateScript == null || stateScript is DummyScript) { var className = Type.getClassName(Type.getClass(this)); var scriptName = this.scriptName != null ? this.scriptName : className.substr(className.lastIndexOf(".")+1); - + stateScript = Script.create(Paths.script('data/states/${scriptName}')); stateScript.setParent(this); stateScript.load(); @@ -168,7 +168,7 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver * @param v1 Value 1 * @param v2 Value 2 * @param ratio Ratio - * @param fpsSensitive Whenever the ratio should not be adjusted to run at the same speed independant of framerate. + * @param fpsSensitive Whenever the ratio should not be adjusted to run at the same speed independent of framerate. */ public function lerp(v1:Float, v2:Float, ratio:Float, fpsSensitive:Bool = false) { if (fpsSensitive) @@ -178,7 +178,7 @@ class MusicBeatSubstate extends FlxSubState implements IBeatReceiver } /** - * SCRIPTING STUFF + * SCRIPTING STUFF */ public override function openSubState(subState:FlxSubState) { var e = event("onOpenSubState", EventManager.get(StateEvent).recycle(subState)); diff --git a/source/funkin/system/Paths.hx b/source/funkin/system/Paths.hx index a0c2779a..274c0cbd 100644 --- a/source/funkin/system/Paths.hx +++ b/source/funkin/system/Paths.hx @@ -254,7 +254,7 @@ class Paths var content:Array = []; #if MOD_SUPPORT if (library is funkin.mods.ModsAssetLibrary) { - // easy task, can immediatly scan for files! + // easy task, can immediately scan for files! var lib = cast(library, funkin.mods.ModsAssetLibrary); content = lib.getFiles(libThing.symbolName); if (addPath) diff --git a/source/funkin/system/Song.hx b/source/funkin/system/Song.hx index 82d1d65b..0f06360b 100644 --- a/source/funkin/system/Song.hx +++ b/source/funkin/system/Song.hx @@ -34,11 +34,7 @@ class Song PlayState.fromMods = Paths.assetsTree.existsSpecific(assetPath, "TEXT", MODS); var rawJson = Assets.getText(assetPath).trim(); - while (!rawJson.endsWith("}")) - { - rawJson = rawJson.substr(0, rawJson.length - 1); - // LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE - } + rawJson = rawJson.substr(0, rawJson.lastIndexOf('}') + 1); return parseJSONshit(rawJson); } diff --git a/source/funkin/ui/Alphabet.hx b/source/funkin/ui/Alphabet.hx index b52376a9..da67c575 100644 --- a/source/funkin/ui/Alphabet.hx +++ b/source/funkin/ui/Alphabet.hx @@ -16,7 +16,7 @@ import flixel.util.FlxColor; using StringTools; /** - * Loosley based on FlxTypeText lolol + * Loosely based on FlxTypeText lolol */ class Alphabet extends FlxSpriteGroup { diff --git a/source/funkin/utils/CoolUtil.hx b/source/funkin/utils/CoolUtil.hx index 7bf5f982..c2d6f8af 100644 --- a/source/funkin/utils/CoolUtil.hx +++ b/source/funkin/utils/CoolUtil.hx @@ -61,7 +61,7 @@ class CoolUtil var f:Null = Reflect.field(v, name); if (f != null) return cast f; - } + } Reflect.setField(v, name, defaultValue); return defaultValue; } @@ -90,7 +90,7 @@ class CoolUtil * @param color1 Color 1 * @param color2 Color 2 * @param ratio Ratio - * @param fpsSensitive Whenever the ratio should be case sentivive (adapted when game is running at 120 instead of 60) + * @param fpsSensitive Whenever the ratio should be fps sensitive (adapted when game is running at 120 instead of 60) */ public static inline function lerpColor(color1:FlxColor, color2:FlxColor, ratio:Float, fpsSensitive:Bool = false) { if (!fpsSensitive) @@ -114,7 +114,7 @@ class CoolUtil public static function getColorFromDynamic(c:Dynamic):Null { // -1 if (c is Int) return c; - + // -1.0 if (c is Float) return Std.int(c); @@ -263,9 +263,9 @@ class CoolUtil } public static function loadWeek(weekData:WeekData, difficulty:String = "normal") { - PlayState.storyWeek = weekData; - PlayState.storyPlaylist = [for(e in weekData.songs) e.name]; - PlayState.isStoryMode = true; + PlayState.storyWeek = weekData; + PlayState.storyPlaylist = [for(e in weekData.songs) e.name]; + PlayState.isStoryMode = true; PlayState.campaignScore = 0; __loadSong(PlayState.storyPlaylist[0], difficulty); } @@ -331,10 +331,10 @@ class CoolUtil return null; return graph.imageFrame; } - + public static function loadAnimatedGraphic(spr:FlxSprite, path:String) { spr.frames = loadFrames(path); - + if (spr.frames != null && spr.frames.frames != null) { spr.animation.add("idle", [for(i in 0...spr.frames.frames.length) i], 24, true); spr.animation.play("idle"); @@ -376,7 +376,7 @@ class CoolUtil public static function clear(array:Array):Array { while(array.length > 0) array.shift(); - return array; + return array; } public static function pushGroup(array:Array, ...args:T):Array {