Disable __updatePeaks & More work in audiosource
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@@ -4,9 +4,6 @@ import lime.media.AudioBuffer;
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import lime.media.AudioSource;
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import lime.media.AudioManager;
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import lime.media.openal.AL;
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#if lime_vorbis
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import lime.media.vorbis.VorbisFile;
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#end
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import openfl.Assets;
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import openfl.events.IEventDispatcher;
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@@ -56,7 +53,7 @@ class FlxSound extends FlxBasic {
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public var playing(get, never):Bool;
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/**
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* Set volume to a value between 0 and 1 to change how this sound is.
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* Set volume to a value between 0 and 1* to change how this sound is.
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*/
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public var volume(get, set):Float;
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@@ -204,6 +201,7 @@ class FlxSound extends FlxBasic {
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/**
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* Signal that is dispatched on sound complete.
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* Seperates the looping from onComplete.
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*/
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public final onFinish:FlxSignal;
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@@ -225,14 +223,6 @@ class FlxSound extends FlxBasic {
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*/
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public var buffer(get, never):AudioBuffer;
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#if lime_vorbis
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/**
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* Stores the sound VorbisFile if exists.
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* @since raltyMod
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*/
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public var vorbis(get, never):VorbisFile;
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#end
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/**
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* The tween used to fade this sound's volume in and out (set via `fadeIn()` and `fadeOut()`)
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* @since 4.1.0
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@@ -680,11 +670,11 @@ class FlxSound extends FlxBasic {
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* the sound and populate the _channel variable.
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*/
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var _tries = 0;
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function startSound(StartTime:Float) @:privateAccess {
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function startSound(startTime:Float) @:privateAccess {
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if (_sound == null) return;
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_paused = false;
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_time = StartTime;
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_time = startTime;
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_lastTime = FlxG.game.getTicks();
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if (_channel == null || !_channel.__isValid || _source.__backend == null || _source.__backend.disposed #if lime_openal || _source.__backend.handle == null #end)
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makeChannel();
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@@ -714,7 +704,7 @@ class FlxSound extends FlxBasic {
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else {
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if (++_tries > 2) return;
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makeChannel();
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return startSound(StartTime);
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return startSound(startTime);
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}
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_tries = 0;
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@@ -777,14 +767,14 @@ class FlxSound extends FlxBasic {
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inline function get_volume():Float
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return _volume;
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inline function set_volume(Volume:Float):Float {
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_volume = FlxMath.bound(Volume, 0, 4);
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inline function set_volume(v:Float):Float {
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_volume = FlxMath.bound(v, 0, 10);
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updateTransform();
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return _volume;
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}
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inline function set_muted(Muted:Bool):Bool {
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muted = Muted;
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inline function set_muted(v:Bool):Bool {
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muted = v;
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updateTransform();
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return muted;
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}
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@@ -793,16 +783,11 @@ class FlxSound extends FlxBasic {
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return buffer != null;
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inline function get_streamed():Bool
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return #if lime_vorbis vorbis != null #else false #end;
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@:privateAccess return #if lime_vorbis _sound != null && _sound.__buffer.__srcVorbisFile != null #else false #end;
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inline function get_buffer():AudioBuffer
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@:privateAccess return _sound != null ? _sound.__buffer : null;
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#if lime_vorbis
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inline function get_vorbis():VorbisFile
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@:privateAccess return _sound != null ? _sound.__buffer.__srcVorbisFile : null;
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#end
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function update_amplitude():Void @:privateAccess {
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if (_channel == null || _time == _amplitudeTime || !_amplitudeUpdate) return;
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_channel.__updatePeaks();
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