From dab6a3b5200647dcd6801a0701e78fa95e826b07 Mon Sep 17 00:00:00 2001 From: Ne_Eo Date: Sun, 19 Jan 2025 22:04:03 +0100 Subject: [PATCH 01/17] Small crash fix --- source/funkin/backend/assets/Paths.hx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/funkin/backend/assets/Paths.hx b/source/funkin/backend/assets/Paths.hx index 39783823..9486aed6 100644 --- a/source/funkin/backend/assets/Paths.hx +++ b/source/funkin/backend/assets/Paths.hx @@ -209,10 +209,10 @@ class Paths * @param SkipAtlasCheck Whenever the atlas check should be skipped. * @return FlxFramesCollection Frames */ - static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false):FlxFramesCollection { + static function loadFrames(path:String, Unique:Bool = false, Key:String = null, SkipAtlasCheck:Bool = false, SkipMultiCheck:Bool = false):FlxFramesCollection { var noExt = Path.withoutExtension(path); - if (Assets.exists('$noExt/1.png')) { + if (!SkipMultiCheck && Assets.exists('$noExt/1.png')) { // MULTIPLE SPRITESHEETS!! var graphic = FlxG.bitmap.add("flixel/images/logo/default.png", false, '$noExt/mult'); @@ -224,7 +224,7 @@ class Paths var cur = 1; var finalFrames = new MultiFramesCollection(graphic); while(Assets.exists('$noExt/$cur.png')) { - var spr = loadFrames('$noExt/$cur.png'); + var spr = loadFrames('$noExt/$cur.png', false, null, false, true); finalFrames.addFrames(spr); cur++; } From 18bd57134284b9df4c47b8b1ddf69fc3740b0e7b Mon Sep 17 00:00:00 2001 From: NyxieFemboy Date: Sun, 19 Jan 2025 16:25:53 -0500 Subject: [PATCH 02/17] Allow countdown sprites to use FunkinSprite features --- source/funkin/game/PlayState.hx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/funkin/game/PlayState.hx b/source/funkin/game/PlayState.hx index 1b5bf86c..e36866cb 100644 --- a/source/funkin/game/PlayState.hx +++ b/source/funkin/game/PlayState.hx @@ -910,7 +910,7 @@ class PlayState extends MusicBeatState var spr = event.spritePath; if (!Assets.exists(spr)) spr = Paths.image('$spr'); - sprite = new FlxSprite().loadAnimatedGraphic(spr); + sprite = new FunkinSprite().loadAnimatedGraphic(spr); sprite.scrollFactor.set(); sprite.scale.set(event.scale, event.scale); sprite.updateHitbox(); From ec2cae9f810000da09b080454445f0195a649654 Mon Sep 17 00:00:00 2001 From: SevDoesStuff <132237065+NyxieFemboy@users.noreply.github.com> Date: Mon, 20 Jan 2025 13:17:42 -0500 Subject: [PATCH 03/17] character editor Icon color wheel fix (#496) * character Icon color wheel fix * better method lol (thank you lunar) --- source/funkin/editors/character/CharacterInfoScreen.hx | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/funkin/editors/character/CharacterInfoScreen.hx b/source/funkin/editors/character/CharacterInfoScreen.hx index 4f44dc81..1d7f313b 100644 --- a/source/funkin/editors/character/CharacterInfoScreen.hx +++ b/source/funkin/editors/character/CharacterInfoScreen.hx @@ -76,6 +76,9 @@ class CharacterInfoScreen extends UISubstateWindow { add(iconColorWheel); addLabelOn(iconColorWheel, "Icon Color"); + if (character.iconColor != null) + iconColorWheel.colorChanged = true; + add(title = new UIText(spriteTextBox.x, spriteTextBox.y + 10 + 46 + 84, 0, "Character Data", 28)); positionXStepper = new UINumericStepper(title.x, title.y + title.height + 36, character.globalOffset.x, 0.001, 2, null, null, 84); From 94db415e349c58446365e57cf854f2eebcd13646 Mon Sep 17 00:00:00 2001 From: Ne_Eo Date: Thu, 23 Jan 2025 02:49:17 +0100 Subject: [PATCH 04/17] Fix issues with FlxRandom.shuffle/getObject + more --- project.xml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/project.xml b/project.xml index 6f01bc10..f8858801 100644 --- a/project.xml +++ b/project.xml @@ -150,6 +150,9 @@ + + + From d802c429e198a7af151e8141d3c8b3ec7849ea34 Mon Sep 17 00:00:00 2001 From: Furo Date: Sat, 25 Jan 2025 15:50:00 +0100 Subject: [PATCH 05/17] TreeMenu Fix Constructor Arguments and Fallback "main" --- source/funkin/options/TreeMenu.hx | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/source/funkin/options/TreeMenu.hx b/source/funkin/options/TreeMenu.hx index b0651fd2..3e05a4af 100644 --- a/source/funkin/options/TreeMenu.hx +++ b/source/funkin/options/TreeMenu.hx @@ -7,6 +7,7 @@ import flixel.tweens.FlxTween; import funkin.menus.MainMenuState; import flixel.util.typeLimit.OneOfTwo; import funkin.options.type.OptionType; +import funkin.options.type.TextOption; import funkin.backend.system.framerate.Framerate; class TreeMenu extends UIState { @@ -18,13 +19,13 @@ class TreeMenu extends UIState { public static var lastState:Class = null; // Static for fixing the softlock bugs when resetting the state - Nex - public function new() { + public function new(scriptsAllowed:Bool = true, ?scriptName:String) { if(lastState == null) lastState = Type.getClass(FlxG.state); - super(); + super(scriptsAllowed, scriptName); } public override function createPost() { - if (main == null) throw "\"main\" variable has not been set in extended class!"; + if (main == null) main = new OptionsScreen("Fallback Treemenu", "Please set the \"main\" variable in your extended class before createPost", [new TextOption("Oops! No Options", "This doesn't look like it was supposed to happen...", () -> FlxG.resetState() ) ]); FlxG.camera.scroll.set(-FlxG.width, 0); @@ -119,4 +120,4 @@ typedef OptionCategory = { typedef OptionTypeDef = { var type:Class; var args:Array; -} \ No newline at end of file +} From d0254eec447eaf2e9513e6b49368273b4ec93a9a Mon Sep 17 00:00:00 2001 From: TheZoroForce240 <86524550+TheZoroForce240@users.noreply.github.com> Date: Sun, 26 Jan 2025 21:02:44 +0000 Subject: [PATCH 06/17] fix infinite loop that could happen when deleting a strumline (#535) --- source/funkin/editors/charter/Charter.hx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/funkin/editors/charter/Charter.hx b/source/funkin/editors/charter/Charter.hx index 4ec2f299..daf7aad2 100644 --- a/source/funkin/editors/charter/Charter.hx +++ b/source/funkin/editors/charter/Charter.hx @@ -1158,7 +1158,7 @@ class Charter extends UIState { if (note.strumLineID == strumLineID) selection.remove(note); else i++; - } + } else i++; } } #end From 59b0c2ddeec521250c93fb65914851a0f949097b Mon Sep 17 00:00:00 2001 From: Frakits <90983918+Frakits@users.noreply.github.com> Date: Fri, 31 Jan 2025 16:31:48 +0200 Subject: [PATCH 07/17] nape integration support... --- project.xml | 4 ++++ source/funkin/backend/system/macros/Macros.hx | 1 + 2 files changed, 5 insertions(+) diff --git a/project.xml b/project.xml index f8858801..e5edd833 100644 --- a/project.xml +++ b/project.xml @@ -139,6 +139,9 @@ + + +
@@ -178,6 +181,7 @@ + diff --git a/source/funkin/backend/system/macros/Macros.hx b/source/funkin/backend/system/macros/Macros.hx index 9183e4a4..bb0b4972 100644 --- a/source/funkin/backend/system/macros/Macros.hx +++ b/source/funkin/backend/system/macros/Macros.hx @@ -21,6 +21,7 @@ class Macros { // OTHER LIBRARIES & STUFF #if THREE_D_SUPPORT "away3d", "flx3d", #end #if VIDEO_CUTSCENES "hxvlc.flixel", "hxvlc.openfl", #end + #if NAPE_ENABLED "nape", "flixel.addons.nape", #end // BASE HAXE "DateTools", "EReg", "Lambda", "StringBuf", "haxe.crypto", "haxe.display", "haxe.exceptions", "haxe.extern", "scripting" ]) From 52fca3c126a2fa29a0be06fa98196fe0197eccc5 Mon Sep 17 00:00:00 2001 From: Frakits <90983918+Frakits@users.noreply.github.com> Date: Fri, 31 Jan 2025 16:36:47 +0200 Subject: [PATCH 08/17] i forgot... --- libs.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/libs.xml b/libs.xml index f932da09..570b451c 100644 --- a/libs.xml +++ b/libs.xml @@ -19,4 +19,5 @@ + From 3d2cbc405930a9dfc538895fcb26ab186ccedf3c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E2=8D=9A=7ENex?= <87421482+NexIsDumb@users.noreply.github.com> Date: Sat, 1 Feb 2025 17:10:05 +0100 Subject: [PATCH 09/17] crash fix and better accuracy format on acc text --- source/funkin/game/PlayState.hx | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/source/funkin/game/PlayState.hx b/source/funkin/game/PlayState.hx index e36866cb..09cf56ce 100644 --- a/source/funkin/game/PlayState.hx +++ b/source/funkin/game/PlayState.hx @@ -1235,8 +1235,15 @@ class PlayState extends MusicBeatState accFormat.format.color = curRating.color; accuracyTxt.text = 'Accuracy:${accuracy < 0 ? "-%" : '${CoolUtil.quantize(accuracy * 100, 100)}%'} - ${curRating.rating}'; - accuracyTxt._formatRanges[0].range.start = accuracyTxt.text.length - curRating.rating.length; - accuracyTxt._formatRanges[0].range.end = accuracyTxt.text.length; + var formatIndex:Int = -1; + for (i => frmtRange in accuracyTxt._formatRanges) if (frmtRange.format == accFormat) { + formatIndex = i; + break; + } + if (formatIndex > -1) { + accuracyTxt._formatRanges[formatIndex].range.start = accuracyTxt.text.length - curRating.rating.length; + accuracyTxt._formatRanges[formatIndex].range.end = accuracyTxt.text.length; + } } } From 93c6542a955185705e1b36fa173fc6f237b1151c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E2=8D=9A=7ENex?= <87421482+NexIsDumb@users.noreply.github.com> Date: Sat, 1 Feb 2025 17:33:48 +0100 Subject: [PATCH 10/17] nvm this is more performant why did i have to separate it --- source/funkin/game/PlayState.hx | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/source/funkin/game/PlayState.hx b/source/funkin/game/PlayState.hx index 09cf56ce..1e56aad1 100644 --- a/source/funkin/game/PlayState.hx +++ b/source/funkin/game/PlayState.hx @@ -1235,15 +1235,11 @@ class PlayState extends MusicBeatState accFormat.format.color = curRating.color; accuracyTxt.text = 'Accuracy:${accuracy < 0 ? "-%" : '${CoolUtil.quantize(accuracy * 100, 100)}%'} - ${curRating.rating}'; - var formatIndex:Int = -1; for (i => frmtRange in accuracyTxt._formatRanges) if (frmtRange.format == accFormat) { - formatIndex = i; + accuracyTxt._formatRanges[i].range.start = accuracyTxt.text.length - curRating.rating.length; + accuracyTxt._formatRanges[i].range.end = accuracyTxt.text.length; break; } - if (formatIndex > -1) { - accuracyTxt._formatRanges[formatIndex].range.start = accuracyTxt.text.length - curRating.rating.length; - accuracyTxt._formatRanges[formatIndex].range.end = accuracyTxt.text.length; - } } } From a06128472c3f0315a91110dd9882bfce75ad8999 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E2=8D=9A=7ENex?= <87421482+NexIsDumb@users.noreply.github.com> Date: Thu, 6 Feb 2025 23:23:04 +0100 Subject: [PATCH 11/17] after ages VERBOSE MODE --- TODO.md | 2 +- .../funkin/backend/system/CommandLineHandler.hx | 4 ++-- source/funkin/backend/system/Logs.hx | 17 ++++++----------- source/funkin/backend/system/Main.hx | 1 + source/funkin/menus/credits/CreditsCodename.hx | 4 ++-- 5 files changed, 12 insertions(+), 16 deletions(-) diff --git a/TODO.md b/TODO.md index b3d2e4cf..080b537f 100644 --- a/TODO.md +++ b/TODO.md @@ -44,7 +44,7 @@ - [x] Dialogue - [ ] Finish Base Game port - [x] Add credits -- [ ] Verbose mode (`--verbose`) +- [x] Verbose mode (`--verbose`) - [ ] Tooltips - [ ] Fix bugs diff --git a/source/funkin/backend/system/CommandLineHandler.hx b/source/funkin/backend/system/CommandLineHandler.hx index 4b26f6d7..1545108f 100644 --- a/source/funkin/backend/system/CommandLineHandler.hx +++ b/source/funkin/backend/system/CommandLineHandler.hx @@ -64,8 +64,8 @@ class CommandLineHandler { Main.noCwdFix = true; case "-livereload": // do nothing - case "-verbose": - // do nothing + case "-v" | "-verbose" | "--verbose": + Main.verbose = true; default: Sys.println("Unknown command"); } diff --git a/source/funkin/backend/system/Logs.hx b/source/funkin/backend/system/Logs.hx index cefe6b93..dda3b9ee 100644 --- a/source/funkin/backend/system/Logs.hx +++ b/source/funkin/backend/system/Logs.hx @@ -143,25 +143,20 @@ class Logs { traceColored(text, level); } - public inline static function getPrefix(prefix:String) { + public inline static function getPrefix(prefix:String) return logText('[${prefix}] ', BLUE); - } - public inline static function infos(text:String, color:ConsoleColor = LIGHTGRAY, ?prefix:String) { + public inline static function infos(text:String, color:ConsoleColor = LIGHTGRAY, ?prefix:String) Logs.trace(text, INFO, color, prefix); - } - public inline static function verbose(text:String, color:ConsoleColor = LIGHTGRAY, ?prefix:String) { - Logs.trace(text, VERBOSE, color, prefix); - } + public inline static function verbose(text:String, color:ConsoleColor = LIGHTGRAY, ?prefix:String) + if (Main.verbose) Logs.trace(text, VERBOSE, color, prefix); - public inline static function warn(text:String, color:ConsoleColor = YELLOW, ?prefix:String) { + public inline static function warn(text:String, color:ConsoleColor = YELLOW, ?prefix:String) Logs.trace(text, WARNING, color, prefix); - } - public inline static function error(text:String, color:ConsoleColor = RED, ?prefix:String) { + public inline static function error(text:String, color:ConsoleColor = RED, ?prefix:String) Logs.trace(text, ERROR, color, prefix); - } } enum abstract Level(Int) { diff --git a/source/funkin/backend/system/Main.hx b/source/funkin/backend/system/Main.hx index 6509bbe6..d681a6f1 100644 --- a/source/funkin/backend/system/Main.hx +++ b/source/funkin/backend/system/Main.hx @@ -33,6 +33,7 @@ class Main extends Sprite public static var modToLoad:String = null; public static var forceGPUOnlyBitmapsOff:Bool = #if windows false #else true #end; public static var noTerminalColor:Bool = false; + public static var verbose:Bool = false; public static var scaleMode:FunkinRatioScaleMode; #if !mobile diff --git a/source/funkin/menus/credits/CreditsCodename.hx b/source/funkin/menus/credits/CreditsCodename.hx index a3ab4054..dcc93614 100644 --- a/source/funkin/menus/credits/CreditsCodename.hx +++ b/source/funkin/menus/credits/CreditsCodename.hx @@ -92,7 +92,7 @@ class CreditsCodename extends funkin.options.OptionsScreen { }); Options.contributors = contributors; } - Logs.trace('[CreditsCodename] Contributors list Updated!', VERBOSE); + Logs.verbose('[CreditsCodename] Contributors list Updated!'); var errorOnMain:Bool = false; var idk2 = GitHub.getOrganizationMembers(Flags.REPO_OWNER, function(e) { @@ -103,7 +103,7 @@ class CreditsCodename extends funkin.options.OptionsScreen { }); if(!errorOnMain) { Options.mainDevs = [for(m in idk2) m.id]; - Logs.trace('[CreditsCodename] Main Devs list Updated!', VERBOSE); + Logs.verbose('[CreditsCodename] Main Devs list Updated!'); } return true; From 0a1517df6bb5374ab64f1149df856ae8e4d797c7 Mon Sep 17 00:00:00 2001 From: Ne_Eo Date: Sat, 8 Feb 2025 01:24:55 +0100 Subject: [PATCH 12/17] Fix framerate counter when using timescale --- source/funkin/backend/system/framerate/FramerateCounter.hx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/funkin/backend/system/framerate/FramerateCounter.hx b/source/funkin/backend/system/framerate/FramerateCounter.hx index d6ff4b67..6543138c 100644 --- a/source/funkin/backend/system/framerate/FramerateCounter.hx +++ b/source/funkin/backend/system/framerate/FramerateCounter.hx @@ -33,7 +33,7 @@ class FramerateCounter extends Sprite { if (alpha <= 0.05) return; super.__enterFrame(t); - lastFPS = CoolUtil.fpsLerp(lastFPS, FlxG.elapsed == 0 ? 0 : (1 / FlxG.elapsed), 0.25); + lastFPS = CoolUtil.fpsLerp(lastFPS, FlxG.rawElapsed == 0 ? 0 : (1 / FlxG.rawElapsed), 0.25); fpsNum.text = Std.string(Math.floor(lastFPS)); fpsLabel.x = fpsNum.x + fpsNum.width; fpsLabel.y = (fpsNum.y + fpsNum.height) - fpsLabel.height; From e782044c1cab087791f87e8523b4ea4608ebca1d Mon Sep 17 00:00:00 2001 From: Ne_Eo Date: Sat, 8 Feb 2025 13:47:28 +0100 Subject: [PATCH 13/17] Started the changelog --- CHANGELOG.md | 196 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 CHANGELOG.md diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 00000000..bfebe678 --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,196 @@ +# v0.4.0 - First (proper) beta release + +This changelog lists every change that has been added since the last update (including public changes). + +## Flags System + +- Added a brand new flags system, which allows you to modify the game constants using a simple `flags.ini` file (f8d1cf08ad9f6cdda4e971a3d8adff6fce5130d2) +- Changed to allow changing the way the mod songs/weeks are added to the menu (cb1d6fcacf4ad0e2888ed7e76d16a6f85c09b021) +- Allow disable editors, transtions and beta warning state (90a8c2711ce36c9eaf85e705d551d46876991aa9) +- Ability to set the default Transition, Pause, Game Over scripts (fd0c188577cf58e34e8ed706e59903a989ee2d11) +- Ability to set the default glsl version +- Ability to set the urls that the engine uses for wiki, fallback, and itch.io + +## Additions + +- Added function WindowUtils.resetAffixes() to reset the prefix and suffix of the window title, and fixed a typo (1d94945faeea86af02bcaecd715f5bea22ef48fd) +- FunkinSprite now has a `extra` field, which can be used to store any extra data you want (e.g. sprite.extra.set("name", value)) (fb485701b451d6a7a22a1e696bfc081699f1c6d2) +- Added default icon colors to every base game character (814bd712fe2ea2dd21116e9903d9c2babe5341b1) +- The cne.bat/cne.sh tools now have more features: (4ef43dfbecc79283d038d939f94671966802039e, 0dc166c601b25e3167a1d04542840265484576b4) + - Setup + - `--reinstall` to reinstall all libraries + - `--no-vscheck` to skip the Visual Studio check + - `--silent` to not print the download progress + - project file has conditionals now + - `--lib=path.xml` to use a specific setup file +- Alphabet now allows for multiple lines (d519db011a14aac0ddfc052089836c6b445f7f44) +- Allow importing mod root level modules in hscript, instead of only source/ (7e66ee81e24204cd152de20046fa1500bb9d204b) +- Add a way to force animations in the `Play Animation` event (d7b6fbe510edeb832112ab5adc8ab19dfe97d77f) +- Add unused boyfriend animations (be55696bbefe537f06ad6550b039278ffcbcfb2f) +- Made it display the keybind for the mod menu in main menu (1ac2e7f53390a9e92aa2a1fea94d147ed50d3694) +- Made the FPS Counter move on all Tree Menus instead of only in options (bf0a6a9bbe48bc5eb6df56077b66ecac7cbbcedd) +- Improved the accuracy of the mall stage (1fffb487197c619bb8bae08c736ce868b5eb4df8) +- Made the xml order consistent (2f917fd7c00ba4f80d85d2908781b806c77d8ce9) +- Fixed issues with flipping the character in the editor (2f917fd7c00ba4f80d85d2908781b806c77d8ce9) +- Added a toggle to turn off icon bopping `doIconBop` (7b5d975072690071824d21034485bf47c4396e8c) +- Allow changing the camera zoom lerp speed `camGameZoomLerp` and `camHUDZoomLerp` (d79959d0504562b952d04d5e3898847fcf45f0a6) +- Added a system to easily set file attributes + Crash fix (8d0a38419de5ac4cccb5f08c47ea0acc3c6ded85, a6c5b4d6e81d1c5d2012388e69a906b7287599b3, 6715e2b1ccec52ef82be92362a90e18a1b2ad7da) +- Made a build info print when building (6075da522077adba28154aba50ba1e07911ebe4f) +- Made action builds use tar.gz for mac and linux (d4a7d7eac4dec7361aa778d97b6a2771c7b92295) +- Made building have a progress bar (ad52d5ac00918fea416c2add1ccffad389e22e85) +- Added `onSplashShown` event (82d50e50c8416e377abcd3d5276f2e69023e90f3) +- Added `Character` and `Stage` event parameter types (363f82860d302032f39d6b352ce95937b86719ab) +- Added `bg` and `versionText`, and `forceCenterX` fields in funkin.menus.MainMenuState (a3d9ddb74e3e3fd1819ab41511f41c651c493ec6) +- [Hscript] Actually use classes in tankmenRun.hx (15e8e4696123429ac00df74f7afb7e38349c7fc0) +- Pass `shaderEnabled` and `colorTransform` to FlxAnimate (92450785f5be601d6e2e13b95fd46e87a3c240a8) + + +## Removals + +- Removed `isGF` (2f917fd7c00ba4f80d85d2908781b806c77d8ce9) + +## Bugfixes + +- Fixed min and max on event params TFloat not being floats (97a486f03e076a2f1a0cbfcfb1f86dac2375edb4) +- Fixed issues related to paused cameras (0c06bf73b3dda26586285689c09d7b9757eaee39, c38039c085ace56ed3dde4378ccf0701e1508e1b) +- Fixed FPS counter breaking when changing timescale. (0a1517df6bb5374ab64f1149df856ae8e4d797c7) +- Fixed week highscores not being saved correctly (6021bd36dc9e00edb646089e5d1e26a20765fc1e) +- Fixed CoolUtil.openURL not working on linux (16fa3046e2ad69164e7ee2c0ef0826884a54dbe2) +- Fixed CoolUtil.openURL not working on NixOs (796d585f9c4aeab96490f2554dd3038fef464384) +- Fixed loop animations not supporting flxanimate (2f552ae519fdc54c735332d51934b9e4fb4e5446) +- Fixed casesensitive issues when using Zip mods (ecae996cc2001c4cdf05da21afdbd4efa56b7774) +- Fixed issues with alphabet sprite (2d7a87f9dad540889eb29071122831bc3dad9a44) +- Fixed FNF Legacy Parser not handling mustHitSection (31f9dd1aa55f8245fd742fcdfa3dd7913a798ecf) +- Made `Alt Anim Note` and `No Anim Note` work on misses too (b682bcfb0b610ead51dbfe8805080d6b7b4a4ebf) +- Improved sing animation code to reduce the amount of errors (f259d626cfec591ef04c00429b37df16fb7f9857) +- Fixed some issues with the character editor related to offsets (ce19a63225df3eba0135959f14e83ec4731b602f) +- Made character scripts be destroyed (1e8149e0944dcab31d6196ba47e681da4e69d52d) +- Fixed bug with autoplay that happened due to threading (6aaa9e1421230ef10eced39890fce4720ce09eac) +- Fixed bug with the death counter not incrementing (3ee946fe031f8986fde2d354b0fc48102d11d7de) +- Fixed videos not showing up (c294c708170f528985933965f3320521dcbf1c5e) + +## Crash fixes + +- Fixed missing null check in Paths.getFrames() (ea52e25251089eed0edc92ef237b93916919e73d) +- Fixed crash in charter regarding Voices missing (b2c4cc3777e634e76c83f477661156fee464e690) +- Fixed crash if custom camera wasnt set in pause menu (b79dbe4a74516c2ba8e43dff6bd236d377fd25f5) +- Fixed waveform crashes (64923a3e07317fc36db9e539b546c72d64275653) +- Fixed null reference in PlayState (6c34dbf6207b9ef17f9d551b637f151aade4f4e3) + +## Typo fixes + +- Fixed typos in funkin.game.StrumLine (71b7daabbfc742212f2b35d27b5655561504bf3a) +- Fixed documentation typos (165338f36c1e394b377ed87c2df6306676cfb4c7) + +## Unsorted list + +- Various optimizations and cleanup (7b279bfed0dea7b9d49fa7272fbb16d7ecdd4349, 8174fef53db028e5808239f87566a84d6467d9fd) +- Small ram improvements +- Cleaned up the controls code (c3580cf1413f90386dd52763042e11b20d21ce2d, c1123b9e3c3c1887888744e0c62827231abc48be) +- Optimized internal shader code (ddd4be87554463adcbcf8559f03eb3aa38b95d6c) +- Optimized StringTools.trim() code (e51439b53e808a92e06afabaa2d48433b31117dc) +- Asset optimizations (3ce7561f560757f627144041bfdd3cde701eb5c2) +- Added color support for credits, plus store the credits in a variable (abb8449ca2782e748ae2a5fb4cfc6a7e3aeb5457) +- Added number ranges `1..3,5,7..9,8..5` => `[1,2,3,5,7,8,9,8,7,6,5]` for use in indices (1b55beffe906404d8cb39ad63f6fc6b446557e1c) +- Added support for `-loop` suffix animations (24a65a4a8ad1c1fd1f6fd989f94c901b93a8b07b) +- Credits Main Menu Button instead of Donate button (166c5f44110965216ec6c58c7bb531a9fe9db86f) +- Added customizable sound trays (49db1a089a83cb3db05d430f97be4797f380ba8f) +- Allow for week colors in the story menu + a lot more (49db1a089a83cb3db05d430f97be4797f380ba8f) +- Async video loading, bugfixes, pausing cutscenes, some playstate events now also get called in characters (8e81d17fb0cc9c69bc117ebfa9b901ec44e5a985) +- Added `funkin.vis` (custom fork) and `grig.audio` for audio visualization (173c48c7b54b85ddc9a550e7767f22515a87279b) +- Added passable data to ModStates and ModSubStates (e749a0e7e32c336b4e3b5f32a8a09be2cfb8693e) +- Imports in shaders + scriptable shaders (a6697a837c88ed38f4675d6bd63114b20dd592dc) +- FNF Modern Parser wip (47e60b66f5d2d94491cec8489655236d21619abb) +- Allow using custom extensions in `Paths` (4b783a983e9717993c28a67bb00cad21ae2f45fa) +- Prevent the framerate counters from being selectable except when in advanced (d9968a8a87bb23957bb3e963e6e3a53c1b55b0d9, e2c79bea7d2125e3ad26f671c500d245d3e77cd9) +- Forced xml animation attribute now works correctly (ae5fc555a815cf5c8d9081bc84c477e2e3a91195, 680cb973a1af367926a3562014970c5dd9331318, 809f1f2840b085ad50b4ac89895607a7fcc16152, dd4e8962d85bc9c65923418b576d622bdaf01bbc) +- Made the dropdown event parameter allow nested arrays and arrays (ec4515f4e21ea356fd298033100107d69c684a81) +- Fixed some issues with the editor blur not working on GL ES (dec2a126390faa60f3b458bfdaff312eb9ea355b) +- Fixed limbs not being able to be rotated in spritemap for flxanimate (90c5802057cad59362f6e6a4254477bebf48b7af) +- Fixed notes disappearing early when exiting songs (d8005a316648e0d219110c000cf1c124c0e0c786) +- Made it easier to apply flixel effects in shaders (53c77466f5a09ce89913f38aec1859bd44dfb10a) +- The Memory Info now shows more types of memory on windows (38f6e8676c36130a1a071e90ee1888244f8a405c) +- UI Debug State is hidden in release (71160f188e0abab627308547ccbf75eecd24a2fd) +- Added Stage Script Extensions (15a18bb3daf21c920266afee968e55e0325458ab, bb58e08c29a30a93e858b1d6c6bdcd0183b8021f, d6ebd27b43924aef4d1c7ca25d299ed51f07f112) +- Replaced the placeholder icons with real handdrawn icons in EditorPicker (d5740b4e243909d95f34d528cf277dd71bb4d2dc) +- Added a way to open the wiki from the engine (d5740b4e243909d95f34d528cf277dd71bb4d2dc) +- Improved readability of the events macro (47cf72d53b985bcc818286a90fdbbaa92f4a9396) +- Fixed so fast cars in the limo stage now work, and optimized the limo stage (0b22165408c0b831e6bdc8512182851583b1c94b) +- Optimize the angle code (120127b10c2f7138955df07412c3e114cb610b0e) +- Made the selected mod show as green in the mods menu (33a50092acfe4b12bd78bdde81766735291c6ef0) +- Added `getAnim` and `isAnimAtEnd` to `FunkinSprite` (2c52720244a6b30a166d601185bf589ad12a0a15) +- Allowed using introLength = 0 in scripts (620650bb81d0e314228ff863cd0edd15af37efe1) +- Fixed not being able to use custom fonts in dialogues (a8860604e8a6d14d2781dda94bf14387e18c58e7) +- Added `bf` shorthand for `boyfriend` in playstate (2b81220c15ed77acecd17c09a975ed401677165f) +- Added character script extensions (682358c93a0c17469d1a481de0523e4c4e19c6ec) +- Optimize the entire engine by using rewriting the casts (2bfc58ccb0851ca498173dc6b253073000895d73) +- Window title is now reset when the mod is changed (2be2c68c9b9268df7c7f9dc0a445f8890ce98992) +- @NexIsDumb Please document this i still dont understand it (d31454c7ddf4cbf6a681cc8b32cd3f9480f8eacd) +- Fix the options not returning to the playstate if playstate opened the settings (722278fdd2f7b4601d8aaaed988e4a44317304ff) +- Cleaned up unused variables in TitleState (2779ef3314471558e371b3ec2f17f8d4df48943a) +- Removed the `TITLESCREEN_XML` define because it made the code a lot more complicated (2f63f8ac41f22c3ae33ad22ea497cb392af92291) +- Fixed the health icon health state being broken (08179b124dc1f09f21df3b827565cce4c9b56a77) +- Optimized the fast editor blur shader (99fb9b48e5e7e9a709ae6e9d812a413bc50ed05b) +- Removed the default example files since they are now on the website (aae4dee6cb6aa04ddd72b663f89901253b5e4015) +- Fix dialogueLine next sound not getting from `assets/sounds` (cb54e5e1c56fd5914d868f0059c60948e2bff48d) +- Fixed not being able to modify the main menu choice using scripts (2ee70caf22f54353fca62703a370493ffaf57c2b) +- Fixed not being able to modift the week choice using scripts (02612239e814aa4821b807670e22fcbee4aa4ff9) +- Folder support in the character editor selection (68c2feab373db69d4a00b6f274f98afb3d8e3803) +- **@Frakits explain this more** - Fixed the sudo requirement for linux (da3fd5e0ddc729c3af413d305d139a23e08a6074) +- Fixed the default difficulty not being set to the middle of the difficulty list (04e1763d259ed11871ef445a7d7cd7ffa41818d3) +- Fixed the alpha for the week sprites (04e1763d259ed11871ef445a7d7cd7ffa41818d3) +- Optimize the startsWith and endsWith functions on C++ (73e6832ad3d65b2983d5683d6283ee2bc0150737) +- Fixed the documentation for the trail cache (2d9c7716240099dc23d777c0e5418ccaff258f96) +- cne.bat/cne.sh setup --fast for quickly downloading git libraries (21bba98923307fe75667e1395781d068a7ec47ad) +- Allow hold notes to be force deleted (25b563066fc53ac92ebe3064175c80b5f1ae64bc) +- Allow tweening shaders and array values using FlxTween (3de3c3f8286b2b07c9690334e2d85ce052a909c5) +- Made the advanced info show `Mod State: {name}` instead of `State: funkin.backend.scripting.ModState` (3de3c3f8286b2b07c9690334e2d85ce052a909c5) +- Optimizations for the editors and PlayState notes (f54c485d0c7cec1799a0a1a7921e2ff16ed35028) +- If on source assets: Paths.getAssetsRoot() now returns the path to the source assets (1aacf14c6b3a6f5261f0b7ce2d1a6d6814f633d7) +- Made it possible to individually hide the rating and combo (5ea2f57e25f513a70ed7fa9c7ecc2cdeb7112665) +- Made the combo text be hidden by default (5ea2f57e25f513a70ed7fa9c7ecc2cdeb7112665) +- More scritping for the dialogues (b1b1663f5c3f06c88bfd6ed4c455ff03cc192d39) +- Fixed character offsets to be more visually pleasing (9d51b9db8fdd7f031d88e78d3621ebf52870a2a9) +- Optimize senpai sprites (9d51b9db8fdd7f031d88e78d3621ebf52870a2a9) +- Parse the error log for shaders and display it in a readable way (200d8e39509c783d78bf6b90d301e09d0defbc79) +- Fix some issues with incorrect types (17301f6951432357e08c201c37f270522c82d36e) +- Added import redirects for hscript (1713e8700dd7dd3c62c625de11c231957bc48886) +- Fixed not being able to have cutscenes on a video thats longer than 25 days (1713e8700dd7dd3c62c625de11c231957bc48886) +- Restructured the events folder (77b7eebed1ea077516ff884902528c0ff3d01872) +- Fixed the volume on CoolUtil.playMusic not being a float (36bb272ab401b83724863c1779780fa44da5e6d2) +- Fixed a crash that happens when using a assets/ path in a event pack (0afbbbf625b128496e973b4f7922a187339330ef) +- Allow scrolling in the pause, mod, story, mod, main menus (f6710550c8805f1a1c987723faa77b884243d002) +- Fixed split vocals not pausing when pausing in editor (4bf58aeda5b66a6b4a9a2cfa5f2e1536d8c95bad) +- Fixed bug with coop opponent mode (4295d424941537d5a36dad4f8ae3526910d1f25e) +- Fixed the hscript errors having incorrect line numbers (a2a12f121ec388703f003f53dd4be689402099cd) +- Allow setting the window border color and title color on windows (454bb735719a13a444ad9cfafa20d25266e8f799) +- Added keybinds for some charter buttons (32a0eda1b03eefeab62ccddb734282cbc747a394) +- Added more info about the latest commit in GitCommitMacro (96b98513b322003058dff06b6d23c11b92e02840) +- Ram optimizations + Cleanup Save macro (85b50c7ccee88000ada26ae73391ab8693c5d5de) +- Support Psych Chart v1.0 Format (eada3105a471034250aa4b385f3e49d8c801567d) +- Fixed reloading a uistate that has custom script name (83cf69b4777d581d816cc0d1f4cf3c8f22254ff2) +- Added FunkinSprite.addAnim + consistent names for FunkinSprite (f6deda2c84984202effdfc5f6b577c2d956aa7b5) +- Removed the Haxe 4.3.0 warning (5a8af4301737b90b28500cb0409d77e51ae1e592) +- Fixed typos across the entire engine (d6dc3ea232369e2b7b3d59024655a4d15fd4b027) +- Fixed negative sustain lengths breaking the chart editor (0040d93950d89f20acc09ae43fb9c248d8028748) +- Fixed pasting and added copying in `UITextBox` (c4abac4ba1ef0692325a736f1123a511965368a6) +- Added flipX and flipY to xml sprites (6e2877c2a9dc2d6de1ef793d35b6746f766d86b5) +- Fix crash when skipping a transition (e2a39517025e38832d24ce999be872963a19d105) +- Custom Transitions using scripting (e2a39517025e38832d24ce999be872963a19d105) +- Added documentation for a lot of classes (a6c99754fd1bfe56db61b82b9749f073a1a0a170, aec73ab2b65ab8b2bfc18a3bb1393623da497913) +- Changed `WindowUtils.winTitle` to `WindowUtils.title` (a6c99754fd1bfe56db61b82b9749f073a1a0a170) +- Added `SortedArrayUtil.removeSorted` (a6c99754fd1bfe56db61b82b9749f073a1a0a170) +- Reduced the amount of data thats stored for the Github Contributors savefile (2abc45a9e416a1c5dd2bd0a5297c664e60c6f1d8) +- Added blend mode support for FlxAnimate (17cc888e61cb6dc55de0b285f533002c1ac05f4a, 76c07cef30bda2e3718f2220cd3931e3fdc7ca75) +- Fixed crash when there are no mods folder (74884854ea2caceeef17edbffcb07cd8898d466e) +- Made the Freeplay Autoplay change the bpm (f90782d7123970215324ace99c55584ad78ca028) +- Prevent accidental mouse inputs when pressing on the unfocused window (300f38d290bb8c31a5c1e67afdf981c644b27f8a) +- Fix notes not being destroyed when the strumline is destroyed (1f224bef228c496d789aeed1f44c6517668107a9) +- Allow for BPM Changes with decimals (2557fc4fb373ec09eee9b19642fb36bee909c72d) +- Fixed the credits and options menu backgorunds not being animated if the background is animated (1facc82073b9a06b861d1987a162f8aecbec46f1) +- Added optimizations for the entire engine (669645ed47fa6f12ab3d507f0bd3acea24ab08f7) +- Changed how editor icons are stored (16672e9f597fd4e621d7ee2c000ba559d3837662, 18ea916f1af4c03db765ba55841acc13d7108766) +- Added NoteSkin, Dialogue, Alphabet editor icons (16672e9f597fd4e621d7ee2c000ba559d3837662) +- Fixed duplicated line messages in the log (1aa136469d1ecadb4e9c49c04d6d6287d4b39884) +- Selection fixes in Editors (0102cbbdb6812f315697f6e389760ce948ff1993, accc197407c86a6fe9aaf1c557c93148674879ff) +- Added verbose mode for the log that can be enabled using `--verbose` (a06128472c3f0315a91110dd9882bfce75ad8999) \ No newline at end of file From 1029296dd2037eea49253c325495cc56d0c97fb3 Mon Sep 17 00:00:00 2001 From: Ne_Eo Date: Sat, 8 Feb 2025 15:47:55 +0100 Subject: [PATCH 14/17] Sort everything + add links --- CHANGELOG.md | 348 ++++++++++++++++++++++++++------------------------- 1 file changed, 176 insertions(+), 172 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index bfebe678..e9932a4b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,193 +4,197 @@ This changelog lists every change that has been added since the last update (inc ## Flags System -- Added a brand new flags system, which allows you to modify the game constants using a simple `flags.ini` file (f8d1cf08ad9f6cdda4e971a3d8adff6fce5130d2) -- Changed to allow changing the way the mod songs/weeks are added to the menu (cb1d6fcacf4ad0e2888ed7e76d16a6f85c09b021) -- Allow disable editors, transtions and beta warning state (90a8c2711ce36c9eaf85e705d551d46876991aa9) -- Ability to set the default Transition, Pause, Game Over scripts (fd0c188577cf58e34e8ed706e59903a989ee2d11) -- Ability to set the default glsl version -- Ability to set the urls that the engine uses for wiki, fallback, and itch.io +- Added a brand new flags system, which allows you to modify the game constants using a simple `flags.ini` file ([f8d1cf0](https://github.com/CodenameCrew/CodenameEngine/commit/f8d1cf08ad9f6cdda4e971a3d8adff6fce5130d2)) +- Added the ability to change the way the mod songs/weeks are added to the menu ([cb1d6fc](https://github.com/CodenameCrew/CodenameEngine/commit/cb1d6fcacf4ad0e2888ed7e76d16a6f85c09b021)) +- Added the ability to disable editors, transtions and beta warning state ([90a8c27](https://github.com/CodenameCrew/CodenameEngine/commit/90a8c2711ce36c9eaf85e705d551d46876991aa9)) +- Added the ability to set the default Transition, Pause, Game Over scripts ([fd0c188](https://github.com/CodenameCrew/CodenameEngine/commit/fd0c188577cf58e34e8ed706e59903a989ee2d11)) +- Added the ability to set the default glsl version ([cbbb598](https://github.com/CodenameCrew/CodenameEngine/commit/cbbb598f52b3f7c0f156cf72cd03e165aa38a4f1)) +- Added the ability to set the urls that the engine uses for wiki, fallback, and itch.io ([cbbb598](https://github.com/CodenameCrew/CodenameEngine/commit/cbbb598f52b3f7c0f156cf72cd03e165aa38a4f1)) ## Additions -- Added function WindowUtils.resetAffixes() to reset the prefix and suffix of the window title, and fixed a typo (1d94945faeea86af02bcaecd715f5bea22ef48fd) -- FunkinSprite now has a `extra` field, which can be used to store any extra data you want (e.g. sprite.extra.set("name", value)) (fb485701b451d6a7a22a1e696bfc081699f1c6d2) -- Added default icon colors to every base game character (814bd712fe2ea2dd21116e9903d9c2babe5341b1) -- The cne.bat/cne.sh tools now have more features: (4ef43dfbecc79283d038d939f94671966802039e, 0dc166c601b25e3167a1d04542840265484576b4) - - Setup - - `--reinstall` to reinstall all libraries - - `--no-vscheck` to skip the Visual Studio check - - `--silent` to not print the download progress - - project file has conditionals now - - `--lib=path.xml` to use a specific setup file -- Alphabet now allows for multiple lines (d519db011a14aac0ddfc052089836c6b445f7f44) -- Allow importing mod root level modules in hscript, instead of only source/ (7e66ee81e24204cd152de20046fa1500bb9d204b) -- Add a way to force animations in the `Play Animation` event (d7b6fbe510edeb832112ab5adc8ab19dfe97d77f) -- Add unused boyfriend animations (be55696bbefe537f06ad6550b039278ffcbcfb2f) -- Made it display the keybind for the mod menu in main menu (1ac2e7f53390a9e92aa2a1fea94d147ed50d3694) -- Made the FPS Counter move on all Tree Menus instead of only in options (bf0a6a9bbe48bc5eb6df56077b66ecac7cbbcedd) -- Improved the accuracy of the mall stage (1fffb487197c619bb8bae08c736ce868b5eb4df8) -- Made the xml order consistent (2f917fd7c00ba4f80d85d2908781b806c77d8ce9) -- Fixed issues with flipping the character in the editor (2f917fd7c00ba4f80d85d2908781b806c77d8ce9) -- Added a toggle to turn off icon bopping `doIconBop` (7b5d975072690071824d21034485bf47c4396e8c) -- Allow changing the camera zoom lerp speed `camGameZoomLerp` and `camHUDZoomLerp` (d79959d0504562b952d04d5e3898847fcf45f0a6) -- Added a system to easily set file attributes + Crash fix (8d0a38419de5ac4cccb5f08c47ea0acc3c6ded85, a6c5b4d6e81d1c5d2012388e69a906b7287599b3, 6715e2b1ccec52ef82be92362a90e18a1b2ad7da) -- Made a build info print when building (6075da522077adba28154aba50ba1e07911ebe4f) -- Made action builds use tar.gz for mac and linux (d4a7d7eac4dec7361aa778d97b6a2771c7b92295) -- Made building have a progress bar (ad52d5ac00918fea416c2add1ccffad389e22e85) -- Added `onSplashShown` event (82d50e50c8416e377abcd3d5276f2e69023e90f3) -- Added `Character` and `Stage` event parameter types (363f82860d302032f39d6b352ce95937b86719ab) -- Added `bg` and `versionText`, and `forceCenterX` fields in funkin.menus.MainMenuState (a3d9ddb74e3e3fd1819ab41511f41c651c493ec6) -- [Hscript] Actually use classes in tankmenRun.hx (15e8e4696123429ac00df74f7afb7e38349c7fc0) -- Pass `shaderEnabled` and `colorTransform` to FlxAnimate (92450785f5be601d6e2e13b95fd46e87a3c240a8) - +- Added a function ``WindowUtils.resetAffixes()`` to reset the prefix and suffix of the engine's window title, and fixed a typo ([1d94945](https://github.com/CodenameCrew/CodenameEngine/commit/1d94945faeea86af02bcaecd715f5bea22ef48fd)) +- Added a field `extra` to FunkinSprite, which can be used to store any extra data you want (e.g. sprite.extra.set("name", value)) ([fb48570](https://github.com/CodenameCrew/CodenameEngine/commit/fb485701b451d6a7a22a1e696bfc081699f1c6d2)) +- Added default icon colors to every base game character ([814bd71](https://github.com/CodenameCrew/CodenameEngine/commit/814bd712fe2ea2dd21116e9903d9c2babe5341b1)) +- Added more features to cne.bat/cne.sh: ([4ef43df](https://github.com/CodenameCrew/CodenameEngine/commit/4ef43dfbecc79283d038d939f94671966802039e), [0dc166c](https://github.com/CodenameCrew/CodenameEngine/commit/0dc166c601b25e3167a1d04542840265484576b4)) + - Setup + - `--reinstall` to reinstall all libraries + - `--no-vscheck` to skip the Visual Studio check + - `--silent` to not print the download progress + - project file has conditionals now + - `--lib=path.xml` to use a specific setup file +- Alphabet now allows multiple lines in the text ([d519db0](https://github.com/CodenameCrew/CodenameEngine/commit/d519db011a14aac0ddfc052089836c6b445f7f44)) +- Allow importing mod root level modules in hscript, instead of only source/ ([7e66ee8](https://github.com/CodenameCrew/CodenameEngine/commit/7e66ee81e24204cd152de20046fa1500bb9d204b)) +- Added a way to force animations in the `Play Animation` event ([d7b6fbe](https://github.com/CodenameCrew/CodenameEngine/commit/d7b6fbe510edeb832112ab5adc8ab19dfe97d77f)) +- Adde unused boyfriend animations ([be55696](https://github.com/CodenameCrew/CodenameEngine/commit/be55696bbefe537f06ad6550b039278ffcbcfb2f)) +- Made it display the keybind for the mod menu in main menu ([1ac2e7f](https://github.com/CodenameCrew/CodenameEngine/commit/1ac2e7f53390a9e92aa2a1fea94d147ed50d3694)) +- Made the FPS Counter move on all Tree Menus instead of only in options ([bf0a6a9](https://github.com/CodenameCrew/CodenameEngine/commit/bf0a6a9bbe48bc5eb6df56077b66ecac7cbbcedd)) +- Improved the accuracy of the mall stage ([1fffb48](https://github.com/CodenameCrew/CodenameEngine/commit/1fffb487197c619bb8bae08c736ce868b5eb4df8)) +- Made the xml order consistent ([2f917fd](https://github.com/CodenameCrew/CodenameEngine/commit/2f917fd7c00ba4f80d85d2908781b806c77d8ce9)) +- Fixed issues with flipping the character in the editor ([2f917fd](https://github.com/CodenameCrew/CodenameEngine/commit/2f917fd7c00ba4f80d85d2908781b806c77d8ce9)) +- Added a toggle to turn off icon bopping `doIconBop` ([7b5d975](https://github.com/CodenameCrew/CodenameEngine/commit/7b5d975072690071824d21034485bf47c4396e8c)) +- Allow changing the camera zoom lerp speed `camGameZoomLerp` and `camHUDZoomLerp` ([d79959d](https://github.com/CodenameCrew/CodenameEngine/commit/d79959d0504562b952d04d5e3898847fcf45f0a6)) +- Added a system to easily set file attributes + Crash fix ([8d0a384](https://github.com/CodenameCrew/CodenameEngine/commit/8d0a38419de5ac4cccb5f08c47ea0acc3c6ded85), [a6c5b4d](https://github.com/CodenameCrew/CodenameEngine/commit/a6c5b4d6e81d1c5d2012388e69a906b7287599b3), [6715e2b](https://github.com/CodenameCrew/CodenameEngine/commit/6715e2b1ccec52ef82be92362a90e18a1b2ad7da)) +- Made a build info print when building ([6075da5](https://github.com/CodenameCrew/CodenameEngine/commit/6075da522077adba28154aba50ba1e07911ebe4f)) +- Made action builds use tar.gz for mac and linux ([d4a7d7e](https://github.com/CodenameCrew/CodenameEngine/commit/d4a7d7eac4dec7361aa778d97b6a2771c7b92295)) +- Made building have a progress bar ([ad52d5a](https://github.com/CodenameCrew/CodenameEngine/commit/ad52d5ac00918fea416c2add1ccffad389e22e85)) +- Added `onSplashShown` event ([82d50e5](https://github.com/CodenameCrew/CodenameEngine/commit/82d50e50c8416e377abcd3d5276f2e69023e90f3)) +- Added `Character` and `Stage` event parameter types ([363f828](https://github.com/CodenameCrew/CodenameEngine/commit/363f82860d302032f39d6b352ce95937b86719ab)) +- Added `bg` and `versionText`, and `forceCenterX` fields in funkin.menus.MainMenuState ([a3d9ddb](https://github.com/CodenameCrew/CodenameEngine/commit/a3d9ddb74e3e3fd1819ab41511f41c651c493ec6)) +- [Hscript] Actually use classes in tankmenRun.hx ([15e8e46](https://github.com/CodenameCrew/CodenameEngine/commit/15e8e4696123429ac00df74f7afb7e38349c7fc0)) +- Pass `shaderEnabled` and `colorTransform` to FlxAnimate ([9245078](https://github.com/CodenameCrew/CodenameEngine/commit/92450785f5be601d6e2e13b95fd46e87a3c240a8)) +- Added color support for credits, plus store the credits in a variable ([abb8449](https://github.com/CodenameCrew/CodenameEngine/commit/abb8449ca2782e748ae2a5fb4cfc6a7e3aeb5457)) +- Added number ranges `1..3,5,7..9,8..5` => `[1,2,3,5,7,8,9,8,7,6,5]` for use in indices ([1b55bef](https://github.com/CodenameCrew/CodenameEngine/commit/1b55beffe906404d8cb39ad63f6fc6b446557e1c)) +- Added support for `-loop` suffix animations ([24a65a4](https://github.com/CodenameCrew/CodenameEngine/commit/24a65a4a8ad1c1fd1f6fd989f94c901b93a8b07b)) +- Credits Main Menu Button instead of Donate button ([166c5f4](https://github.com/CodenameCrew/CodenameEngine/commit/166c5f44110965216ec6c58c7bb531a9fe9db86f)) +- Added customizable sound trays ([49db1a0](https://github.com/CodenameCrew/CodenameEngine/commit/49db1a089a83cb3db05d430f97be4797f380ba8f)) +- Allow for week colors in the story menu + a lot more ([49db1a0](https://github.com/CodenameCrew/CodenameEngine/commit/49db1a089a83cb3db05d430f97be4797f380ba8f)) +- Added `funkin.vis` (custom fork) and `grig.audio` for audio visualization ([173c48c](https://github.com/CodenameCrew/CodenameEngine/commit/173c48c7b54b85ddc9a550e7767f22515a87279b)) +- Added passable data to ModStates and ModSubStates ([e749a0e](https://github.com/CodenameCrew/CodenameEngine/commit/e749a0e7e32c336b4e3b5f32a8a09be2cfb8693e)) +- Imports in shaders + scriptable shaders ([a6697a8](https://github.com/CodenameCrew/CodenameEngine/commit/a6697a837c88ed38f4675d6bd63114b20dd592dc)) +- FNF Modern Parser wip ([47e60b6](https://github.com/CodenameCrew/CodenameEngine/commit/47e60b66f5d2d94491cec8489655236d21619abb)) +- Allow using custom extensions in `Paths` ([4b783a9](https://github.com/CodenameCrew/CodenameEngine/commit/4b783a983e9717993c28a67bb00cad21ae2f45fa)) +- Made the dropdown event parameter allow nested arrays and arrays ([ec4515f](https://github.com/CodenameCrew/CodenameEngine/commit/ec4515f4e21ea356fd298033100107d69c684a81)) +- Optimized StringTools.trim() code ([e51439b](https://github.com/CodenameCrew/CodenameEngine/commit/e51439b53e808a92e06afabaa2d48433b31117dc)) +- Added Stage Script Extensions ([15a18bb](https://github.com/CodenameCrew/CodenameEngine/commit/15a18bb3daf21c920266afee968e55e0325458ab), [bb58e08](https://github.com/CodenameCrew/CodenameEngine/commit/bb58e08c29a30a93e858b1d6c6bdcd0183b8021f), [d6ebd27](https://github.com/CodenameCrew/CodenameEngine/commit/d6ebd27b43924aef4d1c7ca25d299ed51f07f112)) +- Added a way to open the wiki from the engine ([d5740b4](https://github.com/CodenameCrew/CodenameEngine/commit/d5740b4e243909d95f34d528cf277dd71bb4d2dc)) +- Made the selected mod show as green in the mods menu ([33a5009](https://github.com/CodenameCrew/CodenameEngine/commit/33a50092acfe4b12bd78bdde81766735291c6ef0)) +- Added `getAnim` and `isAnimAtEnd` to `FunkinSprite` ([2c52720](https://github.com/CodenameCrew/CodenameEngine/commit/2c52720244a6b30a166d601185bf589ad12a0a15)) +- Added `bf` shorthand for `boyfriend` in playstate ([2b81220](https://github.com/CodenameCrew/CodenameEngine/commit/2b81220c15ed77acecd17c09a975ed401677165f)) +- Added character script extensions ([682358c](https://github.com/CodenameCrew/CodenameEngine/commit/682358c93a0c17469d1a481de0523e4c4e19c6ec)) +- Folder support in the character editor selection ([68c2fea](https://github.com/CodenameCrew/CodenameEngine/commit/68c2feab373db69d4a00b6f274f98afb3d8e3803)) +- cne.bat/cne.sh setup --fast for quickly downloading git libraries ([21bba98](https://github.com/CodenameCrew/CodenameEngine/commit/21bba98923307fe75667e1395781d068a7ec47ad)) +- Allow hold notes to be force deleted ([25b5630](https://github.com/CodenameCrew/CodenameEngine/commit/25b563066fc53ac92ebe3064175c80b5f1ae64bc)) +- Allow tweening shaders and array values using FlxTween ([3de3c3f](https://github.com/CodenameCrew/CodenameEngine/commit/3de3c3f8286b2b07c9690334e2d85ce052a909c5)) +- Made the advanced info show `Mod State: {name}` instead of `State: funkin.backend.scripting.ModState` ([3de3c3f](https://github.com/CodenameCrew/CodenameEngine/commit/3de3c3f8286b2b07c9690334e2d85ce052a909c5)) +- Made it possible to individually hide the rating and combo ([5ea2f57](https://github.com/CodenameCrew/CodenameEngine/commit/5ea2f57e25f513a70ed7fa9c7ecc2cdeb7112665)) +- Made the combo text be hidden by default ([5ea2f57](https://github.com/CodenameCrew/CodenameEngine/commit/5ea2f57e25f513a70ed7fa9c7ecc2cdeb7112665)) +- More scritping for the dialogues ([b1b1663](https://github.com/CodenameCrew/CodenameEngine/commit/b1b1663f5c3f06c88bfd6ed4c455ff03cc192d39)) +- Parse the error log for shaders and display it in a readable way ([200d8e3](https://github.com/CodenameCrew/CodenameEngine/commit/200d8e39509c783d78bf6b90d301e09d0defbc79)) +- Added import redirects for hscript ([1713e87](https://github.com/CodenameCrew/CodenameEngine/commit/1713e8700dd7dd3c62c625de11c231957bc48886)) +- Allow scrolling in the pause, mod, story, mod, main menus ([f671055](https://github.com/CodenameCrew/CodenameEngine/commit/f6710550c8805f1a1c987723faa77b884243d002)) +- Allow setting the window border color and title color on windows ([454bb73](https://github.com/CodenameCrew/CodenameEngine/commit/454bb735719a13a444ad9cfafa20d25266e8f799)) +- Added keybinds for some charter buttons ([32a0eda](https://github.com/CodenameCrew/CodenameEngine/commit/32a0eda1b03eefeab62ccddb734282cbc747a394)) +- Added more info about the latest commit in GitCommitMacro ([96b9851](https://github.com/CodenameCrew/CodenameEngine/commit/96b98513b322003058dff06b6d23c11b92e02840)) +- Support Psych Chart v1.0 Format ([eada310](https://github.com/CodenameCrew/CodenameEngine/commit/eada3105a471034250aa4b385f3e49d8c801567d)) +- Added FunkinSprite.addAnim + consistent names for FunkinSprite ([f6deda2](https://github.com/CodenameCrew/CodenameEngine/commit/f6deda2c84984202effdfc5f6b577c2d956aa7b5)) +- Added flipX and flipY to xml sprites ([6e2877c](https://github.com/CodenameCrew/CodenameEngine/commit/6e2877c2a9dc2d6de1ef793d35b6746f766d86b5)) +- Custom Transitions using scripting ([e2a3951](https://github.com/CodenameCrew/CodenameEngine/commit/e2a39517025e38832d24ce999be872963a19d105)) +- Added documentation for a lot of classes ([a6c9975](https://github.com/CodenameCrew/CodenameEngine/commit/a6c99754fd1bfe56db61b82b9749f073a1a0a170), [aec73ab](https://github.com/CodenameCrew/CodenameEngine/commit/aec73ab2b65ab8b2bfc18a3bb1393623da497913)) +- Added `SortedArrayUtil.removeSorted` ([a6c9975](https://github.com/CodenameCrew/CodenameEngine/commit/a6c99754fd1bfe56db61b82b9749f073a1a0a170)) +- Added blend mode support for FlxAnimate ([17cc888](https://github.com/CodenameCrew/CodenameEngine/commit/17cc888e61cb6dc55de0b285f533002c1ac05f4a), [76c07ce](https://github.com/CodenameCrew/CodenameEngine/commit/76c07cef30bda2e3718f2220cd3931e3fdc7ca75)) +- Allow for BPM Changes with decimals ([2557fc4](https://github.com/CodenameCrew/CodenameEngine/commit/2557fc4fb373ec09eee9b19642fb36bee909c72d)) +- Added NoteSkin, Dialogue, Alphabet editor icons ([16672e9](https://github.com/CodenameCrew/CodenameEngine/commit/16672e9f597fd4e621d7ee2c000ba559d3837662)) +- Added verbose mode for the log that can be enabled using `--verbose` ([a061284](https://github.com/CodenameCrew/CodenameEngine/commit/a06128472c3f0315a91110dd9882bfce75ad8999)) +- The Memory Info now shows more types of memory on windows ([38f6e86](https://github.com/CodenameCrew/CodenameEngine/commit/38f6e8676c36130a1a071e90ee1888244f8a405c)) +- Async video loading, bugfixes, pausing cutscenes, some playstate events now also get called in characters ([8e81d17](https://github.com/CodenameCrew/CodenameEngine/commit/8e81d17fb0cc9c69bc117ebfa9b901ec44e5a985)) +- Improved readability of the events macro ([47cf72d](https://github.com/CodenameCrew/CodenameEngine/commit/47cf72d53b985bcc818286a90fdbbaa92f4a9396)) +- Changed how editor icons are stored ([16672e9](https://github.com/CodenameCrew/CodenameEngine/commit/16672e9f597fd4e621d7ee2c000ba559d3837662), [18ea916](https://github.com/CodenameCrew/CodenameEngine/commit/18ea916f1af4c03db765ba55841acc13d7108766)) +- Changed `WindowUtils.winTitle` to `WindowUtils.title` ([a6c9975](https://github.com/CodenameCrew/CodenameEngine/commit/a6c99754fd1bfe56db61b82b9749f073a1a0a170)) ## Removals -- Removed `isGF` (2f917fd7c00ba4f80d85d2908781b806c77d8ce9) +- Removed `isGF` ([2f917fd](https://github.com/CodenameCrew/CodenameEngine/commit/2f917fd7c00ba4f80d85d2908781b806c77d8ce9)) +- Removed the `TITLESCREEN_XML` define because it made the code a lot more complicated ([2f63f8a](https://github.com/CodenameCrew/CodenameEngine/commit/2f63f8ac41f22c3ae33ad22ea497cb392af92291)) +- Removed the default example files since they are now on the website ([aae4dee](https://github.com/CodenameCrew/CodenameEngine/commit/aae4dee6cb6aa04ddd72b663f89901253b5e4015)) +- Removed the Haxe 4.3.0 warning ([5a8af43](https://github.com/CodenameCrew/CodenameEngine/commit/5a8af4301737b90b28500cb0409d77e51ae1e592)) ## Bugfixes -- Fixed min and max on event params TFloat not being floats (97a486f03e076a2f1a0cbfcfb1f86dac2375edb4) -- Fixed issues related to paused cameras (0c06bf73b3dda26586285689c09d7b9757eaee39, c38039c085ace56ed3dde4378ccf0701e1508e1b) -- Fixed FPS counter breaking when changing timescale. (0a1517df6bb5374ab64f1149df856ae8e4d797c7) -- Fixed week highscores not being saved correctly (6021bd36dc9e00edb646089e5d1e26a20765fc1e) -- Fixed CoolUtil.openURL not working on linux (16fa3046e2ad69164e7ee2c0ef0826884a54dbe2) -- Fixed CoolUtil.openURL not working on NixOs (796d585f9c4aeab96490f2554dd3038fef464384) -- Fixed loop animations not supporting flxanimate (2f552ae519fdc54c735332d51934b9e4fb4e5446) -- Fixed casesensitive issues when using Zip mods (ecae996cc2001c4cdf05da21afdbd4efa56b7774) -- Fixed issues with alphabet sprite (2d7a87f9dad540889eb29071122831bc3dad9a44) -- Fixed FNF Legacy Parser not handling mustHitSection (31f9dd1aa55f8245fd742fcdfa3dd7913a798ecf) -- Made `Alt Anim Note` and `No Anim Note` work on misses too (b682bcfb0b610ead51dbfe8805080d6b7b4a4ebf) -- Improved sing animation code to reduce the amount of errors (f259d626cfec591ef04c00429b37df16fb7f9857) -- Fixed some issues with the character editor related to offsets (ce19a63225df3eba0135959f14e83ec4731b602f) -- Made character scripts be destroyed (1e8149e0944dcab31d6196ba47e681da4e69d52d) -- Fixed bug with autoplay that happened due to threading (6aaa9e1421230ef10eced39890fce4720ce09eac) -- Fixed bug with the death counter not incrementing (3ee946fe031f8986fde2d354b0fc48102d11d7de) -- Fixed videos not showing up (c294c708170f528985933965f3320521dcbf1c5e) +- Fixed min and max on event params TFloat not being floats ([97a486f](https://github.com/CodenameCrew/CodenameEngine/commit/97a486f03e076a2f1a0cbfcfb1f86dac2375edb4)) +- Fixed issues related to paused cameras ([0c06bf7](https://github.com/CodenameCrew/CodenameEngine/commit/0c06bf73b3dda26586285689c09d7b9757eaee39), [c38039c](https://github.com/CodenameCrew/CodenameEngine/commit/c38039c085ace56ed3dde4378ccf0701e1508e1b)) +- Fixed FPS counter breaking when changing timescale. ([0a1517d](https://github.com/CodenameCrew/CodenameEngine/commit/0a1517df6bb5374ab64f1149df856ae8e4d797c7)) +- Fixed week highscores not being saved correctly ([6021bd3](https://github.com/CodenameCrew/CodenameEngine/commit/6021bd36dc9e00edb646089e5d1e26a20765fc1e)) +- Fixed CoolUtil.openURL not working on Linux ([16fa304](https://github.com/CodenameCrew/CodenameEngine/commit/16fa3046e2ad69164e7ee2c0ef0826884a54dbe2)) +- Fixed CoolUtil.openURL not working on NixOs ([796d585](https://github.com/CodenameCrew/CodenameEngine/commit/796d585f9c4aeab96490f2554dd3038fef464384)) +- Fixed loop animations not supporting flxanimate ([2f552ae](https://github.com/CodenameCrew/CodenameEngine/commit/2f552ae519fdc54c735332d51934b9e4fb4e5446)) +- Fixed casesensitive issues when using Zip mods ([ecae996](https://github.com/CodenameCrew/CodenameEngine/commit/ecae996cc2001c4cdf05da21afdbd4efa56b7774)) +- Fixed issues with alphabet sprite ([2d7a87f](https://github.com/CodenameCrew/CodenameEngine/commit/2d7a87f9dad540889eb29071122831bc3dad9a44)) +- Fixed FNF Legacy Parser not handling mustHitSection ([31f9dd1](https://github.com/CodenameCrew/CodenameEngine/commit/31f9dd1aa55f8245fd742fcdfa3dd7913a798ecf)) +- Made `Alt Anim Note` and `No Anim Note` work on misses too ([b682bcf](https://github.com/CodenameCrew/CodenameEngine/commit/b682bcfb0b610ead51dbfe8805080d6b7b4a4ebf)) +- Improved sing animation code to reduce the amount of errors ([f259d62](https://github.com/CodenameCrew/CodenameEngine/commit/f259d626cfec591ef04c00429b37df16fb7f9857)) +- Fixed some issues with the character editor related to offsets ([ce19a63](https://github.com/CodenameCrew/CodenameEngine/commit/ce19a63225df3eba0135959f14e83ec4731b602f)) +- Made character scripts be destroyed ([1e8149e](https://github.com/CodenameCrew/CodenameEngine/commit/1e8149e0944dcab31d6196ba47e681da4e69d52d)) +- Fixed bug with autoplay that happened due to threading ([6aaa9e1](https://github.com/CodenameCrew/CodenameEngine/commit/6aaa9e1421230ef10eced39890fce4720ce09eac)) +- Fixed bug with the death counter not incrementing ([3ee946f](https://github.com/CodenameCrew/CodenameEngine/commit/3ee946fe031f8986fde2d354b0fc48102d11d7de)) +- Fixed videos not showing up ([c294c70](https://github.com/CodenameCrew/CodenameEngine/commit/c294c708170f528985933965f3320521dcbf1c5e)) +- Prevent the framerate counters from being selectable except when in advanced ([d9968a8](https://github.com/CodenameCrew/CodenameEngine/commit/d9968a8a87bb23957bb3e963e6e3a53c1b55b0d9), [e2c79be](https://github.com/CodenameCrew/CodenameEngine/commit/e2c79bea7d2125e3ad26f671c500d245d3e77cd9)) +- Forced xml animation attribute now works correctly ([ae5fc55](https://github.com/CodenameCrew/CodenameEngine/commit/ae5fc555a815cf5c8d9081bc84c477e2e3a91195), [680cb97](https://github.com/CodenameCrew/CodenameEngine/commit/680cb973a1af367926a3562014970c5dd9331318), [809f1f2](https://github.com/CodenameCrew/CodenameEngine/commit/809f1f2840b085ad50b4ac89895607a7fcc16152), [dd4e896](https://github.com/CodenameCrew/CodenameEngine/commit/dd4e8962d85bc9c65923418b576d622bdaf01bbc)) +- Fixed some issues with the editor blur not working on GL ES ([dec2a12](https://github.com/CodenameCrew/CodenameEngine/commit/dec2a126390faa60f3b458bfdaff312eb9ea355b)) +- Fixed limbs not being able to be rotated in spritemap for flxanimate ([90c5802](https://github.com/CodenameCrew/CodenameEngine/commit/90c5802057cad59362f6e6a4254477bebf48b7af)) +- Fixed notes disappearing early when exiting songs ([d8005a3](https://github.com/CodenameCrew/CodenameEngine/commit/d8005a316648e0d219110c000cf1c124c0e0c786)) +- Made it easier to apply flixel effects in shaders ([53c7746](https://github.com/CodenameCrew/CodenameEngine/commit/53c77466f5a09ce89913f38aec1859bd44dfb10a)) +- Fixed the volume on CoolUtil.playMusic not being a float ([36bb272](https://github.com/CodenameCrew/CodenameEngine/commit/36bb272ab401b83724863c1779780fa44da5e6d2)) +- UI Debug State is hidden in release ([71160f1](https://github.com/CodenameCrew/CodenameEngine/commit/71160f188e0abab627308547ccbf75eecd24a2fd)) +- Fixed so fast cars in the limo stage now work, and optimized the limo stage ([0b22165](https://github.com/CodenameCrew/CodenameEngine/commit/0b22165408c0b831e6bdc8512182851583b1c94b)) +- Allowed using introLength = 0 in scripts ([620650b](https://github.com/CodenameCrew/CodenameEngine/commit/620650bb81d0e314228ff863cd0edd15af37efe1)) +- Fixed not being able to use custom fonts in dialogues ([a886060](https://github.com/CodenameCrew/CodenameEngine/commit/a8860604e8a6d14d2781dda94bf14387e18c58e7)) +- Window title is now reset when the mod is changed ([2be2c68](https://github.com/CodenameCrew/CodenameEngine/commit/2be2c68c9b9268df7c7f9dc0a445f8890ce98992)) +- Fix the options not returning to the playstate if playstate opened the settings ([722278f](https://github.com/CodenameCrew/CodenameEngine/commit/722278fdd2f7b4601d8aaaed988e4a44317304ff)) +- Fixed the health icon health state being broken ([08179b1](https://github.com/CodenameCrew/CodenameEngine/commit/08179b124dc1f09f21df3b827565cce4c9b56a77)) +- Fix dialogueLine next sound not getting from `assets/sounds` ([cb54e5e](https://github.com/CodenameCrew/CodenameEngine/commit/cb54e5e1c56fd5914d868f0059c60948e2bff48d)) +- Fixed not being able to modify the main menu choice using scripts ([2ee70ca](https://github.com/CodenameCrew/CodenameEngine/commit/2ee70caf22f54353fca62703a370493ffaf57c2b)) +- Fixed not being able to modift the week choice using scripts ([0261223](https://github.com/CodenameCrew/CodenameEngine/commit/02612239e814aa4821b807670e22fcbee4aa4ff9)) +- Fixed engine hanging on sudo password prompt ([da3fd5e](https://github.com/CodenameCrew/CodenameEngine/commit/da3fd5e0ddc729c3af413d305d139a23e08a6074)) +- Fixed the default difficulty not being set to the middle of the difficulty list ([04e1763](https://github.com/CodenameCrew/CodenameEngine/commit/04e1763d259ed11871ef445a7d7cd7ffa41818d3)) +- Fixed the alpha for the week sprites ([04e1763](https://github.com/CodenameCrew/CodenameEngine/commit/04e1763d259ed11871ef445a7d7cd7ffa41818d3)) +- Fixed the documentation for the trail cache ([2d9c771](https://github.com/CodenameCrew/CodenameEngine/commit/2d9c7716240099dc23d777c0e5418ccaff258f96)) +- If on source assets: Paths.getAssetsRoot() now returns the path to the source assets ([1aacf14](https://github.com/CodenameCrew/CodenameEngine/commit/1aacf14c6b3a6f5261f0b7ce2d1a6d6814f633d7)) +- Fixed character offsets to be more visually pleasing ([9d51b9d](https://github.com/CodenameCrew/CodenameEngine/commit/9d51b9db8fdd7f031d88e78d3621ebf52870a2a9)) +- Fix some issues with incorrect types ([17301f6](https://github.com/CodenameCrew/CodenameEngine/commit/17301f6951432357e08c201c37f270522c82d36e)) +- Fixed not being able to have cutscenes on a video thats longer than 25 days ([1713e87](https://github.com/CodenameCrew/CodenameEngine/commit/1713e8700dd7dd3c62c625de11c231957bc48886)) +- Fixed split vocals not pausing when pausing in editor ([4bf58ae](https://github.com/CodenameCrew/CodenameEngine/commit/4bf58aeda5b66a6b4a9a2cfa5f2e1536d8c95bad)) +- Fixed bug with coop opponent mode ([4295d42](https://github.com/CodenameCrew/CodenameEngine/commit/4295d424941537d5a36dad4f8ae3526910d1f25e)) +- Fixed the hscript errors having incorrect line numbers ([a2a12f1](https://github.com/CodenameCrew/CodenameEngine/commit/a2a12f121ec388703f003f53dd4be689402099cd)) +- Fixed reloading a uistate that has custom script name ([83cf69b](https://github.com/CodenameCrew/CodenameEngine/commit/83cf69b4777d581d816cc0d1f4cf3c8f22254ff2)) +- Fixed typos across the entire engine ([d6dc3ea](https://github.com/CodenameCrew/CodenameEngine/commit/d6dc3ea232369e2b7b3d59024655a4d15fd4b027)) +- Fixed negative sustain lengths breaking the chart editor ([0040d93](https://github.com/CodenameCrew/CodenameEngine/commit/0040d93950d89f20acc09ae43fb9c248d8028748)) +- Fixed pasting and added copying in `UITextBox` ([c4abac4](https://github.com/CodenameCrew/CodenameEngine/commit/c4abac4ba1ef0692325a736f1123a511965368a6)) +- Made the Freeplay Autoplay change the bpm ([f90782d](https://github.com/CodenameCrew/CodenameEngine/commit/f90782d7123970215324ace99c55584ad78ca028)) +- Prevent accidental mouse inputs when pressing on the unfocused window ([300f38d](https://github.com/CodenameCrew/CodenameEngine/commit/300f38d290bb8c31a5c1e67afdf981c644b27f8a)) +- Fix notes not being destroyed when the strumline is destroyed ([1f224be](https://github.com/CodenameCrew/CodenameEngine/commit/1f224bef228c496d789aeed1f44c6517668107a9)) +- Fixed the credits and options menu backgorunds not being animated if the background is animated ([1facc82](https://github.com/CodenameCrew/CodenameEngine/commit/1facc82073b9a06b861d1987a162f8aecbec46f1)) +- Fixed duplicated line messages in the log ([1aa1364](https://github.com/CodenameCrew/CodenameEngine/commit/1aa136469d1ecadb4e9c49c04d6d6287d4b39884)) +- Selection fixes in Editors ([0102cbb](https://github.com/CodenameCrew/CodenameEngine/commit/0102cbbdb6812f315697f6e389760ce948ff1993), [accc197](https://github.com/CodenameCrew/CodenameEngine/commit/accc197407c86a6fe9aaf1c557c93148674879ff)) ## Crash fixes -- Fixed missing null check in Paths.getFrames() (ea52e25251089eed0edc92ef237b93916919e73d) -- Fixed crash in charter regarding Voices missing (b2c4cc3777e634e76c83f477661156fee464e690) -- Fixed crash if custom camera wasnt set in pause menu (b79dbe4a74516c2ba8e43dff6bd236d377fd25f5) -- Fixed waveform crashes (64923a3e07317fc36db9e539b546c72d64275653) -- Fixed null reference in PlayState (6c34dbf6207b9ef17f9d551b637f151aade4f4e3) +- Fixed missing null check in Paths.getFrames() ([ea52e25](https://github.com/CodenameCrew/CodenameEngine/commit/ea52e25251089eed0edc92ef237b93916919e73d)) +- Fixed crash in charter regarding Voices missing ([b2c4cc3](https://github.com/CodenameCrew/CodenameEngine/commit/b2c4cc3777e634e76c83f477661156fee464e690)) +- Fixed crash if custom camera wasnt set in pause menu ([b79dbe4](https://github.com/CodenameCrew/CodenameEngine/commit/b79dbe4a74516c2ba8e43dff6bd236d377fd25f5)) +- Fixed waveform crashes ([64923a3](https://github.com/CodenameCrew/CodenameEngine/commit/64923a3e07317fc36db9e539b546c72d64275653)) +- Fixed null reference in PlayState ([6c34dbf](https://github.com/CodenameCrew/CodenameEngine/commit/6c34dbf6207b9ef17f9d551b637f151aade4f4e3)) +- Fixed crash that happens when using a assets/ path in a event pack ([0afbbbf](https://github.com/CodenameCrew/CodenameEngine/commit/0afbbbf625b128496e973b4f7922a187339330ef)) +- Fixed crash when skipping a transition ([e2a3951](https://github.com/CodenameCrew/CodenameEngine/commit/e2a39517025e38832d24ce999be872963a19d105)) +- Fixed crash when there are no mods folder ([7488485](https://github.com/CodenameCrew/CodenameEngine/commit/74884854ea2caceeef17edbffcb07cd8898d466e)) + ## Typo fixes -- Fixed typos in funkin.game.StrumLine (71b7daabbfc742212f2b35d27b5655561504bf3a) -- Fixed documentation typos (165338f36c1e394b377ed87c2df6306676cfb4c7) +- Fixed typos in funkin.game.StrumLine ([71b7daa](https://github.com/CodenameCrew/CodenameEngine/commit/71b7daabbfc742212f2b35d27b5655561504bf3a)) +- Fixed documentation typos ([165338f](https://github.com/CodenameCrew/CodenameEngine/commit/165338f36c1e394b377ed87c2df6306676cfb4c7)) + +## Optimizations + +- Various optimizations and cleanup ([7b279bf](https://github.com/CodenameCrew/CodenameEngine/commit/7b279bfed0dea7b9d49fa7272fbb16d7ecdd4349), [8174fef](https://github.com/CodenameCrew/CodenameEngine/commit/8174fef53db028e5808239f87566a84d6467d9fd)) +- Small ram improvements +- Asset optimizations ([3ce7561](https://github.com/CodenameCrew/CodenameEngine/commit/3ce7561f560757f627144041bfdd3cde701eb5c2)) +- Optimized internal shader code ([ddd4be8](https://github.com/CodenameCrew/CodenameEngine/commit/ddd4be87554463adcbcf8559f03eb3aa38b95d6c)) +- Optimize the angle code ([120127b](https://github.com/CodenameCrew/CodenameEngine/commit/120127b10c2f7138955df07412c3e114cb610b0e)) +- Optimize the entire engine by using rewriting the casts ([2bfc58c](https://github.com/CodenameCrew/CodenameEngine/commit/2bfc58ccb0851ca498173dc6b253073000895d73)) +- Optimize the startsWith and endsWith functions on C++ ([73e6832](https://github.com/CodenameCrew/CodenameEngine/commit/73e6832ad3d65b2983d5683d6283ee2bc0150737)) +- Ram optimizations ([85b50c7](https://github.com/CodenameCrew/CodenameEngine/commit/85b50c7ccee88000ada26ae73391ab8693c5d5de)) +- Optimized the fast editor blur shader ([99fb9b4](https://github.com/CodenameCrew/CodenameEngine/commit/99fb9b48e5e7e9a709ae6e9d812a413bc50ed05b)) +- Optimize senpai sprites ([9d51b9d](https://github.com/CodenameCrew/CodenameEngine/commit/9d51b9db8fdd7f031d88e78d3621ebf52870a2a9)) +- Added optimizations for the entire engine ([669645e](https://github.com/CodenameCrew/CodenameEngine/commit/669645ed47fa6f12ab3d507f0bd3acea24ab08f7)) +- Optimizations for the editors and PlayState notes ([f54c485](https://github.com/CodenameCrew/CodenameEngine/commit/f54c485d0c7cec1799a0a1a7921e2ff16ed35028)) +- Cleanup Save macro ([85b50c7](https://github.com/CodenameCrew/CodenameEngine/commit/85b50c7ccee88000ada26ae73391ab8693c5d5de)) +- Cleaned up the controls code ([c3580cf](https://github.com/CodenameCrew/CodenameEngine/commit/c3580cf1413f90386dd52763042e11b20d21ce2d), [c1123b9](https://github.com/CodenameCrew/CodenameEngine/commit/c1123b9e3c3c1887888744e0c62827231abc48be)) +- Cleaned up unused variables in TitleState ([2779ef3](https://github.com/CodenameCrew/CodenameEngine/commit/2779ef3314471558e371b3ec2f17f8d4df48943a)) +- Restructured the events folder ([77b7eeb](https://github.com/CodenameCrew/CodenameEngine/commit/77b7eebed1ea077516ff884902528c0ff3d01872)) +- Reduced the amount of data thats stored for the Github Contributors savefile ([2abc45a](https://github.com/CodenameCrew/CodenameEngine/commit/2abc45a9e416a1c5dd2bd0a5297c664e60c6f1d8)) + ## Unsorted list -- Various optimizations and cleanup (7b279bfed0dea7b9d49fa7272fbb16d7ecdd4349, 8174fef53db028e5808239f87566a84d6467d9fd) -- Small ram improvements -- Cleaned up the controls code (c3580cf1413f90386dd52763042e11b20d21ce2d, c1123b9e3c3c1887888744e0c62827231abc48be) -- Optimized internal shader code (ddd4be87554463adcbcf8559f03eb3aa38b95d6c) -- Optimized StringTools.trim() code (e51439b53e808a92e06afabaa2d48433b31117dc) -- Asset optimizations (3ce7561f560757f627144041bfdd3cde701eb5c2) -- Added color support for credits, plus store the credits in a variable (abb8449ca2782e748ae2a5fb4cfc6a7e3aeb5457) -- Added number ranges `1..3,5,7..9,8..5` => `[1,2,3,5,7,8,9,8,7,6,5]` for use in indices (1b55beffe906404d8cb39ad63f6fc6b446557e1c) -- Added support for `-loop` suffix animations (24a65a4a8ad1c1fd1f6fd989f94c901b93a8b07b) -- Credits Main Menu Button instead of Donate button (166c5f44110965216ec6c58c7bb531a9fe9db86f) -- Added customizable sound trays (49db1a089a83cb3db05d430f97be4797f380ba8f) -- Allow for week colors in the story menu + a lot more (49db1a089a83cb3db05d430f97be4797f380ba8f) -- Async video loading, bugfixes, pausing cutscenes, some playstate events now also get called in characters (8e81d17fb0cc9c69bc117ebfa9b901ec44e5a985) -- Added `funkin.vis` (custom fork) and `grig.audio` for audio visualization (173c48c7b54b85ddc9a550e7767f22515a87279b) -- Added passable data to ModStates and ModSubStates (e749a0e7e32c336b4e3b5f32a8a09be2cfb8693e) -- Imports in shaders + scriptable shaders (a6697a837c88ed38f4675d6bd63114b20dd592dc) -- FNF Modern Parser wip (47e60b66f5d2d94491cec8489655236d21619abb) -- Allow using custom extensions in `Paths` (4b783a983e9717993c28a67bb00cad21ae2f45fa) -- Prevent the framerate counters from being selectable except when in advanced (d9968a8a87bb23957bb3e963e6e3a53c1b55b0d9, e2c79bea7d2125e3ad26f671c500d245d3e77cd9) -- Forced xml animation attribute now works correctly (ae5fc555a815cf5c8d9081bc84c477e2e3a91195, 680cb973a1af367926a3562014970c5dd9331318, 809f1f2840b085ad50b4ac89895607a7fcc16152, dd4e8962d85bc9c65923418b576d622bdaf01bbc) -- Made the dropdown event parameter allow nested arrays and arrays (ec4515f4e21ea356fd298033100107d69c684a81) -- Fixed some issues with the editor blur not working on GL ES (dec2a126390faa60f3b458bfdaff312eb9ea355b) -- Fixed limbs not being able to be rotated in spritemap for flxanimate (90c5802057cad59362f6e6a4254477bebf48b7af) -- Fixed notes disappearing early when exiting songs (d8005a316648e0d219110c000cf1c124c0e0c786) -- Made it easier to apply flixel effects in shaders (53c77466f5a09ce89913f38aec1859bd44dfb10a) -- The Memory Info now shows more types of memory on windows (38f6e8676c36130a1a071e90ee1888244f8a405c) -- UI Debug State is hidden in release (71160f188e0abab627308547ccbf75eecd24a2fd) -- Added Stage Script Extensions (15a18bb3daf21c920266afee968e55e0325458ab, bb58e08c29a30a93e858b1d6c6bdcd0183b8021f, d6ebd27b43924aef4d1c7ca25d299ed51f07f112) -- Replaced the placeholder icons with real handdrawn icons in EditorPicker (d5740b4e243909d95f34d528cf277dd71bb4d2dc) -- Added a way to open the wiki from the engine (d5740b4e243909d95f34d528cf277dd71bb4d2dc) -- Improved readability of the events macro (47cf72d53b985bcc818286a90fdbbaa92f4a9396) -- Fixed so fast cars in the limo stage now work, and optimized the limo stage (0b22165408c0b831e6bdc8512182851583b1c94b) -- Optimize the angle code (120127b10c2f7138955df07412c3e114cb610b0e) -- Made the selected mod show as green in the mods menu (33a50092acfe4b12bd78bdde81766735291c6ef0) -- Added `getAnim` and `isAnimAtEnd` to `FunkinSprite` (2c52720244a6b30a166d601185bf589ad12a0a15) -- Allowed using introLength = 0 in scripts (620650bb81d0e314228ff863cd0edd15af37efe1) -- Fixed not being able to use custom fonts in dialogues (a8860604e8a6d14d2781dda94bf14387e18c58e7) -- Added `bf` shorthand for `boyfriend` in playstate (2b81220c15ed77acecd17c09a975ed401677165f) -- Added character script extensions (682358c93a0c17469d1a481de0523e4c4e19c6ec) -- Optimize the entire engine by using rewriting the casts (2bfc58ccb0851ca498173dc6b253073000895d73) -- Window title is now reset when the mod is changed (2be2c68c9b9268df7c7f9dc0a445f8890ce98992) -- @NexIsDumb Please document this i still dont understand it (d31454c7ddf4cbf6a681cc8b32cd3f9480f8eacd) -- Fix the options not returning to the playstate if playstate opened the settings (722278fdd2f7b4601d8aaaed988e4a44317304ff) -- Cleaned up unused variables in TitleState (2779ef3314471558e371b3ec2f17f8d4df48943a) -- Removed the `TITLESCREEN_XML` define because it made the code a lot more complicated (2f63f8ac41f22c3ae33ad22ea497cb392af92291) -- Fixed the health icon health state being broken (08179b124dc1f09f21df3b827565cce4c9b56a77) -- Optimized the fast editor blur shader (99fb9b48e5e7e9a709ae6e9d812a413bc50ed05b) -- Removed the default example files since they are now on the website (aae4dee6cb6aa04ddd72b663f89901253b5e4015) -- Fix dialogueLine next sound not getting from `assets/sounds` (cb54e5e1c56fd5914d868f0059c60948e2bff48d) -- Fixed not being able to modify the main menu choice using scripts (2ee70caf22f54353fca62703a370493ffaf57c2b) -- Fixed not being able to modift the week choice using scripts (02612239e814aa4821b807670e22fcbee4aa4ff9) -- Folder support in the character editor selection (68c2feab373db69d4a00b6f274f98afb3d8e3803) -- **@Frakits explain this more** - Fixed the sudo requirement for linux (da3fd5e0ddc729c3af413d305d139a23e08a6074) -- Fixed the default difficulty not being set to the middle of the difficulty list (04e1763d259ed11871ef445a7d7cd7ffa41818d3) -- Fixed the alpha for the week sprites (04e1763d259ed11871ef445a7d7cd7ffa41818d3) -- Optimize the startsWith and endsWith functions on C++ (73e6832ad3d65b2983d5683d6283ee2bc0150737) -- Fixed the documentation for the trail cache (2d9c7716240099dc23d777c0e5418ccaff258f96) -- cne.bat/cne.sh setup --fast for quickly downloading git libraries (21bba98923307fe75667e1395781d068a7ec47ad) -- Allow hold notes to be force deleted (25b563066fc53ac92ebe3064175c80b5f1ae64bc) -- Allow tweening shaders and array values using FlxTween (3de3c3f8286b2b07c9690334e2d85ce052a909c5) -- Made the advanced info show `Mod State: {name}` instead of `State: funkin.backend.scripting.ModState` (3de3c3f8286b2b07c9690334e2d85ce052a909c5) -- Optimizations for the editors and PlayState notes (f54c485d0c7cec1799a0a1a7921e2ff16ed35028) -- If on source assets: Paths.getAssetsRoot() now returns the path to the source assets (1aacf14c6b3a6f5261f0b7ce2d1a6d6814f633d7) -- Made it possible to individually hide the rating and combo (5ea2f57e25f513a70ed7fa9c7ecc2cdeb7112665) -- Made the combo text be hidden by default (5ea2f57e25f513a70ed7fa9c7ecc2cdeb7112665) -- More scritping for the dialogues (b1b1663f5c3f06c88bfd6ed4c455ff03cc192d39) -- Fixed character offsets to be more visually pleasing (9d51b9db8fdd7f031d88e78d3621ebf52870a2a9) -- Optimize senpai sprites (9d51b9db8fdd7f031d88e78d3621ebf52870a2a9) -- Parse the error log for shaders and display it in a readable way (200d8e39509c783d78bf6b90d301e09d0defbc79) -- Fix some issues with incorrect types (17301f6951432357e08c201c37f270522c82d36e) -- Added import redirects for hscript (1713e8700dd7dd3c62c625de11c231957bc48886) -- Fixed not being able to have cutscenes on a video thats longer than 25 days (1713e8700dd7dd3c62c625de11c231957bc48886) -- Restructured the events folder (77b7eebed1ea077516ff884902528c0ff3d01872) -- Fixed the volume on CoolUtil.playMusic not being a float (36bb272ab401b83724863c1779780fa44da5e6d2) -- Fixed a crash that happens when using a assets/ path in a event pack (0afbbbf625b128496e973b4f7922a187339330ef) -- Allow scrolling in the pause, mod, story, mod, main menus (f6710550c8805f1a1c987723faa77b884243d002) -- Fixed split vocals not pausing when pausing in editor (4bf58aeda5b66a6b4a9a2cfa5f2e1536d8c95bad) -- Fixed bug with coop opponent mode (4295d424941537d5a36dad4f8ae3526910d1f25e) -- Fixed the hscript errors having incorrect line numbers (a2a12f121ec388703f003f53dd4be689402099cd) -- Allow setting the window border color and title color on windows (454bb735719a13a444ad9cfafa20d25266e8f799) -- Added keybinds for some charter buttons (32a0eda1b03eefeab62ccddb734282cbc747a394) -- Added more info about the latest commit in GitCommitMacro (96b98513b322003058dff06b6d23c11b92e02840) -- Ram optimizations + Cleanup Save macro (85b50c7ccee88000ada26ae73391ab8693c5d5de) -- Support Psych Chart v1.0 Format (eada3105a471034250aa4b385f3e49d8c801567d) -- Fixed reloading a uistate that has custom script name (83cf69b4777d581d816cc0d1f4cf3c8f22254ff2) -- Added FunkinSprite.addAnim + consistent names for FunkinSprite (f6deda2c84984202effdfc5f6b577c2d956aa7b5) -- Removed the Haxe 4.3.0 warning (5a8af4301737b90b28500cb0409d77e51ae1e592) -- Fixed typos across the entire engine (d6dc3ea232369e2b7b3d59024655a4d15fd4b027) -- Fixed negative sustain lengths breaking the chart editor (0040d93950d89f20acc09ae43fb9c248d8028748) -- Fixed pasting and added copying in `UITextBox` (c4abac4ba1ef0692325a736f1123a511965368a6) -- Added flipX and flipY to xml sprites (6e2877c2a9dc2d6de1ef793d35b6746f766d86b5) -- Fix crash when skipping a transition (e2a39517025e38832d24ce999be872963a19d105) -- Custom Transitions using scripting (e2a39517025e38832d24ce999be872963a19d105) -- Added documentation for a lot of classes (a6c99754fd1bfe56db61b82b9749f073a1a0a170, aec73ab2b65ab8b2bfc18a3bb1393623da497913) -- Changed `WindowUtils.winTitle` to `WindowUtils.title` (a6c99754fd1bfe56db61b82b9749f073a1a0a170) -- Added `SortedArrayUtil.removeSorted` (a6c99754fd1bfe56db61b82b9749f073a1a0a170) -- Reduced the amount of data thats stored for the Github Contributors savefile (2abc45a9e416a1c5dd2bd0a5297c664e60c6f1d8) -- Added blend mode support for FlxAnimate (17cc888e61cb6dc55de0b285f533002c1ac05f4a, 76c07cef30bda2e3718f2220cd3931e3fdc7ca75) -- Fixed crash when there are no mods folder (74884854ea2caceeef17edbffcb07cd8898d466e) -- Made the Freeplay Autoplay change the bpm (f90782d7123970215324ace99c55584ad78ca028) -- Prevent accidental mouse inputs when pressing on the unfocused window (300f38d290bb8c31a5c1e67afdf981c644b27f8a) -- Fix notes not being destroyed when the strumline is destroyed (1f224bef228c496d789aeed1f44c6517668107a9) -- Allow for BPM Changes with decimals (2557fc4fb373ec09eee9b19642fb36bee909c72d) -- Fixed the credits and options menu backgorunds not being animated if the background is animated (1facc82073b9a06b861d1987a162f8aecbec46f1) -- Added optimizations for the entire engine (669645ed47fa6f12ab3d507f0bd3acea24ab08f7) -- Changed how editor icons are stored (16672e9f597fd4e621d7ee2c000ba559d3837662, 18ea916f1af4c03db765ba55841acc13d7108766) -- Added NoteSkin, Dialogue, Alphabet editor icons (16672e9f597fd4e621d7ee2c000ba559d3837662) -- Fixed duplicated line messages in the log (1aa136469d1ecadb4e9c49c04d6d6287d4b39884) -- Selection fixes in Editors (0102cbbdb6812f315697f6e389760ce948ff1993, accc197407c86a6fe9aaf1c557c93148674879ff) -- Added verbose mode for the log that can be enabled using `--verbose` (a06128472c3f0315a91110dd9882bfce75ad8999) \ No newline at end of file +- @NexIsDumb Please document this i still dont understand it ([d31454c](https://github.com/CodenameCrew/CodenameEngine/commit/d31454c7ddf4cbf6a681cc8b32cd3f9480f8eacd)) \ No newline at end of file From a68bad3d918544ed37fc8727cdd4e6d96e962ba2 Mon Sep 17 00:00:00 2001 From: Ne_Eo Date: Sun, 9 Feb 2025 17:08:00 +0100 Subject: [PATCH 15/17] a --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index e9932a4b..ea3caecb 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -174,7 +174,7 @@ This changelog lists every change that has been added since the last update (inc - Fixed typos in funkin.game.StrumLine ([71b7daa](https://github.com/CodenameCrew/CodenameEngine/commit/71b7daabbfc742212f2b35d27b5655561504bf3a)) - Fixed documentation typos ([165338f](https://github.com/CodenameCrew/CodenameEngine/commit/165338f36c1e394b377ed87c2df6306676cfb4c7)) -## Optimizations +## Optimizations + Cleanup - Various optimizations and cleanup ([7b279bf](https://github.com/CodenameCrew/CodenameEngine/commit/7b279bfed0dea7b9d49fa7272fbb16d7ecdd4349), [8174fef](https://github.com/CodenameCrew/CodenameEngine/commit/8174fef53db028e5808239f87566a84d6467d9fd)) - Small ram improvements From 8196103b30eee6e5c7ebc0012f198654fc3b2cd7 Mon Sep 17 00:00:00 2001 From: charlesisfeline <62410083+charlesisfeline@users.noreply.github.com> Date: Sun, 9 Feb 2025 15:44:30 -0500 Subject: [PATCH 16/17] Make the level info text in `PauseSubState` accessible to scripts (#549) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Update PauseSubState.hx * making them funkin text and organizing imports --------- Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com> --- source/funkin/menus/PauseSubState.hx | 34 +++++++++++++++------------- 1 file changed, 18 insertions(+), 16 deletions(-) diff --git a/source/funkin/menus/PauseSubState.hx b/source/funkin/menus/PauseSubState.hx index ecf2fa7d..641b72b1 100644 --- a/source/funkin/menus/PauseSubState.hx +++ b/source/funkin/menus/PauseSubState.hx @@ -1,20 +1,20 @@ package funkin.menus; -import funkin.editors.charter.Charter; -import funkin.backend.scripting.events.MenuChangeEvent; -import funkin.options.OptionsMenu; -import funkin.backend.scripting.events.PauseCreationEvent; -import funkin.backend.scripting.events.NameEvent; -import funkin.backend.scripting.Script; import flixel.sound.FlxSound; -import flixel.text.FlxText; import flixel.tweens.FlxTween; import flixel.util.FlxColor; -import funkin.options.keybinds.KeybindsOptions; -import funkin.menus.StoryMenuState; +import funkin.backend.FunkinText; +import funkin.backend.scripting.Script; +import funkin.backend.scripting.events.MenuChangeEvent; +import funkin.backend.scripting.events.NameEvent; +import funkin.backend.scripting.events.PauseCreationEvent; import funkin.backend.system.Conductor; import funkin.backend.utils.FunkinParentDisabler; +import funkin.editors.charter.Charter; +import funkin.menus.StoryMenuState; +import funkin.options.OptionsMenu; import funkin.options.TreeMenu; +import funkin.options.keybinds.KeybindsOptions; class PauseSubState extends MusicBeatSubstate { @@ -22,6 +22,11 @@ class PauseSubState extends MusicBeatSubstate var grpMenuShit:FlxTypedGroup; + var levelInfo:FunkinText; + var levelDifficulty:FunkinText; + var deathCounter:FunkinText; + var multiplayerText:FunkinText; + var menuItems:Array = ['Resume', 'Restart Song', 'Change Controls', 'Change Options', 'Exit to menu', "Exit to charter"]; var curSelected:Int = 0; @@ -56,7 +61,6 @@ class PauseSubState extends MusicBeatSubstate menuItems = event.options; - pauseMusic = FlxG.sound.load(Paths.music(event.music), 0, true); pauseMusic.persist = false; pauseMusic.group = FlxG.sound.defaultMusicGroup; @@ -71,15 +75,13 @@ class PauseSubState extends MusicBeatSubstate bg.scrollFactor.set(); add(bg); - var levelInfo:FlxText = new FlxText(20, 15, 0, PlayState.SONG.meta.displayName, 32); - var levelDifficulty:FlxText = new FlxText(20, 15, 0, PlayState.difficulty.toUpperCase(), 32); - var deathCounter:FlxText = new FlxText(20, 15, 0, "Blue balled: " + PlayState.deathCounter, 32); - var multiplayerText:FlxText = new FlxText(20, 15, 0, PlayState.opponentMode ? 'OPPONENT MODE' : (PlayState.coopMode ? 'CO-OP MODE' : ''), 32); + levelInfo = new FunkinText(20, 15, 0, PlayState.SONG.meta.displayName, 32, false); + levelDifficulty = new FunkinText(20, 15, 0, PlayState.difficulty.toUpperCase(), 32, false); + deathCounter = new FunkinText(20, 15, 0, "Blue balled: " + PlayState.deathCounter, 32, false); + multiplayerText = new FunkinText(20, 15, 0, PlayState.opponentMode ? 'OPPONENT MODE' : (PlayState.coopMode ? 'CO-OP MODE' : ''), 32, false); for(k=>label in [levelInfo, levelDifficulty, deathCounter, multiplayerText]) { label.scrollFactor.set(); - label.setFormat(Paths.font('vcr.ttf'), 32); - label.updateHitbox(); label.alpha = 0; label.x = FlxG.width - (label.width + 20); label.y = 15 + (32 * k); From 28396e28bbf71b9f289a8bd7aef3cc5afb6ef6b8 Mon Sep 17 00:00:00 2001 From: cyn Date: Sat, 15 Feb 2025 07:44:19 -0800 Subject: [PATCH 17/17] openalsoft audio fix (#552) Co-authored-by: Smokey <78874128+Smokey555@users.noreply.github.com> Co-authored-by: Cobalt Bar <79053181+CobaltBar@users.noreply.github.com> --- alsoft.txt | 14 +++++++++ project.xml | 6 ++++ .../backend/system/modules/ALSoftConfig.hx | 31 +++++++++++++++++++ 3 files changed, 51 insertions(+) create mode 100644 alsoft.txt create mode 100644 source/funkin/backend/system/modules/ALSoftConfig.hx diff --git a/alsoft.txt b/alsoft.txt new file mode 100644 index 00000000..2f928c99 --- /dev/null +++ b/alsoft.txt @@ -0,0 +1,14 @@ +[general] +sample-type=float32 +stereo-mode=speakers +stereo-encoding=panpot +hrtf=false +cf_level=0 +resampler=fast_bsinc24 +front-stablizer=false +output-limiter=false +volume-adjust=0 +[decoder] +hq-mode=false +distance-comp=false +nfc=false \ No newline at end of file diff --git a/project.xml b/project.xml index e5edd833..382ed9f6 100644 --- a/project.xml +++ b/project.xml @@ -67,6 +67,12 @@ + +
+ + +
+ diff --git a/source/funkin/backend/system/modules/ALSoftConfig.hx b/source/funkin/backend/system/modules/ALSoftConfig.hx new file mode 100644 index 00000000..0b1b57a0 --- /dev/null +++ b/source/funkin/backend/system/modules/ALSoftConfig.hx @@ -0,0 +1,31 @@ +package funkin.backend.system.modules; + +import haxe.io.Path; + +/* + * A class that simply points OpenALSoft to a custom configuration file when + * the game starts up. + * + * The config overrides a few global OpenALSoft settings with the aim of + * improving audio quality on desktop targets. + */ +@:keepInit class ALSoftConfig +{ + #if desktop + static function __init__():Void + { + var origin:String = #if hl Sys.getCwd() #else Sys.programPath() #end; + + var configPath:String = Path.directory(Path.withoutExtension(origin)); + #if windows + configPath += "/plugins/alsoft.ini"; + #elseif mac + configPath = Path.directory(configPath) + "/Resources/plugins/alsoft.conf"; + #else + configPath += "/plugins/alsoft.conf"; + #end + + Sys.putEnv("ALSOFT_CONF", configPath); + } + #end +} \ No newline at end of file