adjusting some last things
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@@ -7,7 +7,7 @@
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<anim name="singDOWN" anim="GF Down Note" fps="24" loop="false" x="0" y="0" />
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<anim name="danceLeft" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
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<anim name="danceRight" anim="GF Dancing Beat" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
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<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3" />
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<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" fps="24" loop="true" x="0" y="0" indices="0,1,2,3" />
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<anim name="hairFall" anim="GF Dancing Beat Hair Landing" fps="24" loop="false" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11" />
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<anim name="scared" anim="GF FEAR" fps="24" loop="true" x="0" y="0" />
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<anim name="sad" anim="gf sad" fps="24" loop="true" x="0" y="0" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" />
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@@ -90,7 +90,7 @@ function updateTrainPos():Void
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function trainReset():Void
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{
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gf.playAnim('hairFall');
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gf.playAnim('hairFall', true);
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phillyTrain.x = FlxG.width + 200;
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trainMoving = false;
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// trainSound.stop();
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@@ -23,7 +23,7 @@
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antialiasing="false" scale="6" scroll="0.85" updateHitbox="true" type="loop"/>
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</high-memory>
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<sprite name="bgGirls" x="-100" y="190" sprite="bgFreaks" scroll="0.9" scale="6" antialiasing="false" updateHitbox="true" type="onbeat">
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<sprite name="bgGirls" x="-100" y="190" sprite="bgFreaks" scroll="0.9" scale="6" antialiasing="false" updateHitbox="true" type="onbeat" beatInterval="1">
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<anim name="danceLeft" anim="BG girls group" indices="0,1,2,3,4,5,6,7,8,9,10,11,12,13" fps="24" loop="false"/>
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<anim name="danceRight" anim="BG girls group" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" fps="24" loop="false"/>
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</sprite>
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@@ -1,8 +1,8 @@
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<!DOCTYPE codename-titlestate >
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<titlestate>
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<sprites folder="menus/titlescreen">
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<sprite name="logo" sprite="logo" x="-150" y="-100" />
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<sprite name="gf" sprite="gf" x="512" y="50">
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<sprite name="logo" sprite="logo" x="-150" y="-100" beatInterval="1"/>
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<sprite name="gf" sprite="gf" x="512" y="50" beatInterval="1">
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<anim name="danceLeft" anim="gfDance" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
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<anim name="danceRight" anim="gfDance" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
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</sprite>
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@@ -79,7 +79,7 @@ class Update {
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Sys.command("vs_Community.exe --add Microsoft.VisualStudio.Component.VC.Tools.x86.x64 --add Microsoft.VisualStudio.Component.Windows10SDK.19041 -p");
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FileSystem.deleteFile("vs_Community.exe");
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prettyPrint('Because of this component if you want to compile you have to restart the device.');
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prettyPrint('If it didn\'t say it before: Because of this component if you want to compile you have to restart the device.');
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Sys.print("Do you wish to do it now [y/n]? ");
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if(Sys.stdin().readLine().toLowerCase() == "y") Sys.command("shutdown /r /t 0 /f");
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}
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