changed onNoteMiss to onPlayerMiss cause it pissed me off
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@@ -64,7 +64,7 @@ class NoteHitEvent extends CancellableEvent {
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*/
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public var accuracy:Null<Float>;
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/**
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* The amount of health that'll be gained from pressing that note. If called from `onNoteMiss`, the value will be negative.
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* The amount of health that'll be gained from pressing that note. If called from `onPlayerMiss`, the value will be negative.
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*/
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public var healthGain:Float;
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/**
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@@ -142,7 +142,7 @@ class NoteHitEvent extends CancellableEvent {
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public function cancelVocalsUnmute() {preventVocalsUnmute();}
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/**
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* Prevents the vocals volume from being muted in case its a parameter of `onNoteMiss`
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* Prevents the vocals volume from being muted in case its a parameter of `onPlayerMiss`
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*/
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public function preventVocalsMute() {
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unmuteVocals = true;
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